< >
Mathey2009  [author] Jun 3 @ 3:02pm 
Thanks Draxar, glad you liked it!
Draxar May 17 @ 6:23am 
Petutski Jan 10 @ 2:22pm 
Nicely done! The unconventional techniques were ok, but a bit glitchy. Thanks for a great map!
ovb1c Dec 9, 2014 @ 10:16am 
Brilliant map. Clever and elegant.
The difficulty is very difficult but not abo.
I just had an issue with the exit door : it didn't want to open !
Mathey2009  [author] Jun 14, 2014 @ 3:53pm 

Thanks, hope you enjoyed it.
Mike Jun 7, 2014 @ 2:40pm 
Great puzzle. Solving it made me feel smart (and dumb).
GodFather Mar 10, 2014 @ 4:10am 
ÇҜя_ÇØЙқЭя Jul 19, 2013 @ 6:52pm 
Ok now i can hand it to you this one was very well designed complex but not too complex it made me think about it and thats what i look for in a chamber very good and thank you for recommending these too me and yes i was probably rude in my last comment however i apologize and now understand the complexity for each chamber some people like easy and some like hard so thank you sir very good maps.... I hope too see more like this!!!!
Sloi Apr 6, 2013 @ 4:00pm 
Nice map design. (Compartmentalized to make it easier to stay situated.)
Not terribly difficult. (I was able to do it high, so it can't be that hard. ^.^)

I can see why Mevious fav'd your stuff.
Mathey2009  [author] Jan 17, 2013 @ 2:17pm 
Thanks, glad u liked it.
Afterbirth Jan 15, 2013 @ 3:37am 
this map was about cube control. Nice
p0rtalmaster Dec 12, 2012 @ 3:18am 
Somehow, after having troubles with this previously, I manage to get a piece of cake out of this one :P

The solution (or the lighting) isn't particularly clean, and I managed to finish with one extra cube, however it's still an incredible test. 4/5 overall, with a 10/0 for difficulty.
Ale Dec 11, 2012 @ 12:09pm 
Very well designed, like a map should be: complex in the initial phase, then gradually going on from chamber to chamber. I have to say that i played cubelessness 2 but i found this better. Favorited!
Mathey2009  [author] Nov 29, 2012 @ 7:47pm 
Yes, that's the easy way (and intended) way to do it. And yes, Metzger's solution is very frustrating.....u will never do it like that....that's why that's not the intended solution....but its a way to make it happen....
ken.roberts Nov 29, 2012 @ 9:08am 
Pointing the cube up to the Laser Catcher is cake.
The walkthrough video by Metzger had a lot of frustration and several minutes on that part. I simply stand on cube and slowly back up to point it UP .
Mathey2009  [author] Nov 6, 2012 @ 7:14am 
Ok, now that I understood where...let me read again and try to get the idea.
Aardvark64 Nov 6, 2012 @ 2:27am 
@Mathey Sorry, I mean the area near the exit door. Roll the cube and push into laser to direct upwards, then I mean the button opposite the exit door which turns off the large fizzler and closes the exit when stood on. Hope it's clear now :)
Mathey2009  [author] Nov 5, 2012 @ 10:58am 
After placing the reflective cube where?
What is the laser bay?
When u say press the button, which one?
U need to be more specific, the map is huge...theres a lot of places with buttons....and what is a laser bay really?
Its practically impossible to understand ur explanation.....sorry lol
Aardvark64 Nov 5, 2012 @ 9:24am 
Thanks for that. I suppose there must be a matching demo recorder gizmo. I don't know how to do that but I can describe the exploit very easily. After placing the reflector cube put a portal in the wall opposite the laser bay. Stand on the button and put the other portal in the wall next to the exit. When you get off the button the exit will open and because the laser continues to keep the fizzler off you can just portal across and leave! This white wall tile is needed at the start so you could replace it with a one way bypass across the goo involving a step down on black tiles perhaps? Enjoyed this a lot BTW.
Mathey2009  [author] Nov 5, 2012 @ 7:43am 
U go to Portal 2 main menu. Press SHIFT+F2
That will bring a window that lets u load the dem files u have to put in the following directory in your PC:
C/Program Files (x86)/Steam/Steamapps/common/portal2/portal2

Oncd the.dem file is in that directory u play the video with the window u opened in the main menu.

