Companion Cube Coop v1.0
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Petutski Oct 23, 2014 @ 7:54pm 
Fun map. Some of the mechanics (cube landing, etc) seemed to require several tries (luck) to get the desired results.
BUG Jul 27, 2014 @ 8:08am 
Muerte  [author] Nov 4, 2013 @ 3:56pm 
I can only guess you some how had an older copy of the map, because when I updated it, I also closed the gap so you can not get a portal behind that glass, but thanks for the feedback.
GuruMeditation Nov 4, 2013 @ 1:14pm 
I experienced the same problem as Ravenscaur today : the companion cube hit the ceiling and land before the platform. After many tries, same solution : I portalled to place the cube correctly.
But it's still a very fun map :)
Garunas Oct 14, 2013 @ 6:56am 
Awesome test chamber. Can you try mine?
Muerte  [author] Mar 24, 2013 @ 9:38am 
Excellent, glad that worked.
Ravenscaur Mar 24, 2013 @ 8:07am 
First go, worked like it looks like it ought (The system works!). Thanks for the fix!
Muerte  [author] Mar 23, 2013 @ 10:35pm 
I've uploaded a fix for that issue now, so if you were having problems, give it a try and now.
Muerte  [author] Mar 23, 2013 @ 9:36pm 
Ok, so I played through that section a couple of times and I think I ran into your problem. Looks like the cube can land in such a way that the beams don't put it on the plate correctly. This should be fairly easy to fix. That is the problem you were experiencing, correct?
Ravenscaur Mar 23, 2013 @ 9:34am 
1:58.73. The cube wouldn't hit the faithplate. At 1:54 to 1:55 you can see said vertice.
Muerte  [author] Mar 22, 2013 @ 4:53pm 
Just so I can be sure I have the right location, can you watch the walkthrough video and tell me the spot (min and secs) where my cube reached the problem you were having and I will see what I can do about it.
Ravenscaur Mar 22, 2013 @ 11:33am 
At the conjuction of the orange and blue beams, the cube would not fall onto the platform correctly. After twelve tries, I just portalled through the split between the glass frames, and set the cube where it belonged.
Perhaps a set of angled walls below the conjunction, to make sure the cube falls where it ought?
dj3 Mar 6, 2013 @ 4:52am 
could be nice but the cube got stuck on some part, cant reach the cube so that was that
Torchiest Nov 20, 2012 @ 5:02pm 
Awesome. That's exactly the way a companion cube should be used in a test chamber.
16Bitman Oct 9, 2012 @ 7:35pm 
Really fun and awesome map :D
Miami Mike Sep 3, 2012 @ 3:56pm 
I tried it today and it worked. Still, there's no puzzle, you just do what's obvious.
Muerte  [author] Aug 29, 2012 @ 1:51am 
I will take a look and see if I can fix it as soon as I have a chance.
Miami Mike Aug 28, 2012 @ 10:41pm 
"AGC|Quarks @ no sound" is right. Apparently you modified this recently and broke it. I got to the point where two blue funnels and one orange funnel all grab the cube at once and are supposed to drop it on an aerial fait plate when time runs out, Most of the time the cube misses the faith plate, and when it does hit it it doesn't fly far enough.
AGC | Quarks Aug 24, 2012 @ 11:01am 
theres a bug with the three tractor beams and the flipper i don't work! no chance for me to solve it
Falling Darkness Aug 18, 2012 @ 9:29pm 
Awwwwwwww, I love the Companion Cube! It was nice that we didn't have to throw it into a fire, even though we sadly had to rid ourselves of my favorite Companion. :( But I guess that was required...
Great job. You incorporated oodles of fun into this, which I thouroughly enjoy. And it's the Companion Cube. What's not to love?
mikemoody Jul 26, 2012 @ 2:54pm 
Nice fun map. Now that is one heck of a companion cube, it was by my side all the way. Thumbs up.
zaglis Jul 11, 2012 @ 2:15pm 
That was pure FUN to play, many maps don't have this vital element.
Scombine V3.0 Jun 24, 2012 @ 9:57am 
You monster. You made me kill the cube :(
Three Eye Jun 24, 2012 @ 3:05am 
If you don't go through that first laser field while you can, there's no way to get it to go down again unless you restart by killing yourself off.
elmahnken Jun 22, 2012 @ 9:09am 
Well, my friend found a robot voice from AT&T that can be made to sound exactly like GLaDOS. We may try it out in a test, see how it goes. But I do like the ingenuity of using lines from Portal 1. At first I did think you had made your own lines.
