Age of Empires II: HD Edition

Age of Empires II: HD Edition

Ozhara's Grand Texture Pack V5
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166 Comments
Ozhara  [author] Nov 6, 2015 @ 12:03am 
aquaflute Nov 5, 2015 @ 11:41pm 
That sounds amazing! I am already in love with the new expansion. With your mod I'm sure it will be even more spectacular.
Ozhara  [author] Nov 5, 2015 @ 11:21pm 
I already started to do so for v7.
I am planning to add fitting versions of the new terrains to every single pack I did - in that packs style. So everyone just needs to keep the pack one is currently using and as soon as I updated that pack the terrains will be available automatically.
I'll also expand my pussywood mods with the new trees and such.

I just can't really test my terrains right now for all the rms and scenario bugs...
So I won't upload them before this is fixed.
aquaflute Nov 5, 2015 @ 11:10pm 
Just curious, now the new expansion is out, are you going release seperate packs for the expansion, or will you incorporate them into your old packs? (Assuming you will make improvements to the new textures)
Ozhara  [author] Sep 26, 2015 @ 4:12am 
Thanks, glad you like it. :)
cocoloccomaya Sep 26, 2015 @ 3:06am 
very good
Ozhara  [author] Sep 17, 2015 @ 2:50am 
Great you like it. :)
MatSymon Jul 19, 2015 @ 8:15am 
You are the best, thank you for updating!
Ozhara  [author] Jul 19, 2015 @ 12:53am 
Done :)
aquaflute Jun 18, 2015 @ 10:58pm 
Thanks for the detailed response. I look forward to applying this mod again when it's ready.
Ozhara  [author] Jun 18, 2015 @ 10:35pm 
I'm working on uprading (and later update content wise) all my mods.

This means I have to do 240 mods.

And the upgrading itself is still buggy. Therefore I started with older, minor mods, to not loose a major one (like this) to any bug.

But I hope the issue is sorted out and all mods upgraded until the weekend. :)
aquaflute Jun 18, 2015 @ 8:27pm 
This is my favorite version out of all your texture packs, do you have any intention of updating this to the new data structure?
Ozhara  [author] Jun 17, 2015 @ 9:09pm 
yes, the slp folder is in your data folder.
you can't delete too much. By verifying your game cache, all still needed files will be reloaded. :)

but this was the old workshop implementation. it works different now (all used game files are stored in a new folder substructure now, all the old files aren't used anymore - and mods can be handled much more easy with the new ingame mod manager).
Jack Sparrow Jun 17, 2015 @ 2:49pm 
My ghame no longer works and i am trying to uninstall this mod, i have deleted the all mods form my folder and unsubscibed. What is the game\data\slp folder? is that the data folder under Age 2HD? i don't want to dleete the wrong thing.
Ozhara  [author] Mar 29, 2015 @ 1:31am 
Thanks, great you like it!
i-ritchie Mar 28, 2015 @ 7:30pm 
thanks for putting in the time and hard work to make this. it looks killer, adds alot more depth to the game while playing and scouting.
[73rd | GA] Fordo Mar 12, 2015 @ 8:27am 
i'm gonna try it now, i'll give feedback on my thoughts :)
Ozhara  [author] Mar 12, 2015 @ 6:02am 
It's a bit darker than the original, yes. ;)

But I could do something like a 'light' edition. Just give me a shout in case you found the pack you like most. :)
[73rd | GA] Fordo Mar 12, 2015 @ 12:11am 
i guess i can give it a try, everything looks so dark and abandoned though
Ozhara  [author] Jul 29, 2014 @ 11:15pm 
Hi

beside some changed terrains this just contains some more of my other replacements like mountains and berry bushes.

But there were several requests to not include these, so I switched back to the 'old' setup in v6 - and redid some terrains that weren't that popular like the v5 desert one.

So I would only recommend v5 in case you like the exact terrains in this pack. If not I would recommend to use v4 or v6 and perhaps take a look at my other replacements like mines, trees, roads and mountains. Most of them are available in several variants and grouped in collections so you can find them more easily.

My packs are 'just' sort of examples of possible compilations. :)
HeyManNiceShot Jul 29, 2014 @ 10:41am 
Hey...what's the difference between your "grand" texture packs and your "full" texture packs?
Ozhara  [author] Jul 1, 2014 @ 10:47pm 
Thanks a lot! Glad you like it. :)
Link316 Jul 1, 2014 @ 9:19pm 
looks good
Ozhara  [author] Apr 13, 2014 @ 10:51pm 
Thanks, glad you like it!
Plume of Fatcat Apr 13, 2014 @ 7:56pm 
A really nice texture pack.
Ozhara  [author] Feb 24, 2014 @ 2:37am 
For now the only solution is to delete the trees you don't want manually.

