Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Eternity
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Tags: mod
File Size
Posted
Updated
99.138 MB
Aug 25, 2023 @ 8:20am
Sep 2 @ 1:54pm
96 Change Notes ( view )

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Landmarks of Eternity

Description
If you want to see the news udpate for the mod or help with a little donation, you can do it here [patreon.com]

Welcome to Landmark of Eternity!

What Can You Expect In This Mod?
  • - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't worry a good portion of them are faction-exclusive.)
  • - Unique Dilemmas, armors, weapons.
  • - Uniques regiments of renown (50 so far).
  • - Full descriptions of the landmarks, unique effects and icons.
  • - Landmarks accessible to only one faction to give them unique objectives and to make them feel more unique..

If you want to see all the Landmarks you can view them here [docs.google.com]

Some things you should Know
-You can see on the Google Sheet which landmark is loreful or not.
-The mod can be added mid campaign but remove it will most likely cause a crash
-Feel free to suggest the inclusion of any landmarks that you would want to see added to the game in the related topic that I opened.
-I tried to keep the landmarks as balanced as I could, this is why most of them are a little expensive.
-Mixer is no longer required to use the mod but without it, some of the landmarks won't be available.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Special Thanks
-Heimdal and Drazhir on the modding Den for their help regarding scripting
-Tucanonerd for the huge amount of Landmark Ideas he provided (the Dawi Update wouldn't have been possible without him) and YourFavouriteCryptKeeper for the character focused landmarks which are some of the best landmarks in the mod.
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons".

Submods
Translations
French version
Russian version
Korean version

Other Submods:
X2 unit size submod
SFO Submod
Radious submod
Only loreful landmarks submod
No faction restrictions submod
Popular Discussions View All (2)
117
10 hours ago
Bug reports
Chasslo
40
Apr 12 @ 10:59am
Suggestion for New Landmarks (or change in existing ones)
Chasslo
646 Comments
奥威尔·切瑞先生 Sep 12 @ 1:23am 
May I ask why I can see the Demonic lron Forges landmark, the Chaos Dwarf, but can't build it in Iron Peak Fort?
Chasslo  [author] Sep 7 @ 4:38pm 
@Unloveable Thanks for the explanation
@Beleth There's just no way around it lol
Beleth Sep 7 @ 4:05pm 
It's ridiculous that this mod is dependent on Mixer mode. Without it, some settlements don't even have special signs. This forces us to use Mixer mode.
Unloveable Sep 5 @ 8:00am 
@maxlanz
You can stack Landmarks of Legend, Immortal Landmarks, and Landmarks of Eternity happily for all your landmark needs.

Also this is in the description

"The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods)."
maxlanz Sep 5 @ 7:43am 
Is thi compatible with landmarks of legend?
opuntia Aug 30 @ 2:57pm 
Hello to all
After a bit (a lot) of fiddling around and testing this is what I have discovered.
If you revert to the previous version of IEE, disable SCCM LCCP (I can't revert because they havn't posted the old version) and then disable Landmarks of Eternity (again...can't revert this one because the old version isn't available) My faction Mods all work for me now.

I hope that this helps us all out in the short term.
CEO Of War Crimes Aug 29 @ 5:16pm 
Hey man, love your work. I'd like to request some new landmarks for the tomb kings, Settra specifically since only his faction is missing a specific one and any tomb kings landmarks overall since there are only two that aren't tied to factions.
[GGA] OkelDoctor Aug 29 @ 2:40pm 
Getting this crash since the update.

The following mods cause a crash to the Database.
Chasslo_Landmarks_IEE.pack

The first invalid database record is
cr_minor_secondary_ind_1_3Chasslo_Spice_route_racket in table
slot_template_permitted_building_chains_tables
and pack file Chasslo_Landmark_IEE.pack
Karl Franz Aug 19 @ 10:09pm 
Hope so. Noctilus despite being a von carstein doesn't really stick out enough as a Vampire coast leader. His armies and playstyle in general just really makes him feel like another version of Luthor Harkon. Having some relevant sylvanian landmarks and even sylvanian units would be nice.
Chasslo  [author] Aug 19 @ 12:14pm 
@Karl Frantz I might implement some equivalent in the future
@☠Be'lakor☠ Thalys because you only saw the first sheet, there is one for each races. You can navigate by clicking on them on the bottom of the screen. About half of the landmarks are accessible for every faction within a race