Total War: WARHAMMER III

Total War: WARHAMMER III

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Building Slots Extended (Major Settlements Only)
   
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graphical
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137.793 KB
Oct 2, 2022 @ 12:59pm
Jun 25, 2024 @ 12:21pm
17 Change Notes ( view )

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Building Slots Extended (Major Settlements Only)

Description
IMPORTANT: This mod was made to be compatible with Mixu's Unlocker andwon't work without it!

This mod works with ChaosRobie's Immortal Empires Expanded and The Old World campaigns!

Did you ever thought that it is weird how huge cities like Nuln, Nan-Gau and Karak Kadrin can contain like 8 big buildings and that's it? Well rejoice, because architects were able to shuffle some stuff about and made some additional space for you insatiable lot!

This mod gives all Major settlements more building slots to play with!

- Major Settlements now have 12 building slots (Nurgle and Daniel have only 10 slots since without ports and resource buildings they don't have enough to fill 12 slots).
- Province capital cities that are important to specific race now have 14 building slots for this race (e.g. Altdorf for the Empire, Lothern for High Elves, Wei-Jin for Grand Cathay etc).
- Some one-city provinces that are important to specific race now have 16 building slots for this race (i.e. Black Pyramid of Nagash for Tomb Kings, Sartosa for Vampire Coast/The Empire/Bretonnia/Dark Elves, Kislev/Erengrad/Praag for Kislev).

Other versions of this mod:

- Building Slots Extended
- Building Slots Extended (Minor Settlements Only)
- Building Slots Extended (Minor Settlements Only) - Six Building Slots Version
- Building Slots Extended (Major Settlements Only) - Twenty Building Slots Version (made by CheesyRamen)

Submods:

- Building Slots Extended - Wood Elf Outposts Submod
- Building Slots Extended - Extra Races Compatibility Submod
- Building Slots Extended - Extra Races Compatibility Submod - Six Building Slots Version
- Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod
- Building Slots Extended - Tier 4 / Tier 5 Minor Settlements Compatibility Submod - Six Building Slots Version

F.A.Q.

1. What is the correct load order for this mod to work?

The correct on is the default one which is:
1. Mixu's Unlocker - MIXER.
2. Building Slots Extended.
3. Mod Configuration Tool

2. I have more slots / less slots / no slots / CTD / no power, your mod is broken!

I will be glad to assist you with your issue, but before writing something like this please check and try the following:
a. You have all required mods for BSE to work downloaded and activated: Mixu's Unlocker - MIXER, Building Slots Extended, Mod Configuration Tool.
b. All of these three mods are updated. Be aware that Steam sometimes misbehaves and is not updating mods automatically, so please double check this.
c. The load order is correct as you can see above.
d. Try to launch the game with only these three mods to exclude any possible mod conflicts.
e. Try to launch a new campaign. BSE works with startpos files which are loading and processing at the beginning of a campaign, so it won't work for existing saves if you didn't use Mixer before downloading BSE.

3. Settlement UI for me is to big in provinces with a lot of settlements and partially covers other UI elements, but on your screenshots it's not the case!

There is the UI Scale setting in the game's options, changing it will increase/decrease the size of all UI elements. The only issue is that, for some unknown reason, Creative Assembly decided to lock this setting for players with screen resolution lower than 2560x1440. So if you're one of those players then, sadly, you're out of luck as there is no other known workaround for that currently.

4. Is it compatible with [insert any modded race/faction here]?

Some races and factions work with BSE out of the box without any additional changes needed. The ones I personally verified are:
- Skeleton Crew's Legendary Characters, Skaven Clans, Garbag's Cunnin' Alliance, Marienburg, and Dynasty of the Damned.
- Cataph's Kraka Drak and High Elf Sea Patrol.
- Red's Estalia.
- OVN's Citadel of Dusk and Dread King Legions.
- maffer's Bertrand the Brigand.
- Poljanan's Yin-Yin, the Sea Dragon.

Some other races and faction require changes to be made to BSE. There is a submod called Extra Races that you can find higher in the description. It currently covers the following:
- OVN's Albion and Fimir.
- Mixu's Gnoblars and Mousillon.
- Nanu's Sartosa.
- Skeleton Crew's Rotblood Tribe.
- Poljanan's Jade-Blooded Vampires.
- Lost2Insanity's We'z Speshul.
- Alshua's Ellyrion.
- Cataph's Southern Realms.
- SilentObserver's Estalia from Cataph's TEB x Red's Estalia Compatibility Patch.
- Team Nagash's Legions of Nagash.
- BasedMeme's Champions Of Undeath: Conquest Of The Blood Dragons.

In case you find any other modded race or faction that doesn't work with BSE and you would like it to, then let me know in the comments and I'll see what can be done (no promises though).

If you find a bug please first check with the troubleshoot steps in the F.A.Q. section above, and, if it still persists, then let me know in the dedicated Bug Reports thread.
Popular Discussions View All (1)
12
Oct 12, 2023 @ 11:28am
Bug Reports
Myxameno
52 Comments
otMC Apr 5 @ 7:49am 
working 6.1.2
Majora Mar 26 @ 4:00pm 
Pls upgrade for 6.1,
crashes at the moment.
Thx
Questing Kiwi Mar 26 @ 3:46am 
Just checking if its only me or not, having issues starting new campaigns post patch presently, (when using only this mod and its dependencies)
DragonMolniy Jan 6 @ 9:20am 
Are you alive?
DragonMolniy Dec 25, 2024 @ 7:31am 
Hello! When will the mod be updated to the latest version?
♥ 姫小猫 Sakurai ♥ Aug 22, 2024 @ 2:35pm 
Work fine for me in update
Myxameno  [author] Jul 14, 2024 @ 12:45am 
@dargonfish, those should work still. I heard of the issue you described before, it is usually related to activating some mods during an ongoing campaign. Starting a new campaign should fix that.
Myxameno  [author] Jul 14, 2024 @ 12:44am 
@AlExO_Ex0, I don't have a lot of free time right now to consider making any additional versions. But feel free to adjust the mod your personal use with RPFM, just open the mod and change the numbers to your liking.
dargonfish Jul 12, 2024 @ 1:30pm 
For the major capitols I'm assuming mods which adjust the settlement building will not be able to get the extra 2 slots since it says the building needs to be level 6.
AlExO_Ex0 Jul 11, 2024 @ 11:40am 
I really like this mod, it basically adds +4 slots to all capital settlements of provinces right? Is there any chance, if would be at all possible, to do a mod where it's just +2? This would be VERY appreciated. I just find +4 is too much for some factions and actually seems to slow down AI in my games because they take longer to upgrade settlements up.