Oh no, its a trap.
27 Comments
< >
LPChip  [author] Feb 16 @ 4:13am 
:) you're welcome Mitch. Glad you like it.
Mitch McWiggins Feb 15 @ 9:25pm 
Tough one! Finally got it, made me feel clever. Thanks.
Piranha.A Sep 25, 2013 @ 8:09am 
You're right! I didn't want to make it sound bad. Calling it an alternative solution is much more approriate :)
LPChip  [author] Sep 25, 2013 @ 8:03am 
Thanks for the video Innocentive.

I have to disagree with you finding another exploit. Yes its a very creative way of solving the puzzle, but you do the key elements: you get all cubes, you open the door using the laser, you press the button and you solve the lightbridge problem intended. So this is an alternative solution rather than an exploit. :) I don't mind alternative solutions, especially given that its very hard to execute. Won't change this one.

Good find though :)
Piranha.A Sep 25, 2013 @ 7:33am 
Gave it another try and (having seen toncica's walkthourhg video) assume to have found another exploit: see here.
LPChip  [author] Sep 25, 2013 @ 12:18am 
Its indeed not the intended solution, but I've considered that the very skilled player may still be able to pull off jumping there. It does not break the game mechanics, and is much harder to pull off, so I decided to keep it as such.
Prototype Sep 24, 2013 @ 5:10pm 
Ok, finally solved it. Here is my blind (after the update) run (40 mins): https://www.dropbox.com/s/33y7ceqsaqja23t/ohnoitsatrap2.dem

I eventually solved it but not the intended way, I didn't use the downstairs area. Here's a summary of what I did in the (long) demo: got the cubes out of the fizzler cage, found a fling to get onto the glass above the laser, found that cubes there get pushed off, repeated (many times), and eventually coated the bridge with orange gel to make it to the other side
Piranha.A Sep 23, 2013 @ 4:35am 
Will do :D
LPChip  [author] Sep 23, 2013 @ 1:38am 
@Innocentive: I just saw your blindrun, unfortunately in your version the bug was also present, so you miss the most important part of the map. Would you please play it again for a proper experience?
LPChip  [author] Sep 23, 2013 @ 1:30am 
Oh, I feel so dumb now. I'm using BEEMod 2.2a, and it has all the items for portal2 clean style and portal1. For a different map, I use a different set of elements in the 1970 style. While editing my map the first time, I changed it, saved, tested, saw it had the wrong style, closed portal to set correct items and style, and republished. But I never saw it removed some crucial items. So to G^ and Prototype, please try my map again to find a proper version.
Roland Sep 22, 2013 @ 10:29pm 
LP...the door that covers your pedestal button down below isn't working properly. It is just open. I played through the whole thing the way it was meant and I have to say the changes you made for getting the cubes out from behind the fizzler were great improvements. Really had to use them together to create the right angles which was much more rewarding. Enjoyed it even more.....but fix that door ASAP!
Piranha.A Sep 22, 2013 @ 7:45pm 
Here's the video of my blind run.
Prototype Sep 22, 2013 @ 6:54pm 
I seem to have found the same solution as G^ just walk in and push a button to exit, here's a 53 second demo of the solution: https://www.dropbox.com/s/99c6prde8kx27od/ohnoitsatrap.dem
G^ Sep 22, 2013 @ 3:30pm 
well i was exspecting some tricky jumping and fancy puzzle solveing. Seamed to me that just pressing a single button and exit was a bit to easy :S
LPChip  [author] Sep 22, 2013 @ 12:46pm 
G^ Its not a hard map, but the way you make it sound is as if you did it unintentionally.
G^ Sep 22, 2013 @ 12:43pm 
simple way, find the button that turns on the laser to the light bridge, portal back to the start and cross the light bridge, done! Proberly not ment as the solution. :)
Piranha.A Sep 22, 2013 @ 11:06am 
Finally was able to download and play you rmap. While I liked the laser/fizzler puzzle very much, something must have been altered during your updates because I basically only needed those two cubes that I freed from the fizzlers .... blind run video is currently uploading. I'll post the link shortly.
LPChip  [author] Sep 22, 2013 @ 8:13am 
Thanks for your video. Airstraifing... Why didn't I think of that. LOL. I have altered the design of the map so it still looks good but prevents airstrafing. Thanks for letting me know. :)
LPChip  [author] Sep 22, 2013 @ 7:40am 
Myr, care to tell me how you did it? It should not be possible.
LPChip  [author] Sep 21, 2013 @ 5:15am 
thanks rolandwood, actually: there are quite a few different solutions, some involving more amazing angles than others. So yeah, it allows your creativity to go wild on this one. I think I achieved exactly what I wanted to achieve: A laser puzzle that is not too easy so you solve it directly, but has so many solutions that you'll get to one without it taking too much time.
Roland Sep 21, 2013 @ 12:19am 
Finally got to play your map. It was a lot of fun and I played it correctly because I used all four cubes. There were some pretty amazing angles to work out in order to hit the correct laser detectors. Tried a couple of different things as the very end before I remembered what I had used earlier.. : )
LPChip  [author] Sep 20, 2013 @ 12:38pm 
Thanks DeadWish, you played an older version of the map. It has been patched now.
DeathWish808 Sep 20, 2013 @ 7:37am 
I was finally able to play your map. I didn't need to solve the laser puzzle, but I did anyway after I had finished, so I had 2 extra cubes. Good map though. Really enjoyed it.

Spoiler video: http://youtu.be/NgC5LgZyziU
LPChip  [author] Sep 19, 2013 @ 12:07pm 
Indeed. getting the laser through the glass is not the intended solution. I'll patch it as you're the 3rd to think of it.
nintendo.erk Sep 19, 2013 @ 12:02pm 
Very nice fizzler puzzle, I don't think I solved the laser part like intended for I had a cube to spare :) http://steamcommunity.com/sharedfiles/filedetails/?id=179779112
is it intended to use momentum at the end?
LPChip  [author] Sep 19, 2013 @ 11:49am 
Stagger, I hear the same from other people about a lot of maps lately. I guess it has something to do with that bug of not being able to subscribe. Donderbus experienced the same on your map while it worked normally for me.
Stagger Lee Sep 19, 2013 @ 11:19am 
Good map but when it is done and I get into the elevator, the elevator goes up, stops and opens to a wall. "Oh no, it's a trap" indeed.