Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like the others, I would have liked more sophistication in the decoration, the atmosphere.
http://steamcommunity.com/sharedfiles/filedetails/?id=205890218
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.
Part 3 is now here. Thank you for playing!
Yeah, there will be a part 3 coming relatively soon.
Interesting though.
The map was straight forward, instantly saw the clue with the painting , but I got bugged in that room as I throwed the cube into the hole and couldn't get up there, so I had to noclip my way. Should put some sort of invisible wall that doesn't let the cube drop until you get there yourself.
The room that you get your first cube is a bit badly done, with not lined textures and a room without porpuse ( no fake exist nor entrance).
If you make a walking map, you should put some intersting parts as a reward, cause I was felt dissapointed after each step. Make some explosion, crow flyed out from nowhere, something mysteries happens and etc.
Good luck with your creations.
Mirror's still cool. Lots a people put in mirrors but they don't do anything except remind me I'm a vampire.
I was wondering how long it would take before someone noticed the mirror.
Mirror with incorrect axis flipping~
http://youtu.be/VlHUbYYf31o
(Obscure solutions, flickering lights, and repetitive noises) this map was pretty fun to play. Very well designed, just a few things that could be made better.
I only found the real solution by noclipping. How was I suppoed to know I needed to press the clock? TOO OBSCURE!
Better just make an exploring map, with less of that terrible cube platforming, and make the portal gun (not the portalgun) more useful and acquired earlier.
Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459