BTW, how did u solve the map without the funnel? Can u record a demo and post it here please?
Aardvark64 Nov 5, 2012 @ 4:25am 
Just finished this (at last) but the part I was stuck on wasn't actually either of the unconventional bits.Reading here about the laser afterwards I had just pushed the cube off the edge of the LB without jumping on it and it rolled over first time . I found that I didn't need to use the transporter beam at all to exit so I wanted to watch your dem file to see what you intended but despite following some instructions I googled I couldn't get it to play. Can you point me towards the right method of playing dem files please?
Mathey2009  [author] Oct 29, 2012 @ 10:54am 
@Metzger Ben | GER :
Yeah, I saw in the video u posted that u tried to do the cube trick. But u just did it incorrectly: u tried while it was half standing on the LB, then never tried again. If u step on in on the edge and then pull back it should flip over every time, in not on the second or third try.
Metzger Ben | GER Oct 29, 2012 @ 10:35am 
I tried (mybe not in the video) to jump on the cube but I found no ledge to slip the cube because when holding the cube is always leveling. At first I thought the lasersource has some kind of solid metal to let the cube fall on and so have the lense face at the top. But there was non. That's why I had so much trouble. The puzzle solution itself was clear :-)
Mathey2009  [author] Oct 29, 2012 @ 6:54am 
@Metzger Ben | GER:
I have the map's solution right up there on the maps description. If u didnt understand the thing about the reflective cube, then I suggest u watch the video. I did the trick in my first try. It not very hard to do, its very easy.
Mathey2009  [author] Oct 29, 2012 @ 6:48am 
@Metzger Ben | GER:
Dude, I noticed u getting complicated with the last puzzle. There's a very well know method to make a reflective cube to stand up with the reflective face upwards. U gotta step on the cube but like on the edge of the cube and then move backwards, all done a little quick. Then the cube should stand upwards, then u just push the cube to the laser, not grab it, cuz when u ghran it then the reflextive face of the cube faces forwards again.
Metzger Ben | GER Oct 29, 2012 @ 12:20am 
Mathey2009  [author] Oct 26, 2012 @ 3:05pm 
@Metzger Ben | GER:
That is a random result, and also an intended execution. That's what the introductory room is for.
Metzger Ben | GER Oct 26, 2012 @ 9:28am 
Is that cube dancing because of a difficult placed lightbridge beneath indended? because that is very random in result.
Mathey2009  [author] Oct 17, 2012 @ 2:12pm 
thanks man....glad u liked it....ur gonna love the second part then...its even better than this, and even harder.
toncica Oct 17, 2012 @ 1:19pm 
See, this one I liked. You put effort into making a non-trivial puzzle and it kept me busy and entertained while playing.
atommalac Oct 7, 2012 @ 6:35am 
headache-inducingly complicated. I don't currently have patience for this, but will try to solve it later.. hopefully.
Mathey2009  [author] Sep 21, 2012 @ 3:21pm 
Thanks man....thought u would say something negative about the map...hope u liked it...u should try "Cubelessness 2"'s harder and with no unconventional methos...
grim_on_mbient Sep 21, 2012 @ 1:55pm 
I tried to do this one without any help or tutorial but in the end I needed an tutorial because I read a lot about using an unconventional method... this made me stop thinking clearly and thought the difficulties I had, had to do with the unconventional method.
Once I saw the walkthrough (after hours of trying) I hit myself very hard!
Very well done - most difficult map ever!
AD_79 :^) Sep 18, 2012 @ 3:33pm 
Looks absolutely brutal (in a good way :D) Will have to try this, I've been playing a lot of easy maps recently and i need a challenge.
zivi7 Sep 2, 2012 @ 9:50am 
Nice, with one exception: the laser catcher on the ceiling. By now everybody knows the trick and it's no longer puzzling but annoying to do it. Everything else was nice. ;)
Mathey2009  [author] Sep 1, 2012 @ 5:33pm 
Dude whats your problem?
First u post that it is so easy, now u post again telling its hard (and being ironic, we're not stupid).
Mathey2009  [author] Sep 1, 2012 @ 3:12pm 
Just added the video walkthrough to the maps description. Here it is anyways:
Mathey2009  [author] Sep 1, 2012 @ 3:02pm 
simmsfamily563 Sep 1, 2012 @ 2:57pm 
Matthey2009 - could you please post your demo again, it's gone.

GREAT puzzle!
Mathey2009  [author] Aug 25, 2012 @ 12:09am 
In case u didnt know, u can quick save using F6....then load the quick save using SHIFT+F7
Debro Aug 24, 2012 @ 10:59pm 
No progress save? WTF? Having to repeat the same actions over because you've screwed up is just *annyoing*
mood3rd Aug 20, 2012 @ 5:12pm 
good map
yes hard
don't know intended solution.
I got reflector cube & had to go through 1 fizzler across goo to laser.
but was stuck, so remembering you used a glitch with the light bridge. I went around again & brought a weighted cube, which I put on the button to deactivate the fizzler that enabled me to put a the light bridge through 2 portals, that now reach across the goo, to where the laser emiter & catcher are. I only just had cube on button, so was able to use light bridge to knock it off. this deactivated the fizzler between me & the goo/laser emiter/catcher.
the rest was easy thanks to 1 of the portable panels on the floor under laser.

was that the correct solution ?
rabejar Aug 17, 2012 @ 10:50pm 
Definitely complicated. The teaching chamber was key. Good idea to include it. Plenty of other conventional puzzle elements as well, like needing to switch the laser cube and the mass cube on the wall button. Very nice! Very satisfying to figure it out.
MMACheerpuppy Aug 9, 2012 @ 3:25pm 
I also think that this map pushes the thinking limit of what you can do in Portal 2 well but not well at the same time. Try making smaller, more compact maps, with lots more complications in the puzzle rather than one step at the time. Again you push the bounderies the "thinking limit" of the games engine, but at the same time you hinder yourself by not having a good focus.
Leopardo777 Aug 5, 2012 @ 8:01am 
you're a genius and i'm a stupid! :D
Very nice map! but without your solution i was still there :)
Mathey2009  [author] Aug 4, 2012 @ 12:08am 
Thanks shaLL_, i'll be getting new complex maps soon...
shaLL_ Aug 3, 2012 @ 10:22pm 
It took me nearly two hours to figure it out. Well done, I like the complexity.
By far the hardest I've come across so far.

More complexity please.
Mathey2009  [author] Aug 2, 2012 @ 3:32pm 
Here's the map's solution (or one of the solutions):
Mathey2009  [author] Aug 2, 2012 @ 1:50pm 
Ok, ill make a new one for u all.
Wait a sec.
Thanx System.out.println("SoliX");
SoliX Aug 2, 2012 @ 12:42pm 
@machmanx :
You can't watch the demo because it was made on an earlier version of the map.