But I can upload a mod just containing the terrains, you then have to add the cliffs and mines seperatelly if you want to use them. Or I could publish the default trees as a seperate mod, overwriting the included trees froom other mods.
arclightshock37 Feb 24, 2014 @ 1:55am 
I like your texture packs a lot but, to me, the pine trees just look awful. Is there any way I can use your texture pack and have it use default pine tree textures?
Ozhara  [author] Feb 22, 2014 @ 5:40pm 
Thanks, glad you like it!
And don't miss my new v6 I released this week.
Curry Feb 22, 2014 @ 3:54pm 
Thank you thats great :)
Ozhara  [author] Jan 21, 2014 @ 12:26am 
@EddWar
Thanks, glad you like it. :)

@PerkinaT0R
All terrains work with every version, so yes it's usable with FE.
But for I released it before FE was released, it doesn't changes FEs new rock terrain and doesn't take FEs new types of terrain placement into account.

Therefore I would recommend to subscribe to my beach & rock enhancement after this, fixing all 'missing' parts. You can easily find it in my full texture pack collection linked above.
PerkinaT0R Jan 20, 2014 @ 10:52pm 
Does this mod support The Forgotten Empires?
EddWar Jan 20, 2014 @ 10:22pm 
Marvelous
Ozhara  [author] Jan 5, 2014 @ 3:40am 
Added 10 of the screens with the default graphics for better comparision. :)
Neurosis Jan 5, 2014 @ 2:52am 
Any comparison or before and after screenshots?
Ozhara  [author] Jan 4, 2014 @ 6:18pm 
Thanks, great to hear you like it! :)
Jambo Jr Jan 4, 2014 @ 6:02pm 
thank you this is how the game should have looked on release :)
Ozhara  [author] Dec 31, 2013 @ 6:55am 
Thanks a lot! Great you like it.
[:Tommy:] Dec 31, 2013 @ 6:09am 
This piece of work is basic for this game, Hidden Path should have hired the author to make the new art. With this, your game will be truly HD. 100% Recommended, no problems, no drawbacks. Essential.
Ozhara  [author] Dec 22, 2013 @ 4:05pm 
Sorry, don't know what that could be, normally no textures (beside the unit reskin mod due to its implementation) cause sync errors.
[CFSC] Mike Lee Torris Dec 22, 2013 @ 3:16pm 
Hello!
I really like your pack, but it seems for some reason it crashes my servers.
i often play with buddies, but when i try to use any texture-related mods it just crashes the game.
Do you have any idea of what's causing that and how to fix it?
thanks
Ozhara  [author] Dec 21, 2013 @ 4:30pm 
Thanks, glad you like it!
Maschine® Dec 21, 2013 @ 4:24pm 
thank you! i like you Grand Texture Pack V5. ill rate 4 u!
Ozhara  [author] Dec 21, 2013 @ 4:23pm 
Yes, this is a good mod, therefore I alreay recommend it in the description. :)
rickard93 Dec 15, 2013 @ 11:58am 
THX A LOT, everything works just fine now.
Keep up the good work, and i'm looking forward to any new content.
And maby I will se you on the battlefield some day
Ozhara  [author] Dec 15, 2013 @ 11:14am 
Ok, I uploaded the fixed slp files as well as a fixed version of my cliff upgrade V2.
Ozhara  [author] Dec 15, 2013 @ 10:25am 
OK, I checked the section and for some reason it's like I said with the other one, the graphic is massivly displaced in the slp file.

Thanks a lot for mentioning, wouldn't have noticed it myself I fear (too little actually playing myself^^)

I'll upload a corrected one soon!

(I just checked it, this problem as even in the first upload of the unchanged, grey starwas battleground ones present...)
rickard93 Dec 15, 2013 @ 10:02am 
Thanks for the help but it didn't work,
I took two screen shoots and uploaded them in the in the sky drive link u sent.
there u can see the exact section that bugs.
It is only the texture of the cliff, I tried to run over the area I placed it but I couldn't.

Thx again :)
Ozhara  [author] Dec 15, 2013 @ 9:11am 
Thanks a lot!

For the cliffs. Beside the normal things like cliffs shouldn't be placed on elevations but only on plain areas - regardless of it's elevation level, try this:

http://sdrv.ms/1hV5yXc

Place the file in your AoE\data\slp folder, overwriting the existing one.
In case it's gone now, it's the one cliff section contained in this file, thats graphic is a bit displaced.
AoE sets a base area for collision and produced units and such - and a place for the graphic, but they aren't connected, so you could place a buildings graphic 3 tiles away from its base area, resulting in an empty space that can't be crossed and burns when the unit is damaged - and a buildings graphic without any collision/use somewhere else.
rickard93 Dec 15, 2013 @ 8:19am 
Ozhara, I have played this game since it came out back in 1999, may I say the game has never looked better after I started using this texture pack, great job
But recently I noticed that the cliff textures bugs.
I don't know why, because I have no mods that It could collide with.
But one section of the cliffs textures facing away from you vanishes or jumps to another area some distance from where you placed them, when being in the map editor.
Any idea what might be wrong.