Muerte  [author] Jun 22, 2012 @ 9:00am 
Yes, I have considered it, but haven't found one that I feel is good enough. This map was an expirment toward that since I included lines from Portal 1 in it.
elmahnken Jun 22, 2012 @ 8:11am 
Amazing! And good job in the Hammer. Have you ever considered making your own things for GLaDOS to say using a voice modulator? Because I am going to try it.
Care to try any of my tests?
Portalized Jun 20, 2012 @ 7:48pm 
Yes very fun - thanks for making!
Peter Griffin Jun 18, 2012 @ 11:10am 
at last a good companion cube test
XDShade Jun 17, 2012 @ 3:01pm 
I so cheated on this one
Roooo Jun 17, 2012 @ 12:55pm 
Ryuzaki Jun 17, 2012 @ 2:59am 
AWESOME, Thanks for the drop box achievement aswell!
ArgleBargle Jun 16, 2012 @ 1:48pm 
That was a novel map. Only thing missing was a drop into the incinerator so I can properly Euthenize my cube. :-P
Mr.Johno Jun 15, 2012 @ 10:43pm 
I love this map, its so clean and interesting
Muerte  [author] Jun 15, 2012 @ 9:05am 
At what point did you have to kill yourself? I've tried hard to make sure that does not need to happen.
StIg Jun 15, 2012 @ 7:05am 
Nice map, though I generally don't like maps where you reach a point where you have to kill yourself and start again. That would never happen in a Valve map.
Zeph Jun 15, 2012 @ 1:06am 
Love your map!
If you want a challenge you should try mine:
I Am The Grinch Jun 15, 2012 @ 1:01am 
That. Was. AWESOME! :D
LPChip Jun 14, 2012 @ 12:08pm 
This is a great map. Unique concept, not that hard but not too easy either.
iEatwe Jun 13, 2012 @ 7:58pm 
I've tried a few of ur games. Very good idea's and concept. I really like ur ideas alot. Try my game called "Button Complex". You'll like that one and I think you'll get idea's from it. And I have a few others to. Some are lengthy though.
Room For More:
Turrent Grounds:
Laser Catcher Grounds:
[P2M]Hoorne99 Jun 13, 2012 @ 2:47pm 
The companioncube will never try to stab you...and can not speak :) :) :) :)
Muerte  [author] Jun 13, 2012 @ 2:35pm 
If you enjoyed this one, make sure you try out the next one, just click on the Companion Cube Cooperative Initiative collection up above to find it.
Baron-777 Jun 13, 2012 @ 2:32pm 
I tried to quickly run in and take the companion cube with me before the door closed... cubey got vaporized :(
Tomexi Jun 13, 2012 @ 7:18am 
Awesome playing your map and was fun! My map:
Robert Jun 13, 2012 @ 7:15am 
Clever, very clever. I'd like to see more maps like this in the future
Mamo Jun 13, 2012 @ 5:13am 
nice map! this fun.
Please play the same maps are also of such a concept I made.
Muerte  [author] Jun 12, 2012 @ 10:59am 
lostil - That is why there are tractor beams that will reset the jump and fix the landing, if it missed the mark, just hit the button to pull it back for another jump, and if it lands without hitting the laser, the big button will recenter the cube. Even if it falls off, there is a button that will move the platform out of the way so the cube can be pulled up.
GeoJJx Jun 12, 2012 @ 7:12am 
I have to add this, pretty serious exploit. I suggest making the panels of the floor and the ceiling all black tiles. Why? I portaled through and could skip most parts of the puzzle and jump around with the cube. Hopefully this was helpful.
Xoffy (Quit CSGO Comp Temp) Jun 12, 2012 @ 3:35am 
:D Companion Cube! I will do dis thing! Over youtube...
lostil Jun 12, 2012 @ 3:35am 
I ran into an issue with the final faith plate. When it launched the companion cube onto the platform area it landed out of range 3 of the 4 times that i ran it, after seeing the issue i created a save at this location, and it finally landed in range of it's pickup.