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Try one of my new maps? ^^
http://steamcommunity.com/sharedfiles/filedetails/?id=183130976
http://steamcommunity.com/sharedfiles/filedetails/?id=184399949
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
But I've got to say the final solution is extremely elegant - giving yourself a path and moving the cube on the plate with a single portal. Especially since I was surprised by the wall moving in front of me when the cube is on the plate. When I realized how I can fix that, it was a great moment. So wonderful design right there.
But the turrets are another problem - they're useless. Killing them isn't even a puzzle, just a small obstacle and god knows why there are like ten of them. It just makes the whole thing feel pretty amateur, not Aperture.
My feedback is in the video. Basically all I didn't find well done was the beginning, cause it's a lot of walking and the same 'challenge' - change bridge while you are on it - is a bit repetitive. But it doesn't feel to bad, because you reach the vertical bridge room quite quickly. Maybe the catapult with that you could accidentially suicide could also be named as a negative aspect of the map. But besides that, it's great. Especially the last puzzle is very nice! Great map!
I can trap myself because I can push pedestal buttons through grates.
I would block off the pedestal button more by stretching the grates near the entrance more (pictured) because someone can cause an "offset" with the light bridge portal placements and skip a chunk of the puzzle.
Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
If you have time I have a new Map.
It's a group of mini easy test chamber.
http://steamcommunity.com/sharedfiles/filedetails/?id=180180772
http://www.youtube.com/watch?v=YlE5yzEjpBI&
Looking at that video i was actually overcomplicating, could've just gone around the bottom at the start and get that part sorted first (would've saved me that first jump).
Although it would be nice if there was some connection visibility, it's nice to press a button and know what it does :)
I agree with Prototype, I also didn't use the vertical bridge but still, it's a nice map :)
Spoiler video: http://youtu.be/CxfAEn7UXuo
I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary
http://www.youtube.com/watch?v=NzaYjX30pWw