Test Chamber D007
25 Comments
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Petutski Jul 8 @ 8:26pm 
Very unique!
jam.lab1 Jul 25, 2013 @ 6:02pm 
A little strange but fun and not to hard.
mikemoody Feb 4, 2013 @ 10:18am 
Thanks for a straight forward puzzle. After seeing where the cube was coming from it was all over then. Thanks again for the play time.
stormsend Oct 26, 2012 @ 4:08pm 
Had fun killing turrets then on to solving the puzzle. Didn't notice the first time around that a cube was falling. Took a couple attempts but after I got it the rest was easy. I liked the cube trick and the laser ending. Thanks. See ya round the workshop.
Drakulo  [author] Oct 20, 2012 @ 6:04am 
Thanks :-)
Metzger Ben | GER Oct 20, 2012 @ 3:47am 
.sheridan .vespo Sep 25, 2012 @ 5:06am 
The puzzle here wasnt all that hard, it was simply hidden between walls and switches. The design is much better than in all previous maps, and I did in fact like, that you could move around so freely.
VinLAURiA Sep 8, 2012 @ 4:28pm 
O-ho, I see you're starting to get ambitious with your puzzles now. Very well done here. The first cube dropper in that hole turned out to make the cube always fall into the moat if you're not there to catch it. Not entirly sure if that's intentional, but it was consistent so I assume it was. The way the cubes themselves were used, however, turned out to be very clever with the switching. The amount of white panels afforded a freedom that still kept the players having to find the real solution and the turret elimination was actually pretty fun.

I had advised you before about the draw errors when using laser/bridges and glass panels together, but here is a good example of them being a necessity in order to alert players to the node within the box and the fact that to solve the puzzle, players really can't be staring at the panels while the laser's on so it's unlikely they'll notice. Now that's using your noodle.
LPChip Sep 3, 2012 @ 4:28am 

Ah. Makes sense now.
Drakulo  [author] Sep 2, 2012 @ 4:03pm 
Hello LPChip. After searching in the room I got it! In fact you need to activate 3 things : the two laser catchers AND the cube button (I forgot about that). There was a mistake in wirering. The classic way to solve the problem make you get a cube on this one so most player did not notice.

I modified the wirering to ease understanding. Thank you for triggering this problem! :)
LPChip Sep 2, 2012 @ 2:24pm 
I saw the 2, but not the third which is labelled by an x, and I've searched everywhere to find it.
Drakulo  [author] Sep 2, 2012 @ 2:15pm 
Hello LPChip. The elements opening the exit door are the laser things. One on the wall, the other on the ground. They're not hidden or something. And by the way, connections are shown for these two elements. Take a deeper look at the exit ;-)
LPChip Sep 2, 2012 @ 1:17pm 
Although this map has some good puzzle elements in it, I thumbed it down because I couldn't find the button with the x that is required for the exit door. When I actually tried to open the door by just using the other two, then I found out the X automatically went on too. I must surely have been going back and forth in the map for more than 15 minutes. That is a bad thing.
Apollo9898 Aug 31, 2012 @ 7:00am 
excellent work
Geneosis Aug 31, 2012 @ 4:58am 
Once again : nice and easy puzzle ;) Always need to observe a moment find what to do, but not too much so that it's still enjoyable to play ^^
Kleibärto Aug 28, 2012 @ 12:55pm 
verry, verry nice chamber - thanx
- |UKMD|.Titos Funeral. Aug 28, 2012 @ 10:30am 
these are getting better and better
Infidellic Aug 26, 2012 @ 2:48pm 
Nice premise, however you *must* fix the gaps around the portal disruptor field thing at the beginning. Allowed for portals to easily be shot down the sides and hence easily destroying sentries.
Chiscringle Aug 25, 2012 @ 5:49pm 
Took me a moment to realize where everything was, but then it went pretty well.
1980 Aug 25, 2012 @ 3:51pm 
well designed and very enjoyable puzzle ;)
drew Aug 25, 2012 @ 11:50am 
Frustrating but eventually did make it out in time!
Mr Fraggle (UK) Aug 25, 2012 @ 6:49am 
Sorry did not like it at all.
mausilibaer Aug 25, 2012 @ 4:26am 
Very nice map. Thanks
Afterbirth Aug 23, 2012 @ 1:39am 
nice job.
Alan Aug 19, 2012 @ 1:34pm 
Good work! The boys in the lab tell me there's actually 3 ways to solve the laser relay puzzle, but only one that lets you get to the exit in time. That's genius chamber design right there. Subscribe to my favorites for more chambers like yours, and KEEP UP THE GOOD WORK! These chambers don't design themselves.