3054 ratings
Unlimited Bookshelves
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Category: Books, Houses
File Size
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0.279 MB
Feb 24, 2012 @ 4:56pm
Apr 3, 2012 @ 6:23am
12 Change Notes ( view )

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Unlimited Bookshelves

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Description
How would you like to actually be able to fill a shelf with books, or even other items? With the original script, you can only put up to 18 books on the largest shelves, which will only fill the shelf if the books are all the largest size. It's really annoying when you 'fill' a shelf with small books, and there are giant gaps between them.
So, I made my own bookshelf script, which places books based on their width rather than fixed positions. You can place as many books as will fit on the shelf. The result is identical if you use the largest books, 18 to a shelf, but you can put around 90 notes or bounty letters on a single shelf (if you ever get that many). You can now also place any other item on the shelf, not just books!
-The time it takes to update the items on the shelf is similar to the vanilla version, just a little slower. However, the more books you place, the longer it will take.
-You can always put up to 128 items in at a time, and when it goes to place them it will simply give back anything that didn't fit.

Know issues:
-If you load a save made before installing the mod that is inside a house, the bookshelves in that house will not work until you go outside and back in.

-Most enchanted apparel and some mod-added books/items register a width 0 and so will pile up (let me know which mods do this so I can contact the authors about fixing it). I may get some of the enchanted apparel fixed, but it's time consuming so don't count on it any time soon.
-There is no check for the size of items, so if you add items that are too big they will clip through the edges, and if they fall out entirely they will disappear the next time the shelf updates.
-The orientation for items is picked automatically. If something had an orientation that you don't like, let me know and I may be able to change it.
-Soul Gems and any other item with individual data (such as charge on enchanted weapons or stolen items) will lose that data. The item visible on the shelf will be a copy without the data (no soul filled, fully charged, not stolen), though the item in the container will still have it. So, for now just take soul gems out by opening the container, not grabbing the item on the shelf.

-If you have issues with a specific shelf not displaying books, getting stuck books that can't be removed, duplicating books, or whatever, try using the 'reset script' download. Instructions in the readme that comes with the file.
*In those instructions, replace step 3 with "unsubscribe from this mod and delete the unlimitedbookshelves.bsa and unlimitedbookshelves.esp from Skyrim/Data if they're still there" and step 8 with "re-subscribe"

**If subscribing here doesn't change anything or causes problems it's an issue with how it loads the .bsa package. You need to force it to load properly. Open 'My Games\Skyrim\Skyrim.ini', find the [Archive] tag, and add 'unlimitedbookshelves.bsa' to the end of the list that's there. So, the .ini should contain a section that looks like this:

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, unlimitedbookshelves.bsa

If the shelves stop working properly, can't be activated, duplicate books, or you want to safely uninstall this mod, use the reset script found at http://skyrim.nexusmods.com/mods/10891.

Compatibility:
This mod will be compatible with any mod that doesn't change the bookshelf container script. Mod added books are mostly compatible.
Some mod added books will get placed on top of/inside other books, let me know if you see this and I'll contact the creator of the other mod to fix it.
ALL bookshelves, including ones added by other mods, will be affected as long as they don't use their own, custom scripts.
-Dovahkiin hideout is compatible, except the unusual 'shelves' on the stool and the desk don't quite work as intended. Instead of the special placement, books on those just get placed in a straight line/stack.
-Books Books Books (http://skyrim.nexusmods.com/mods/5398) is now compatible
-Console Books (http://skyrim.nexusmods.com/mods/10627) is now compatible.
-Utopolysts Item Sorting (http://skyrim.nexusmods.com/mods/14412) has a patch for compatibility.
-Apocalypse Spell Package (http://steamcommunity.com/sharedfiles/filedetails/?id=54586711) should be compatible as soon as it's updated.

Castle Dar Khuun (http://skyrim.nexusmods.com/mods/22020) is an awesome castle/quest mod that uses this bookshelf script

Translations:
(Since I had to fix the bounds of a lot of items, those items will all be translated into English automatically. See the 'item fix list' file at http://skyrim.nexusmods.com/mods/10891 for instructions on making a translation)
-Italian translation courtesy of Andre7890: http://skyrim.nexusmods.com/mods/14992
-French translation courtesy of UchuNoSaru: http://skyrim.nexusmods.com/mods/16239
-German translation courtesy of Neakas: http://skyrim.nexusmods.com/mods/16236

Changes:
1.1
-Placing should now work correctly on any shelf, including all mod-added shelves.
-New system makes it possible to add custom shelves of basically unlimited width. Only 2 book markers need to be placed, one on either end. There is still an absolute limit of 100 books, but I can easily increase this if I have reason to.

