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Bir çeviri sorunu bildirin
I will look in to it this afternoon.
Well I said downloads, not DLC. What I meant is that you don't need to download an extra mod to make it work with Dawnguard. I'm going to rewrite it to consider Dragonborn anyway.
Q: Why do hawks disappear when I shoot them?
A: Your Object Fade/View Distance is too low. Turn it up in the launcher settings or the game settings.
Reason: Hawks are moving world objects rather than normal NPCs/actors. The game replaces the hawk with a lootable object (container) when you shoot it. If your object view distance is low, you won't be able to see the newly spawned object unless you are close to where it falls.
Actually I don't think the hawk clean up fix from USKP worked correctly anyway. The hawk containers created when you shoot a hawk were being deleted immediately rather than later, preventing the player from looting them. Plus older hawks that I had already killed were still lying around for days after I shot them down. I have an idea of what I can do to fix it. If I get it working I'll submit it to USKP and update IHF.
If USKP's author gets the problem script fixed, then USKP users won't need IHF anymore. I've left him a comment about it, so hopefully he can get it fixed.
With only IFH loaded: Works as intended. Hawks can be killed.
With only USKP loaded: Hawks are invincible again.
With both loaded, no matter what order (tried both): Hawks are still invincible.
I tried with only IFH loaded again to be sure and it worked fine again.
It *should* work with IHF being loaded after USKP, because it would mean IHF's version of the script is overriding USKP's version of the script, but it doesn't and I can't figure out why.
http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited
Again I'll look in to this more later today as I'm limited on what I can do while at work.
For now, moving Invincible Hawk Fix lower on the load order than the unofficial patch should make it override their version of the script.
I'll look in to it more when I can get home.
Also, it doesn't look like any of the official patches or DLCs have made any changes to the script since Skyrim's release.
Links:
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366&searchtext=unofficial
http://steamcommunity.com/sharedfiles/filedetails/?id=93466360&searchtext=unofficial
http://steamcommunity.com/sharedfiles/filedetails/?id=101261708&searchtext=unofficial
http://steamcommunity.com/sharedfiles/filedetails/?id=125322852
http://steamcommunity.com/sharedfiles/filedetails/?id=76318839
http://steamcommunity.com/profiles/76561198058489471/myworkshopfiles/?72850
http://steamcommunity.com/sharedfiles/filedetails/?id=13661
It might be conflicting with the unofficial patch. I see in it's changelog that they made script changes to the hawks. I'll download it this afternoon and check.
You probably have another mod that conflicts with it.
Also if you loaded a save near the hawks right after installing the mod, you may need to fast travel to another location and then back to make the hawks reload with the corrected script.
I will test it again when I get home today to make sure it works with the latest patch and DLCs.
May be this mod not support latest patch?
"Skyrim was once the land of many butterflies. Now, not so much." - M'aiq the Liar
Yep, you can hit them with spells too and probably melee weapons too if you can get close enough.