Company of Heroes 2

Company of Heroes 2

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Trigg 43 Jun 25, 2014 @ 4:41pm
Known bugs, post-WFA
This list includes both WB bugs and gameplay bugs. I don't know where I should actually post it.

1) No hide buttons on the unit icon racks

2) For a 3-player map, the lobby lists positions "1" and "2" for Team 1, but the single position on Team 2 also shows up as "2". (Just a cosmetic error - the team you put there starts at the expected position 3 on the map. Also, 4-player maps work as expected, with "3" and "4" for Team 2.) Example map: http://steamcommunity.com/sharedfiles/filedetails/?id=262722253

3) If you put a truck on a map in the WB, whenever it's selected during the game you get an ability of "pick up a machinegun", but if you click it the game crashes. (Opel Blitz for sure, IIRC also ZiS-6.) Example: start this map as GER or OKW for Opel Blitz, SOV or AEF for ZiS-6: http://steamcommunity.com/sharedfiles/filedetails/?id=273378010

4) In the WB the layout for the AEF base shows MG nests at positions that do not match what you get in the game.

5) According to the WB weapon range display, the WF MG42 has a narrower firing arc than the EF MG42. (The WF MG34 matches the EF MG42.)
Last edited by Trigg; Jun 25, 2014 @ 4:45pm
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Showing 1-15 of 23 comments
PureBunk 11 Jun 26, 2014 @ 12:53am 
I've found that the movement_blocker objects aren't always blocking units. It almost seems random on my maps. Worldbuilder shows red and impassable, while in-game units can still cross the terrain. Edit: It's the move_block_02 object, it no longer blocks.
Last edited by PureBunk; Jun 27, 2014 @ 2:15pm
Trigg 43 Jun 27, 2014 @ 5:53am 
***fixed*** Getting lots of "Bag [whatever] not found" messages in the console.

***fixed*** Sometimes you have to press the pause to get the game to start, even though there's no apparent problem. (Unfortunately, all the bag errors scroll everything useful out of the console.)
Last edited by Trigg; Jul 13, 2014 @ 8:45am
Trigg 43 Jun 27, 2014 @ 5:55am 
Kübelwagen's description calls it a transport vehicle, but it won't actually transport anything.
Trigg 43 Jun 27, 2014 @ 7:59am 
Double-tapping a key to make the camera follow a group isn't working.
Trigg 43 Jun 27, 2014 @ 2:08pm 
***fixed*** Does not save your custom graphics settings - resets to autodetect values every time you start the game.

(Or maybe I was causing it by quitting from the console rather than by exiting by the menu?)
Last edited by Trigg; Jul 13, 2014 @ 8:46am
PureBunk 11 Jun 28, 2014 @ 2:59am 
The Bailey Bridge when destroyed still allows units to cross over it.
Trigg 43 Jun 28, 2014 @ 7:57am 
WFA units under an EFA command (e.g. via worldbuilder or script) do not get a skin.

IR halftrack icon says "bad ui". (Possibly relevant: it was under an EFA command. However, none of the other WFA units show this problem.)
Trigg 43 Jun 28, 2014 @ 8:28am 
People have been complaining about the AI, and it looks like it's a bug - Standard AI did almost nothing for 30 minutes:
http://cloud-4.steampowered.com/ugc/3245156510685069725/DAC36E22F3E9E0CE4B4C0E460BD18A34A8B5BC60/
It got busy after that.

Previously the Standard AI would come after me with flamethrowers and satchel charges within a few minutes of the start of the game.
Last edited by Trigg; Jun 28, 2014 @ 8:51am
PureBunk 11 Jun 28, 2014 @ 1:20pm 
Oh good so I'm not just crazy and the AI has got easier. I was finding it weird that I would be able to cap 90% of the territories before running into them.
Trigg 43 Jul 1, 2014 @ 1:18pm 
***fixed, broken again*** Under TBD conditions you lose your loadout selections for all your armies.

(Happened to me when I had to do a hard reboot while the game was running.)
Last edited by Trigg; Jul 22, 2014 @ 4:34pm
Stealthinator 5 Jul 1, 2014 @ 3:13pm 
Why is it now the original CoH2 factions can't build anything other than the HQ building??
PureBunk 11 Jul 1, 2014 @ 3:32pm 
What do you mean bb4000up? Sounds like you have the territory set to the wrong team so they can't build anything inside it.
Trigg 43 Jul 5, 2014 @ 8:24pm 
Sometimes on the "Select Map" list for a custom skirmish, only one map is visible in the list. You can scroll to make all the various maps visible, but only one at a time.

I've seen this multiple times, but have no idea what causes it. Ususally it works as intended.
Trigg 43 Jul 7, 2014 @ 10:43pm 
Under TBD condions you stop getting cues.
Trigg 43 Jul 8, 2014 @ 1:17am 
The IR halftrack also doesn't get a description when it's selected, if it's subordinated to an Ost army by a map or script. (Its name shows in the box at the bottom center of the screen, but not the description.)
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Date Posted: Jun 25, 2014 @ 4:41pm
Posts: 23