Portal 2

Portal 2

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In 1 collection by wildgoosespeeder
WGS_SP_Tests
25 items
Description
Smooth...
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49 Comments
jandlml Apr 16 @ 10:49pm 
nicely done.
tim.burget Apr 1 @ 12:38pm 
Yeah, a death grid there would look kind of terrible.
wildgoosespeeder  [author] Apr 1 @ 12:35pm 
That would look kind of terrible. I was thinking even simpler by removing the goo pit and having that pit be stair accessible.
tim.burget Apr 1 @ 7:51am 
I can't seem to grab the laser cube from the end platform, so for the first trapping occurance, couldn't you just place a death grid between where the bridge and where the cube comes to rest?
tim.burget Mar 31 @ 4:45pm 
Can't you at least fix the trapping occurances you can?
wildgoosespeeder  [author] Mar 31 @ 4:00pm 
I still have it but I haven't found anything to make this work out neater.
tim.burget Mar 31 @ 1:30pm 
So is the reason you haven't updated the map that you don't have the level creator file for this anymore?
wildgoosespeeder  [author] Mar 31 @ 11:47am 
The first one happens if you ride the reverse funnel all the way to the end. Just try to grab the laser cube when you are pretty much ready to exit the map.

The second one happens if you try to swap the cubes and force respawn the laser cube. The idea is to have the both cubes on the side where you first enter the chamber out of reach of the funnel. The second one you really have to go out of your way to do it but the trap exists because the laser field that gets disabled. I know the simple solution to prevent that trap but, at the time, I didn't want to attach a button to the regular cube dropper to ensure that the player has access to a cube because it looked sloppy at the time to me.
tim.burget Mar 31 @ 6:09am 
So how exactly do they happen?
wildgoosespeeder  [author] Mar 30 @ 9:25pm 
The trapping occurances are all near the exit and walking over to exit.