Portal 2

Portal 2

Oh no, its a trap.
42 Comments
LPChip  [author] Jun 18, 2023 @ 12:14pm 
This puzzle is very easy with multiple solutions. Anything that brings you to the exit I count as intended. :)
Steve3Dx May 24, 2023 @ 5:28pm 
Got it, but I don't think it was intended,:steamthumbsup: maybe
LPChip  [author] Jul 30, 2021 @ 8:58am 
Hope you had fun though. :)
jandlml Jul 29, 2021 @ 7:46pm 
really tricky
bullfrog Jul 27, 2021 @ 10:39pm 
Thanks for the very detailed reply and I agree, my first run was rubbish, even tho I didn't realise at the time xD
LPChip  [author] Jul 27, 2021 @ 10:06am 
Initially, the solution was: After you get the cube outside dropped, make one of the cubes point the laser to the left wall outside of the puzzle on the bottom. Walk outside and shoot 2 portals on the wall there. Then use the cube to direct the laser about where it should go and reshoot the upper portal until it hits the catcher with the option to adjust using the cube too. I later however noticed that your first new solution is a better one and that is how I solve it now. The second one with cube stacking is something I considered but is actually harder than the intended solution. But as I found out there are like 10 different methods of solving the puzzle, I did not feel the need to make any changes. I just felt like it was cheating on your first run given it was not a hard puzzle to begin with.
LPChip  [author] Jul 27, 2021 @ 3:34am 
I'll check them out tonight (am at work atm) :) Will report back.
bullfrog Jul 26, 2021 @ 10:56pm 
Or perhaps like this: intended method ? Anyway, I’ve taken up enough of your time – I enjoyed it, thanks.
bullfrog Jul 26, 2021 @ 10:37pm 
Understood and you are right; having read your comments and watched my video again, I can see I was a complete Muppet – how about this: "lasercube puzzle" intended method ?
LPChip  [author] Jul 26, 2021 @ 2:31am 
The lasercube puzzle is not intended, and you even made it hard on yourself. At 3:50, you could just have shot a portal on the outside wall and transported all cubes out. Also the grab past fizzler move was not what you are supposed to do, and the weird aiming to that catcher that you reshot the portal 3 times for wasn't done correctly, which is why it gave you more trouble. But given the multiple solutions for that, and the fact that you did it the harder way The real puzzle is basically what you do after that.

The rest was done as intended.
bullfrog Jul 26, 2021 @ 1:07am 
Nice one, thumbs up and I'm glad I read @SpielSatzFail's comment about "one time activation only." I think there might be a few variations on how you complete this puzzle, so just to check: intended solution ?
LPChip  [author] Jul 10, 2018 @ 4:10am 
That's not supposed to be possible, but the laser cube puzzle is so simple with multiple solutions, I don't think its that much of an issue anyway.

I hope you had fun anyway. :)
SpielSatzFail Jul 8, 2018 @ 4:36pm 
Oh... the door needs one time activation only. Uhm... I was thinking about how to install the laser cube(s) properly before I realized this wasn't needed, haha.
Btw did you know that THIS was even possible? https://youtu.be/ySA4sbiFmPY
That's my way of getting the second cube out of the center part of the fizzler rooms.
I was surprised since I thought it would technically be impossible. Hm.
LPChip  [author] Jul 16, 2016 @ 6:44am 
Thanks. Yeah, I am going for easyish usually. I prefer valve difficulty style puzzles and only seldomly will I go for harder puzzles.
Special Agent Dale Cooper Jul 15, 2016 @ 5:28am 
I quite enjoyed the laser puzzle, even though it was rather easyish. Thank you for mapping!
LPChip  [author] Feb 16, 2014 @ 4:13am 
:) you're welcome Mitch. Glad you like it.
Mitch McWiggins Feb 15, 2014 @ 9:25pm 
Tough one! Finally got it, made me feel clever. Thanks.
Innocentive Sep 25, 2013 @ 8:09am 
You're right! I didn't want to make it sound bad. Calling it an alternative solution is much more approriate :)
LPChip  [author] Sep 25, 2013 @ 8:03am 
Thanks for the video Innocentive.

I have to disagree with you finding another exploit. Yes its a very creative way of solving the puzzle, but you do the key elements: you get all cubes, you open the door using the laser, you press the button and you solve the lightbridge problem intended. So this is an alternative solution rather than an exploit. :) I don't mind alternative solutions, especially given that its very hard to execute. Won't change this one.

