Company of Heroes 2

Company of Heroes 2

The War continues with YOUR content.
Create and submit new mods and share them with the community. New to the tools? Find out more about them on our brand new Essence Engine wiki.
Meer informatie
Known bugs, post-WFA
This list includes both WB bugs and gameplay bugs. I don't know where I should actually post it.

1) No hide buttons on the unit icon racks

2) For a 3-player map, the lobby lists positions "1" and "2" for Team 1, but the single position on Team 2 also shows up as "2". (Just a cosmetic error - the team you put there starts at the expected position 3 on the map. Also, 4-player maps work as expected, with "3" and "4" for Team 2.) Example map: http://steamcommunity.com/sharedfiles/filedetails/?id=262722253

3) If you put a truck on a map in the WB, whenever it's selected during the game you get an ability of "pick up a machinegun", but if you click it the game crashes. (Opel Blitz for sure, IIRC also ZiS-6.) Example: start this map as GER or OKW for Opel Blitz, SOV or AEF for ZiS-6: http://steamcommunity.com/sharedfiles/filedetails/?id=273378010

4) In the WB the layout for the AEF base shows MG nests at positions that do not match what you get in the game.

5) According to the WB weapon range display, the WF MG42 has a narrower firing arc than the EF MG42. (The WF MG34 matches the EF MG42.)
Laatst bewerkt door Trigg; 25 jun 2014 om 16:45
< >
1-15 van 23 reacties weergegeven
I've found that the movement_blocker objects aren't always blocking units. It almost seems random on my maps. Worldbuilder shows red and impassable, while in-game units can still cross the terrain. Edit: It's the move_block_02 object, it no longer blocks.
Laatst bewerkt door PureBunk; 27 jun 2014 om 14:15
***fixed*** Getting lots of "Bag [whatever] not found" messages in the console.

***fixed*** Sometimes you have to press the pause to get the game to start, even though there's no apparent problem. (Unfortunately, all the bag errors scroll everything useful out of the console.)
Laatst bewerkt door Trigg; 13 jul 2014 om 8:45
Kübelwagen's description calls it a transport vehicle, but it won't actually transport anything.
Double-tapping a key to make the camera follow a group isn't working.
***fixed*** Does not save your custom graphics settings - resets to autodetect values every time you start the game.

(Or maybe I was causing it by quitting from the console rather than by exiting by the menu?)
Laatst bewerkt door Trigg; 13 jul 2014 om 8:46
The Bailey Bridge when destroyed still allows units to cross over it.
WFA units under an EFA command (e.g. via worldbuilder or script) do not get a skin.

IR halftrack icon says "bad ui". (Possibly relevant: it was under an EFA command. However, none of the other WFA units show this problem.)
People have been complaining about the AI, and it looks like it's a bug - Standard AI did almost nothing for 30 minutes:
http://cloud-4.steampowered.com/ugc/3245156510685069725/DAC36E22F3E9E0CE4B4C0E460BD18A34A8B5BC60/
It got busy after that.

Previously the Standard AI would come after me with flamethrowers and satchel charges within a few minutes of the start of the game.
Laatst bewerkt door Trigg; 28 jun 2014 om 8:51
Oh good so I'm not just crazy and the AI has got easier. I was finding it weird that I would be able to cap 90% of the territories before running into them.
***fixed, broken again*** Under TBD conditions you lose your loadout selections for all your armies.

(Happened to me when I had to do a hard reboot while the game was running.)
Laatst bewerkt door Trigg; 22 jul 2014 om 16:34
Why is it now the original CoH2 factions can't build anything other than the HQ building??
What do you mean bb4000up? Sounds like you have the territory set to the wrong team so they can't build anything inside it.
Sometimes on the "Select Map" list for a custom skirmish, only one map is visible in the list. You can scroll to make all the various maps visible, but only one at a time.

I've seen this multiple times, but have no idea what causes it. Ususally it works as intended.
Under TBD condions you stop getting cues.
The IR halftrack also doesn't get a description when it's selected, if it's subordinated to an Ost army by a map or script. (Its name shows in the box at the bottom center of the screen, but not the description.)
< >
1-15 van 23 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 25 jun 2014 om 16:41
Aantal berichten: 23