Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
A medigun: Das kursorsläughter
-10% overheal
+5% ubercharge rate
Ubercharge makes the medic and person getting healed be 75% faster, invaunerable to all status ailments, and have a 40% higher damage resistance
Spellslinger
- Primary/Crossbow
- Bolts could either be eerie looking needles with team-colored liquid in them, or magical energy bolts
- Functionally the same as Crusader's crossbow
Set Effect:
- Additional voice responses
Voice Response Suggestions:
- 'I have so much power!'
- 'I am full of magic!'
Das Kursorsläughter
-25% overheal
-+5% ubercharge rate
+Ubercharge causes a buff that overheals the wearer 20% and makes them 20% resistant to arrows and blast damage
-During Ubercharge the Medic and Subject cant get healed for 30 seconds
Problem with your idea is that it's sort of a watered down version of the Vaccinator - it'd be useful in Medieval Mode, but in main gameplay it'd be kind of silly to have.
If I was gonna use a Medigun instead of a Crossbow, I'd go this path...
Spellslinger/Witchdoctor
-Ubercharge is replaced with 'Mana', which regenerates automatically or upon visiting a locker
-Mouse 3 cycles through spells
-Primary fire casts spell
Available Spells:
- Heal - Regenerates target's health
- Hurt - Fires a blast of magical energy that deals minor damage/knockback (short-to-mid range... think a smaller version of Merasmus' blast attack)
- Telekinesis - Grabs projectiles (that can be reflected) and, upon release, throws them forward
- Teleport - Return to base
http://steamcommunity.com/sharedfiles/filedetails/?id=183168656
It's purely cosmetic, of course, but still.