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They pretty much destroy any melee unit early on, but their behaviour is more annoyance than threat. I have had them just sit on the outside of my city's border, happy to be bombarded by city and 2 archers.
They are obviously a threat, if I were to venture outside the city with workers or such he would gobble them up, but the fact that he shows up early creates a threat, but then doesn't go through on the threat.
I don't know if that makes sense. I can see him being awesome later on, when I can actually attack him with some melee, but early on I just feel that he isn't quite tuned properly.
(Starting Off): Hmm, so Sarevok is neutral. Heh, makes sense since you can change him from Chaotic Evil to Chaotic Good through proper dialouge in Throne of Bhall, but I think he should have access to all alingment techs, with the two you don't choose getting locked out after you pick one. But with Neutral Alignment giving Cult of Oghma, I'm not complaining.
(First/Only Complaint): I want Imoeeen...
(First Amusement): TXT_KEY_SPECIFIC_DIPLO_STRING_1 is the reason Thay doesn't like me. BWAHAHA.
(Conquered first city): Take that, you dark elves!
More charters for cities so we dont have a 5 limit and get the last 1/4 way through the game.
Ogres need to scale and some of the quests should be locked/distance locked.
IS it possible for buildings to be added in a mod pack?
--I love the game so far but the lack of building options makes it almost unplayable if you have a high production city. :(