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• Clean layout;
• Novel mechanic;
• Spiffy particle effect;
• Figuring out what to do without a tutorial;
Cons:
• New mechanic is basically a timer;
(though not a fan of short time limits, I think the cube should retain the charge permenantly)
The video description shows them in the order they are played in the video to help you find it.
Spoiler video here: http://youtu.be/ZvT_jI23lFY
http://steamcommunity.com/workshop/filedetails/discussion/180563577/846965882768515699/
@wildgoosespeeder: That is what I am planning to do in the next update. The only problem is I have been very busy this past week and will probably not have time to update it until Monday.
Using text display of some sort that Hammer is capable of, alert the player somehow to play the training map first.
Great concept and well implemented into the portal mechanics. I'll recommend your maps to my friends.
http://steamcommunity.com/sharedfiles/filedetails/?id=113760262
I'll update the map as with your suggestions as soon as I can, thanks for testing
Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
http://steamcommunity.com/sharedfiles/filedetails/?id=113760262
I'll update the map as soon as I can so it is clear that there is a prequel