Portal 2

Portal 2

< >
lfairban Apr 18 @ 3:41pm 
Excellent! I hope these maps are easier to create than they are to figure out, but I don't see how they could be. (I noticed the three doors were all open at once at one point. Sort of reminded me of a shotgun cabin. :))
Petutski Apr 18 @ 3:19pm 
Played this map about 2 years ago. Excellent map! Still great. Needed help back then, but this time worked it out! This is one of my all time favorites! Looks like Mevious has not done many maps since then. Please do some more! Thanks!
Basch of Dalmasca Mar 27 @ 3:40am 
This one was definitely hard almost as hard as Crawler (Advanced).
SpielSatzFail Feb 28 @ 3:23am 
Wow. Just wow. That map exactly hits the right relation between being clueless/overchallenged at first, but being motivated at the same time :-)
It seems to be very hard at first, turns out it is, but you make your way with tiny steps, which are all possible without knowing anything special. All logic. Thanks for that beautifully designed map!
Panda Jan 27 @ 5:52pm 
Fun map. I agree with @WK2Trailhawk that it's overwhelming at first. Take it one objective at a time and the map is fairly straightfoward. 6.5/10 difficulty.
GrtWhtBuf Jan 20 @ 1:02pm 
Mevious you are devilish indeed. Yet another classic.
WK2Trailhawk Jan 18 @ 10:26pm 
This map was a bit overwelming at first. Took some time just to figure out the room and where to start. Almost gave up at the end but decided to take a break and return with a fresh mind. Even with a fresh outlook I was still stumped. Just as I was about to give up and go to a walk-through, I decided to try one last portal menuver. That's when all the pieces started to fall into place. One minor hint. I really thought that speed and timing was really going to play a major factor on the moving platforms. Fortunately for me for that was not really the case. As others have commented earlier, it's more about logically thinking this one through.
gansAO SHOW Jan 7 @ 4:37pm 
Dude, your maps are insanely awesome. I've solved a lot of them, this one was specially awesome. Thank you.
JustDoIt Dec 17, 2015 @ 11:40am 
Materpiece ! I dont know if you are still making maps,but if are not,please come back :)
You are such a genius,i enjoyed a lot all your maps i have played.
CHI LONG QUA Jun 29, 2015 @ 2:12am 
One of the toughest maps to beat out there
Nothing but logical thinking involved, not timing or anything like that required. Such a great feeling once completed.
Please make more maps like this !!!
Gordo May 9, 2015 @ 7:31am 
Great map as always, Mevious.

Think I glitched the three doors in the back right room, however. Was toying with them and their respective button/pad when I suddenly noticed all three were open somehow.

Cut my time to less than a half hour to solve.

Lots of this in console:

*** ERROR: logic_relay p1_door_01-open has been triggered but is awaiting refire. OUTPUTS WILL NOT BE FIRED!!!

Nickname Mar 22, 2015 @ 5:38am 
Very hard to figure it out. Thanks for this map <3
WooWoo Nov 3, 2014 @ 8:07pm 
I absolutely love your maps. I have had severa of your maps in my queue for months. I randomly decided to play the other day, and was glad to find so many wonderful maps already queued up. This map was a real challenge and I thoroughly enjoyed it. Thank you!
Requiemsoul Aug 29, 2014 @ 12:01pm 
One of your best maps. Added to favorites.
Petutski Aug 26, 2014 @ 2:32pm 
Excellent logic and adventure! The look and feel of these chambers reminded me of a cloistered monastery! (Yes... I've been there). Beautifully done. For me the secret was in remembering that a sphere can somtimes hold down a button pad. Does not always work.
LowerAoCPlease Jul 16, 2014 @ 12:05am 
Such a brilliant map. I love it when I can solve these with no hints :)
nuryk2002 Jul 9, 2014 @ 8:51pm 
Meviously wonderful
Ale May 22, 2014 @ 2:43am 
Wonderful, a piece of pure thinking with an excellent structure.

I added your map to my new Anthology of community-made gems (an ongoing WIP). You can see it here: http://steamcommunity.com/sharedfiles/filedetails/?id=192138122. Thank you for making this map!
tu7650x Mar 15, 2014 @ 4:08pm 
This is the best Mevious puzzle so far. No ninja, just pure problem solving logic. Took me a good while to figure it out. Since I had the map visually memorized, I went to bed and worked it out in my mind before I fell asleep. Always works for me: I woke up this morning and solved it. I love your puzzles Mevious, keep them coming.

I think Valve ought to make a Portal 3 and they should hire you as the head map designer. No doubt in my mind you have what it takes for the job.
quaternary Mar 7, 2014 @ 4:18pm 
A very interesting map - and I'm not even done yet! Looooooove the ceiling of the main room.

