4,326 ratings
EdB Prepare Carefully
File Size
0.679 MB
Jul 31, 2016 @ 10:26am
Nov 20, 2017 @ 7:07pm
16 Change Notes ( view )

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EdB Prepare Carefully

Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your setup as a preset so that you can start your game the same way later.

Please see the original forum thread[ludeon.com] for more information. It may be a better place to look for help if you're running into trouble.

. F R E Q U E N T L Y . A S K E D . Q U E S T I O N S .

Where's the Beta 18 Version?
It's here! You should be auto-updated to the Beta 18 version the next time you play the game. Please note that early releases of the mod tend to have bugs. I've created a discussion thread where you can report bugs--or if you know how to use github, feel free to post issues over there: https://github.com/edbmods/EdBPrepareCarefully/issues.

I recommend that you do not overwrite your existing presets when using the new version for a little while until we're sure there are no save corruption bugs hiding in there. Instead, save any changes that you make to a new file.

I'm still running Alpha 17. Will the Beta 18 release break my game when it comes out?
Prepare Carefully does not have any effect on your game once your colonists have landed and the scenario has started, so an upgrade to the Beta 18 version of the mod alone cannot break your saved Alpha 17 games.

Why doesn't the "Prepare Carefully" button appear for me?
First and foremost, make sure that you've enabled the mod! This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've subscribed to it.

Unfortunately, some mods just don't work well together, and you may have to experiment to find a combination that works.

When I click the Prepare Carefully button, I get an empty "Create Characters" page...or when I click on the colonist name tabs, it doesn't do anything, or...when the game starts, my colonists never show up or they just stand around and right-clicking to try to give them orders doesn't do anything. Why doesn't it work?
The majority of these types of issues happen because another mod is doing something that Prepare Carefully does not expect, and it causes an error. It's impossible for me to test with every mod out there, so issues like this are inevitable. However, I do try to continue to improve the error handling in the mod to try to avoid them.

You may need to experiment to figure out which mod is causing the problem. If you have the debug console enabled, you'll likely see some clues about where the error is happening. If you figure out which mod it is, you can let me know, and I'll try to take a look. If you're not sure how to track down errors like this, and you're interested in learning more, take a look at this guide for some pointers:

I'm using point limits. Why does {insert thing here} cost the number of points that it does? It should cost more/less.
The point system relies on the vanilla game's built-in "market values." These market values are balanced for vanilla gameplay and not for setting up a starting group of colonists. I've made some tweaks to try to balance this, but it really is an impossible task, and you will see things that seem wrong. For example, the vanilla values for colonists do not take passions or traits into account (for the most part). I've added costs for passions, but I've left traits alone.
Popular Discussions View All (25)
Nov 20, 2017 @ 2:45am
Bugs and Issues with Alpha 17
Feb 6 @ 11:45pm
Bugs and Issues with Beta 18
Feb 11 @ 3:04pm
Abandoned Mod?
Ancient Aliens Guy
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Captian Fechy 2 hours ago 
same problem , the button don't work
bebopdrums2424 3 hours ago 
i sadly am now experiencing the same issues as below. my button is there but wont work. ive added a few mods that, prior, edb was working correctly, and after adding, it stopped working. those mods are: mechalit items, highres texture pack, a few deepstorage mods, and the mechanicus wh40k factions mod. all mods added are new to the workshop within 2 weeks. Hope it works out! i cant play Rimworld with out EDB!!! <3
"The" SeanMacLeod Feb 17 @ 6:08pm 
I'm pretty sure that everything this mod does happens before the gameplay actually starts.
So does this work with ongoing games that you didn't start with the mod? I don't see a button anywhere.
shaunyboy2311 Feb 17 @ 5:00am 
My Prepare Carefully Button Is there But doesnt work
Glasskawk Feb 16 @ 8:04pm 
Well i'm stumped...the prepare carefully button is there but it wont switch over to the window and i have no idea what the hell i did that would make it do that...super pissed because this mod is friggin awesome and now i cant use it.
⛧ Glitterworld Goat ⛧ Feb 13 @ 2:38pm 
Thanks for this mod, I love a bit of roleplay in my sims and being able to create a custom, cohesive theme around my starting colonists really gets me invested in my people more so than RNG bodies.
IceLockedKitten Feb 12 @ 6:35pm 
Just out of curiosity are there any plans to release a patch for support for the Humanoid Alien Race framework? I'd really rather like to play with these two together but if I do I'm not even getting colonists to spawn on the drop.
"The" SeanMacLeod Feb 11 @ 11:26pm 
I think "yes".
BillTheBig Feb 11 @ 10:37pm 
So im new with Rimworld but i would like to know if with this mod i can choose traits for my colonists, is this possible?