1.2
-Now compatible with books previously placed in the vanilla system. So you don't have to worry about clearing out your shelves before installing. Note that if you had books on a shelf with the vanilla system, then you installed a previous version of my mod and loaded the old shelf, it will still have the problems in the update. In other words, this update can't resurrect previously broken shelves.

1.3
-Can now add any item to the shelves!
-Also tried to fix the issue with books floating a little bit, turns out it's mainly a problem with the collision meshes so I can't do anything about it.

1.4
-fixed the orientation of some items
-long items will now go lengthwise alone the shelf instead of sticking out the front

1.5
-Fixed all books, scrolls, and some other items that would be placed sunk into each other
-Improved orientation of items such as skulls (hopefully right this time?)
-Should no longer break shelves when you deactivate the mod
-1.5.1: fixed deactivation for real now I hope

1.6
-Fixed all objects with dimension problems (total of 514 items fixed) EXCEPT most enchanted apparel still doesn't work (there's too many of those to fix in a reasonable amount of time)
-Fixed collision boxes on shelves so items will no longer float a litle above the shelf (only applies to vanilla shelves, no mod-added ones)
-Fixed items getting placed too low
-Finally fixed the orientation of items for real! (mostly, it was much more complicated than expected so it may go wrong somewhere...)

1.7
-If you have the 'Droppable Stones of Barenziah' mod, the stones will no longer be backwards on shelves
-Changed the max number of items to 128, because I found out that's the largest an array is allowed to be
-First try at making ingots and scrolls stack. Ingots can have 4 rows, scrolls can have 3. Scrolls have weird collision issues sometimes, so they're a little touchy. Let me know how the new system works!



I don't have time to really do much with this mod anymore, at least not nearly as much as I had planned. It would be great if someone who knows their way around scripting would like to take over, at least partially.
Anyone who wants to can grab the source files at http://dl.dropbox.com/u/9396284/Skyrim/UnlimitedBookshelvesSource.zip
Feel free to take a look at the code, though I'll warn you it's kind of a mess. Email me at da5id2701@gmail.com if you have any questions or want to work on the mod.
607 Comments
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Chaotic Awesome May 6 @ 9:44pm 
{T-NH} TheCreatorT I've had that happen too, it has nothing to do with this mod, it's an issue with the space core mod. It only stops if you put space core in a container/blast him into space/uninstall.
{T-NH} TheCreatorT May 4 @ 8:49pm 
Interesting glitch.... I put the space core on the shelf because I love the little guy... now everytime I go inside a building (at least in white run) I hear SPAAAAAAAAACCCCCCCCCEEEEEE (Not just that but you get the point)
NuttyNuti Mar 25 @ 10:14am 
Excuse me, could someone link or copypaste instructions for uninstalling this mod? (Some shelves are bugging.) I tried to browse the Nexus version of this mod, but I didn't find the ReadMe file this text talked about. I'm not experienced with modding outside subscribing mods in Steam.
yrmama Mar 16 @ 9:07pm 
AAAAAAGGHH!!!!! I had a problem, so I deactivated my mods, fixed the problem, & loaded them back.
Now, ALL the books glow. :( Well, it was nice to get the sorted out.
yrmama Mar 14 @ 2:02pm 
Nice little mod. It bugged me how messy my bookshelves looked, I'd never do that in real life.
It IS slow, though...almost twenty seconds to activate a bookshelf, & a few seconds after leaving it for the books to load themselves. Not that much of an issue because I only need to do this once each shelf...but I have been trying to collect every book in Skyrim in my library in Heljarten hall, so it was kind of like mining...
I'll have to try this with potions & ingredients next. Those always seem to end up all over the floor.
Ravenyth Feb 2 @ 4:31pm 
There are so many cool items in this game, but trying to maneuver them onto shelves for display was a frustrating waste of time. This is a great fix! All those potions I'll never drink are about to be useful looking sparkly on a shelf. Nice.
[FR] LinKiSeB Jan 31 @ 5:09am 
translations link is dead (French one)
Aquarious [B.U.G.] Jan 7 @ 11:54am 
im haveing an issue where upon start I'm greeted with "Failed to download a subcribed file! Steam error 16". Is this a bug or am I an moron that has no place installing mods?
pasha Jan 7 @ 1:49am 
great way to keep your trophies
Dreadark Jan 2 @ 11:17am 
Seems to be working today. I dunno why it wasnt yesterday but fantastic mod!