Thanks for getting rid of the quick timing solution. I was getting confused by that.
Mevious  [author] Feb 25, 2014 @ 4:31pm 
I added a walkthrough for those interested. The quick timing on platforms solution is unintended and I'll put out a fix soon to remove it. Thanks for the comments.
Kbeam Jan 26, 2014 @ 10:44am 
Not the very typical Mevious puzzles (looking simple but in fact very hard), i.e. it does look complicated from the beginning. Still, enjoyed it a lot!
LoneWolf2056 Jan 19, 2014 @ 1:18pm 
That was pretty tough, hard initially trying to figure out what to even start with, excellent map.
Caden Dec 18, 2013 @ 2:51pm 
Great map, took me a while, but I solved it.
LPChip Dec 5, 2013 @ 11:06am 
This is a very hard chamber indeed. Logic wise, and also a bit ninja wise. The moving panels puzzle at the end: when you first make the right panel go away, then get it back and get on, it is a tight window to get it done, and the fact that the cube will not be put away very quickly after moving makes it really hard to do that right.

Way to go. :) Unfortunately something went wrong with my recording, otherwise you'd get a blind-run recording too.
Snoodaard Oct 16, 2013 @ 10:34am 
Very nice puzzle, I solved it the intented way but its also possible to let both faith plates move simultaneously and if your quick you can jump on the one that goes all the way to the back. Shouldnt be that hard to fix.
ChingChangChong ImMichaelJordawn Sep 11, 2013 @ 11:06pm 
It took me way too long to notice the portable panel above the moving platform on the right. GREAT MAP, VERY DIFFICULT
gotredonyou Sep 8, 2013 @ 8:12am 
Fun test! Enjoyed it.
HushMonk Aug 20, 2013 @ 1:51pm 
Fantastic! BTW, the timing for the platforming is more than sufficient, even for my clumsy control. Also, this is challenging but there are harder maps around...
minecraftIRCmod Aug 13, 2013 @ 12:22am 
could you remake dyad too please? it was fun and i'd be really happy to play it again in portal 2
Walther Aug 11, 2013 @ 8:29am 
Absolutely brilliant. Had me in despair for a while, but that just made finally solving it so much more satisfying.

Little hint: If you think absurdly fast timing is required to solve this... then you're doing it wrong.
Denominator Aug 3, 2013 @ 4:16pm 
Excellent work Mevious!! This is a very tricky puzzle due to the unusual timed devices, but very well done.

I did not have trouble with the timing of the platforms, however I completely forgot about the portal wall above the first moving platform, since you can't see it until you step off the platform - that had me scratching my head for a while =)
zordiache FR Jul 27, 2013 @ 8:54am 
tg !!!!
zordiache FR Jul 27, 2013 @ 8:53am 
AS YOU STOLE MY idea asshole !!!!
zordiache FR Jul 27, 2013 @ 8:41am 
Zubetto Jul 21, 2013 @ 8:10am 
Stunning! Like it!
Bilbo Baggins Jul 20, 2013 @ 5:33pm 
Finaly beat it on my own. Thumbs up - very fun and challenging.
AD_79 Jul 14, 2013 @ 11:29am 
Difficulty: 8/10 (VERY HARD)
Resurrection is a map that truly tests your mind. I found myself slowly but surely completing each piece of the puzzle. I like how the moving platforms are used multiple times in order to solve this mind-bending test. Really good job, Mevious!
SMF Jun 15, 2013 @ 1:33pm 
The maps Mevious do are always great, this one is even better.
Thanks for your work.
The_Epitome May 27, 2013 @ 11:43am 
Hey guys, it's possible to do without any dexterity/ninja stuff, just so you know. Excellent puzzle but throws about 3 puzzles at you when you start, and it's hard to know which should be tackled first.
ZNemesis May 23, 2013 @ 8:10pm 
Far too much dexterity required to complete this map. I agree with the others that the platform timing needs to be more lenient.
karl-volkmar May 16, 2013 @ 4:41pm 
nice (esp. the save function), except for the platform timing
Tom Apr 26, 2013 @ 8:20pm 
Hardest map I've ever played. If you're looking for a challenge, this is it.
Sparky The Wolf |G^B^F^C| Apr 11, 2013 @ 11:29am 
nice test i loved it and i did it =)
Cogitation Apr 3, 2013 @ 1:14pm 
Mevious outdoes himself, again.

I'm going to disagree with Asha Man. Without the timer doors, if the player makes a mistake, then the player can become trapped, making the map unsolvable.
atommalac Apr 2, 2013 @ 2:04pm 
Brilliant map, top Mevious quality :) Took me almost an hour.. I was intimidated by how complicated it seemed at first glance, but it was very enjoyable, and very clever! I can only praise your work, as always..
@AshaMan: but that way it might have been possible to get stuck, and that's not good.
Asha Man Mar 29, 2013 @ 7:16pm 
Been enjoying your maps but you may have over looked something on this one. After I entered the main room through a timer door, I never had to use either door again, just platforms and portals. So if you got rid of the timer doors and just had one door to main room that stayed shut behind you, the map would still work.
kimist108 Mar 28, 2013 @ 7:08pm 
Yea me. My brain hurts.
macko68 Mar 17, 2013 @ 9:51am 
Great stuff. I worte on Entanglement version of yours to be my fav but this is beating that realease hands down. Simply tremendous. Took me around an hour but had some tough moments. Brilliant puzzle. 10/10 in my personal rating
redunzl_gw Mar 15, 2013 @ 11:31pm 
Brilliant puzzle. I love how your maps require thought and logic over "ninja skills". It's also commendable that (as far as I have seen) your maps never leave me trapped, having to either restart or commit suicide when I make a mistake.