Portal 2

Portal 2

Test Chamber D007
25 kommentarer
Petutski 8 jul, 2014 @ 20:26 
Very unique!
jam.lab1 25 jul, 2013 @ 18:02 
A little strange but fun and not to hard.
mikemoody 4 feb, 2013 @ 10:18 
Thanks for a straight forward puzzle. After seeing where the cube was coming from it was all over then. Thanks again for the play time.
stormsend 26 okt, 2012 @ 16:08 
Had fun killing turrets then on to solving the puzzle. Didn't notice the first time around that a cube was falling. Took a couple attempts but after I got it the rest was easy. I liked the cube trick and the laser ending. Thanks. See ya round the workshop.
Drakulo  [skapare] 20 okt, 2012 @ 6:04 
Thanks :-)
Metzger Ben | GER 20 okt, 2012 @ 3:47 
.sheridan .vespo 25 sep, 2012 @ 5:06 
The puzzle here wasnt all that hard, it was simply hidden between walls and switches. The design is much better than in all previous maps, and I did in fact like, that you could move around so freely.
VinLAURiA 8 sep, 2012 @ 16:28 
O-ho, I see you're starting to get ambitious with your puzzles now. Very well done here. The first cube dropper in that hole turned out to make the cube always fall into the moat if you're not there to catch it. Not entirly sure if that's intentional, but it was consistent so I assume it was. The way the cubes themselves were used, however, turned out to be very clever with the switching. The amount of white panels afforded a freedom that still kept the players having to find the real solution and the turret elimination was actually pretty fun.

I had advised you before about the draw errors when using laser/bridges and glass panels together, but here is a good example of them being a necessity in order to alert players to the node within the box and the fact that to solve the puzzle, players really can't be staring at the panels while the laser's on so it's unlikely they'll notice. Now that's using your noodle.
LPChip 3 sep, 2012 @ 4:28 
Ah. Makes sense now.
Drakulo  [skapare] 2 sep, 2012 @ 16:03 
Hello LPChip. After searching in the room I got it! In fact you need to activate 3 things : the two laser catchers AND the cube button (I forgot about that). There was a mistake in wirering. The classic way to solve the problem make you get a cube on this one so most player did not notice.

I modified the wirering to ease understanding. Thank you for triggering this problem! :)
LPChip 2 sep, 2012 @ 14:24 
I saw the 2, but not the third which is labelled by an x, and I've searched everywhere to find it.
Drakulo  [skapare] 2 sep, 2012 @ 14:15 
Hello LPChip. The elements opening the exit door are the laser things. One on the wall, the other on the ground. They're not hidden or something. And by the way, connections are shown for these two elements. Take a deeper look at the exit ;-)
LPChip 2 sep, 2012 @ 13:17 
Although this map has some good puzzle elements in it, I thumbed it down because I couldn't find the button with the x that is required for the exit door. When I actually tried to open the door by just using the other two, then I found out the X automatically went on too. I must surely have been going back and forth in the map for more than 15 minutes. That is a bad thing.
Apollo9898 31 aug, 2012 @ 7:00 
excellent work
Geneosis 31 aug, 2012 @ 4:58 
Once again : nice and easy puzzle ;) Always need to observe a moment find what to do, but not too much so that it's still enjoyable to play ^^
Kleibärto 28 aug, 2012 @ 12:55 
verry, verry nice chamber - thanx
- |UKMD|.Titos Funeral. 28 aug, 2012 @ 10:30 
these are getting better and better
Infidellic 26 aug, 2012 @ 14:48 
Nice premise, however you *must* fix the gaps around the portal disruptor field thing at the beginning. Allowed for portals to easily be shot down the sides and hence easily destroying sentries.
Chiscringle 25 aug, 2012 @ 17:49 
Took me a moment to realize where everything was, but then it went pretty well.
1980 25 aug, 2012 @ 15:51 
well designed and very enjoyable puzzle ;)
drew 25 aug, 2012 @ 11:50 
Frustrating but eventually did make it out in time!
Mr Fraggle (UK) 25 aug, 2012 @ 6:49 
Sorry did not like it at all.
mausilibaer 25 aug, 2012 @ 4:26 
Very nice map. Thanks
Lt. Zipper 23 aug, 2012 @ 1:39 
nice job.
Wizulus 19 aug, 2012 @ 13:34 
Good work! The boys in the lab tell me there's actually 3 ways to solve the laser relay puzzle, but only one that lets you get to the exit in time. That's genius chamber design right there. Subscribe to my favorites for more chambers like yours, and KEEP UP THE GOOD WORK! These chambers don't design themselves.