Portal 2

Bridging Ways
26 Comments
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mebe Oct 26, 2013 @ 5:53am 
Was good, nice to find it can be done without fiddling the bridges.
gambilier Sep 29, 2013 @ 8:50am 
That was a great chamber,good work!
[P2:DA] nintendo.erk  [author] Sep 25, 2013 @ 9:46am 
Without any cheats :)
wildgoosespeeder Sep 25, 2013 @ 8:37am 
I'm saying it feels like cheating.
[P2:DA] nintendo.erk  [author] Sep 25, 2013 @ 8:30am 
I know what you mean but thanks for pointing out, I sometimes overlook things like this only this time it's intended :P
This map was for the mapping challenge at the Portal 2 Level Creation Group and the theme was light bridges, that button is only of use when the puzzle is solved so i placed a bridge to keep the physical player out and a fizzler to keep the cube in. While mapping the bridge wasn't even there, I added it just before publishing to add some aesthetic value to the light bridge theme :)
wildgoosespeeder Sep 25, 2013 @ 7:43am 
I can toss the cube onto the button with this trick without disabling the light bridge. Trust me on the glass panes part.
[P2:DA] nintendo.erk  [author] Sep 25, 2013 @ 12:49am 
You can indeed shoot a portal through there but it's useless to do so because the exit still will be closed.
I made it a fizzler to prevent players to take the cube out of there (might still be possible using the grating glitch though)
Anyway, thank you for playing and your feedback :)
wildgoosespeeder Sep 24, 2013 @ 10:26pm 
It was a little confusing at first but I pulled it off. The fizzler that blocks the cube button that activates laser fields near the exit door, I can slip a portal between the crack it forms. Glass panes fix this issue from past experiences.

Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
[P2:DA] nintendo.erk  [author] Sep 23, 2013 @ 10:43am 
Wow and I though I got everything, then you come around and get the cube trapped behind a fizzler completely unintended....
I came up with a fix, your trick won't work anymore :)
About getting stuck, it's intended to not being able to get back, you can only progress further or stay there and die.
When you passed the window with the cc and turrets you can enter your portal, if you accidentally shoot the wrong one you can get back to the laserfield by portalling through the ceiling there and get your bridge back.
Thanks a lot for your video, it's a great feedback :)
DeathWish808 Sep 23, 2013 @ 8:29am 
You may have fixed it already, but you can get stuck in the hallway. Fun map and well thought out otherwise.

Spoiler video: http://youtu.be/JEiqiy4vpvY
raycelbelmond Sep 23, 2013 @ 3:42am 
[Redemtion]Хлебушек) Sep 23, 2013 @ 2:52am 
good
Prototype Sep 22, 2013 @ 7:29pm 
Good map, the "remote buttons" were fun. Felt slightly maze like, but not too bad.
Innocentive Sep 22, 2013 @ 8:39am 
Oh yes, this was a good chamber! A bit convoluted but nothing annoying. Well done :)
[P2:DA] nintendo.erk  [author] Sep 21, 2013 @ 3:22pm 
Revised to enforce intended solution
Thanks LPChip for the video, you didn't get both cubes like intended :)
[P2:DA] nintendo.erk  [author] Sep 21, 2013 @ 12:48am 
you can actually get back, the lightbidge is reachable from behind the laser field allowing the player further into the puzzle and back to the start.
thank you for playing :)
Roland Sep 20, 2013 @ 7:45pm 
Really enjoyed this map. LOVED the use of lightbridges and portals to switch weighted buttons on and off at strategic moments. Not usually a fan of twisty turny mazelike chambers but this one was fun. I did not like how you can get trapped behind the laser field that comes up behind you when you start down the hallway near where the turrets are torturing the poor companion cube. I accidently shot the wrong color portal and there was no way back except to suicide by bottomless pit.
big red foot Sep 20, 2013 @ 8:04am 
First good one of the day! Really enjoyed the map
Stagger Lee Sep 19, 2013 @ 12:53pm 
I enjoyed this although I feel like I may have done a couple of unintended things. (Standing on 2 stacked cubes to obtain the lightbrdge, moving the grate-enclosed cube over by using the roof). These may have been intended things but it made me feel like a jolly theif doing them.
nice work.
[P2:DA] nintendo.erk  [author] Sep 19, 2013 @ 12:44pm 
skybox wall on the floor at the bottom of the pit, also laserfields and triggers to kill the player if fallen down.
this map actually has 4 of those pits but one has grating on it so you can't fall down :)
Chronos™ Sep 19, 2013 @ 12:40pm 
How have you made the first "falling down into nothing" ?
[P2:DA] nintendo.erk  [author] Sep 19, 2013 @ 12:20pm 
Thanks, click here [www.dropbox.com] to download a demo showing the easiest way :)
LPChip Sep 19, 2013 @ 11:30am 
Really nice chamber, good concept. Here's my blind-run: http://youtu.be/eqwOPzpeRCw
Chronos™ Sep 19, 2013 @ 8:33am 
Everytime fun
Donderbus Sep 18, 2013 @ 3:01pm 
This was fun, thank you