Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If i would create this map today, many things would be different there. :)
Thanks for your feedback - very usefull and I agree, there is a visibility problem for the laser.
In addition, we had to do the whole test over again because the partner who had control of the laser was not in the exit room at the time, so the cubes got trapped IN the exit room while the laser-toting Atlas was NOT in the exit chamber - he was on the wrong side of the fizzler. Trapped in such a predicament, we had to start the whole test over again. :T
test chambers..Twisted Logic [01] and [02]..let me know what you think.
http://steamcommunity.com/sharedfiles/filedetails/?id=176746587
[EN] Very nice gameplay, thank you guys! =)
Take a look around, it is possible without glitches.
to look around first to see the basic idea behind it. It is a medium difficulty
map and I used some basic portal stuff. Nothing new. Just try again. =)