Good find though :)
Innocentive Sep 25, 2013 @ 7:33am 
Gave it another try and (having seen toncica's walkthourhg video) assume to have found another exploit: see here .
LPChip  [author] Sep 25, 2013 @ 12:18am 
Its indeed not the intended solution, but I've considered that the very skilled player may still be able to pull off jumping there. It does not break the game mechanics, and is much harder to pull off, so I decided to keep it as such.
Prototype Sep 24, 2013 @ 5:10pm 
Ok, finally solved it. Here is my blind (after the update) run (40 mins): https://www.dropbox.com/s/33y7ceqsaqja23t/ohnoitsatrap2.dem

I eventually solved it but not the intended way, I didn't use the downstairs area. Here's a summary of what I did in the (long) demo: got the cubes out of the fizzler cage, found a fling to get onto the glass above the laser, found that cubes there get pushed off, repeated (many times), and eventually coated the bridge with orange gel to make it to the other side
Innocentive Sep 23, 2013 @ 4:35am 
Will do :D
LPChip  [author] Sep 23, 2013 @ 1:38am 
@Innocentive: I just saw your blindrun, unfortunately in your version the bug was also present, so you miss the most important part of the map. Would you please play it again for a proper experience?
LPChip  [author] Sep 23, 2013 @ 1:30am 
Oh, I feel so dumb now. I'm using BEEMod 2.2a, and it has all the items for portal2 clean style and portal1. For a different map, I use a different set of elements in the 1970 style. While editing my map the first time, I changed it, saved, tested, saw it had the wrong style, closed portal to set correct items and style, and republished. But I never saw it removed some crucial items. So to G^ and Prototype, please try my map again to find a proper version.
Roland Sep 22, 2013 @ 10:29pm 
LP...the door that covers your pedestal button down below isn't working properly. It is just open. I played through the whole thing the way it was meant and I have to say the changes you made for getting the cubes out from behind the fizzler were great improvements. Really had to use them together to create the right angles which was much more rewarding. Enjoyed it even more.....but fix that door ASAP!
Innocentive Sep 22, 2013 @ 7:45pm 
Here's the video of my blind run .
Prototype Sep 22, 2013 @ 6:54pm 
I seem to have found the same solution as G^ just walk in and push a button to exit, here's a 53 second demo of the solution: https://www.dropbox.com/s/99c6prde8kx27od/ohnoitsatrap.dem
Sgt Sticks Sep 22, 2013 @ 3:30pm 
well i was exspecting some tricky jumping and fancy puzzle solveing. Seamed to me that just pressing a single button and exit was a bit to easy :S
LPChip  [author] Sep 22, 2013 @ 12:46pm 
G^ Its not a hard map, but the way you make it sound is as if you did it unintentionally.
Sgt Sticks Sep 22, 2013 @ 12:43pm 
simple way, find the button that turns on the laser to the light bridge, portal back to the start and cross the light bridge, done! Proberly not ment as the solution. :)
Innocentive Sep 22, 2013 @ 11:06am 
Finally was able to download and play you rmap. While I liked the laser/fizzler puzzle very much, something must have been altered during your updates because I basically only needed those two cubes that I freed from the fizzlers .... blind run video is currently uploading. I'll post the link shortly.
LPChip  [author] Sep 22, 2013 @ 8:13am 
Thanks for your video. Airstraifing... Why didn't I think of that. LOL. I have altered the design of the map so it still looks good but prevents airstrafing. Thanks for letting me know. :)
LPChip  [author] Sep 22, 2013 @ 7:40am 
Myr, care to tell me how you did it? It should not be possible.
LPChip  [author] Sep 21, 2013 @ 5:15am 
thanks rolandwood, actually: there are quite a few different solutions, some involving more amazing angles than others. So yeah, it allows your creativity to go wild on this one. I think I achieved exactly what I wanted to achieve: A laser puzzle that is not too easy so you solve it directly, but has so many solutions that you'll get to one without it taking too much time.
Roland Sep 21, 2013 @ 12:19am 
Finally got to play your map. It was a lot of fun and I played it correctly because I used all four cubes. There were some pretty amazing angles to work out in order to hit the correct laser detectors. Tried a couple of different things as the very end before I remembered what I had used earlier.. : )
LPChip  [author] Sep 20, 2013 @ 12:38pm 
Thanks DeadWish, you played an older version of the map. It has been patched now.
DeathWish808 Sep 20, 2013 @ 7:37am 
I was finally able to play your map. I didn't need to solve the laser puzzle, but I did anyway after I had finished, so I had 2 extra cubes. Good map though. Really enjoyed it.

Spoiler video: http://youtu.be/NgC5LgZyziU
LPChip  [author] Sep 19, 2013 @ 12:07pm 
Indeed. getting the laser through the glass is not the intended solution. I'll patch it as you're the 3rd to think of it.
nintendo.erk Sep 19, 2013 @ 12:02pm 
Very nice fizzler puzzle, I don't think I solved the laser part like intended for I had a cube to spare :) http://steamcommunity.com/sharedfiles/filedetails/?id=179779112
is it intended to use momentum at the end?
LPChip  [author] Sep 19, 2013 @ 11:49am 
Stagger, I hear the same from other people about a lot of maps lately. I guess it has something to do with that bug of not being able to subscribe. Donderbus experienced the same on your map while it worked normally for me.
Stagger Lee Sep 19, 2013 @ 11:19am 
Good map but when it is done and I get into the elevator, the elevator goes up, stops and opens to a wall. "Oh no, it's a trap" indeed.