Stellaris

Stellaris

977 ratings
Civil Wars
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87.086 MB
Mar 24, 2021 @ 5:00pm
Jul 21 @ 9:56am
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Civil Wars

In 5 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 items
Description
Civil Wars:

So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong.

This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choose to let them go, or engage in a Civil War.




About:

This mod introduces a number of different mechanics and overhauls some vanilla ones in order to make Civil Wars possible and engaging.

- See this thread for a full list of features.





Notes:

- Situations do not progress past 80 progress, and that is normal. At that point, you should be aware that a rebellion could occur at any moment.

- Your empire capital and full core sector will never rebel under any circumstances. Planets (not the capital) in the core sector can still be taken by rebellions and wars, however.

- Subjects can have all of the wars added by this mod. If this happens to a subject who is not allowed to independnely wage war, you will be given the choice of taking over the war for your subject, letting your subject wage the war on their own, or letting the rebels become independent of both you and your subject. If you are a subject of this kind, you will be informed that your overlord will make the decision.

--

Base Chance of Occurring

Load Order and Compatibility





The Future:

- Possibly: Treasonous leaders who lose the civil war or are banished may try to start a new country, or take over and lead a primitive civilization to space.

- Events that lead up to Civil Wars. Leader ultimatums to stop an imminent Civil War (ie, stuff like "Make me your heir and I won't rebel.")

- Espionage mission to retrieve treasonous leaders who fled to other nations.

- I want to add more as may varied ways for planets and sectors to rebel as I can.

- I'm open to suggestions and feedback.





Compatibility:

Native:
- Divided Loyalties

- If using my Vassals Expanded and Reworked - FunEFork mod, place this mod before it in the load order.





Credits:

- Huge amount of credit to mr_trousers, creator of the Interstellar Incorporated mod. He helped me a ton on the Stellaris Modding Den Discord.

- Russian Localisation by Mahpell. Thank you!

- Chinese Localisation by Del. Thank you!

- German Localisation by Heinrich Honkler. Thank you!

- Thumbnail Image: Urban Combat[www.artstation.com] by Richard Yang





Some Other Mods I've Made/Updated:

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (6)
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1,442 Comments
Theguywitharifle 16 hours ago 
what is the event_id for a civil war starting?
John Shepherd N7117 Nov 2 @ 3:36pm 
Came back to stellaris after years.
And dear lord this mod is cool, but the AI wages civil wars non stop.
Idk if this mod affects all AI outside my subjects, but they can never grow and be a long term threat. Constant civil wars always break sthem up.
Mystic Oct 28 @ 9:45am 
Nope, it's absolutely trivial to avoid any civil wars.
You just stack "govening ethics attraction" / "<insert your primary ethics here> attraction" modifiers from traditions / agendas / buildings / Deep Space Black Sites and it's a complete non-issue.
It only can become a slight problem if you are constantly conquering everything in sight without caring about maintaining internal coherence of your empire, and that's what this mod is supposed to do, make it an important thing to consider.
SpartanXZero Oct 27 @ 4:28pm 
Neat idea.. but I have to say there's no resolution other than war to deal with this. Which makes it rather annoying. Factions tend to have some absurd points they want, in many cases completely impossible to resolve. We want a rival.. well the ONLY adjacent empire is pathetic in military strength.. so cannot brand them as a rival due to the mechanics in the game.. faction continues to fester an stew over it.. eventually raising a fleet an military force from out of thin air.

This idea would be fun if there was an espionage/counter insurgency game using agents or military strikes to dismantle, prevent, wipe out or resolve. Blackmail, smear campaigns or straight up assassinations etcetera. Instead of the faction just taking full control of one or more worlds without any real way to prevent that other than wage war an reconquer.
perl Oct 25 @ 3:54pm 
Love this mod!
ulriquinho Oct 9 @ 7:53am 
Oh yeah please take care of them tendons. We can wait! Just glad to know you are doing okay.
07Gasimli Oct 6 @ 8:49am 
OH MY GOD THE GOAT HIMSELF REPLIED WITH UPDATE NEWSSS :steamhappy:
Mystic Oct 5 @ 2:37am 
Thank you.
MrFunEGUY  [author] Oct 4 @ 10:01pm 
Hey guys, appreciate wanting an update. I will update this mod when I can, hopefully within the next month or so. My job and tendonitis make it difficult, but do not worry, this mod is not dead haha.
ulriquinho Sep 30 @ 3:21am 
People acting like this mod is dead when the author's last post here was just 2 weeks ago. Maybe MrFunEGUY just hasn't had time to come back to his mods yet. 4.1 has barely been out. Patience folks. If like in a month we haven't heard something, maybe we can call this mod dead. But right now, that is an absurd assumption.