Portal 2

Portal 2

The Unknown Part 2
< >
chok blok ® Nov 11, 2014 @ 12:25am 
Petutski Oct 31, 2014 @ 2:17pm 
Very nice... on to part 3!
KLJF22  [author] Sep 24, 2013 @ 6:31pm 
@PsychoBR Thank you for playing and I like that you used the source recorder, not many people take advantage of that feature in source games. Also I uploaded your playthrough to my Portal 2 playlist on Youtube , just in case anyone without the map installed wants to watch it. I'll be sure to check out your maps when I get some free time.
PsychoBR Sep 24, 2013 @ 3:24pm 
Nice map. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Steph Sep 21, 2013 @ 8:44am 
I like
KLJF22  [author] Sep 20, 2013 @ 5:02pm 
Part 3 is now here. Thank you for playing!
Portal2Ben Sep 20, 2013 @ 12:08pm 
mack a part 3
nom de profil: mental Sep 15, 2013 @ 6:45am 
Your map is soooo cool! :D

Snow van Night Sep 14, 2013 @ 12:10pm 
The best map ever!
grim1 Sep 13, 2013 @ 12:35pm 
Dont mean to be rude but can anyone answer my question. Part 3 sounds cool!
Noodel Sep 12, 2013 @ 5:30pm 
Cant Wait!
KLJF22  [author] Sep 12, 2013 @ 4:18pm 
Yeah, there will be a part 3 coming relatively soon.
Noodel Sep 12, 2013 @ 3:54pm 
So, depending on how it ends it seemes there will be another?
grim1 Sep 12, 2013 @ 10:58am 
What happens at the end of part 1?
buckfuts1 Sep 11, 2013 @ 7:03pm 
The mirror issue was very obvious when I brought a cube into the bathroom.
Interesting though.
KyloX Sep 9, 2013 @ 12:10am 
Interesting map but a bit empty and you walk almost all the map without doing much. There wasn't much to see and there weren't any music until I picked the portal gun and the music pick... could had picked better for this situation.
The map was straight forward, instantly saw the clue with the painting , but I got bugged in that room as I throwed the cube into the hole and couldn't get up there, so I had to noclip my way. Should put some sort of invisible wall that doesn't let the cube drop until you get there yourself.
The room that you get your first cube is a bit badly done, with not lined textures and a room without porpuse ( no fake exist nor entrance).

If you make a walking map, you should put some intersting parts as a reward, cause I was felt dissapointed after each step. Make some explosion, crow flyed out from nowhere, something mysteries happens and etc.

Good luck with your creations.
Fenriswolf Sep 7, 2013 @ 3:18pm 
nice Music
risona-kamo Sep 5, 2013 @ 1:51pm 
Mirror's still cool. Lots a people put in mirrors but they don't do anything except remind me I'm a vampire.
KLJF22  [author] Sep 5, 2013 @ 1:47pm 
I was wondering how long it would take before someone noticed the mirror.
risona-kamo Sep 5, 2013 @ 1:45pm 
Cube stacking master~
Mirror with incorrect axis flipping~
toncica Sep 4, 2013 @ 3:32pm 
This map was part of my "front page maps session". Time stamps and map titles are in the video's description.

Richard L Sep 3, 2013 @ 11:54am 
Great. too short.
Tiff Sep 2, 2013 @ 4:57pm 
Alright, dispite the minor issues
(Obscure solutions, flickering lights, and repetitive noises) this map was pretty fun to play. Very well designed, just a few things that could be made better.
Tiff Sep 2, 2013 @ 4:53pm 
Okay, nvm about the portal gun thing, but:
I only found the real solution by noclipping. How was I suppoed to know I needed to press the clock? TOO OBSCURE!
Tiff Sep 2, 2013 @ 4:46pm 
Okay, I found another bug. I made it past the conveyor belt area, only to find I needed a portal gun (which I didn't have) to get to the next part.
Tiff Sep 2, 2013 @ 4:41pm 
You clearly designed the conveyor belt with portals. I clogged up the conveyor by standing in front of the cubes, and they came out the other side all jumbled. Use a spawning mechanism or something, there are plenty of mapmakers who can tell you how to do that (not me).
Tiff Sep 2, 2013 @ 4:33pm 
Ugh! More flickering lights!!
75 20 72 20 61 20 63 75 6e 74 Sep 2, 2013 @ 12:57pm 
fantaastic can't wait for the next part!
Fractus. Sep 2, 2013 @ 11:47am 
It's ok
Fractus. Sep 2, 2013 @ 11:31am 
OMG! I was no clipping, and I found a cryogenically frozen guy under the part where you get knocked out!!!
SuperFluffyShmoopy Sep 1, 2013 @ 7:07pm 
have you started on a part 3 yet
Sgt. Dragonborne04 Sep 1, 2013 @ 3:53pm 
Hey how do you do all of this unique stuff? i would like to do some of it :(
Clearly Mad Sep 1, 2013 @ 5:52am 
Definetly better than part 1 because there are no horrible puzzles. Still some pretty stupid solutions, such as making a staircase of cubes
Better just make an exploring map, with less of that terrible cube platforming, and make the portal gun (not the portalgun) more useful and acquired earlier.
raycelbelmond Sep 1, 2013 @ 4:56am 
Good but less interesting than part 1.
Belchior Aug 31, 2013 @ 8:04pm 
how i play ? ;-;
space octahedron Aug 31, 2013 @ 7:05pm 
we need a third part please
Yo HuracaN Aug 31, 2013 @ 1:41pm 
Very nice, but why you put a companion cube?
Nyophyte Aug 31, 2013 @ 12:45pm 
Neeeed the 3rd! :D
BUG Aug 31, 2013 @ 9:29am 
Much fun,thanks.
SuperFluffyShmoopy Aug 31, 2013 @ 6:36am 
that was fun
ABCD Aug 31, 2013 @ 4:35am 
I want to part 3 ! ! ! ! ! ! !
ABCD Aug 31, 2013 @ 4:33am 
This test Is Very very very very very very Nice!!!
granolamatt Aug 30, 2013 @ 4:45pm 
Very fun, but the storyline's too confusing.
Sisko_83 [FR] Aug 30, 2013 @ 4:26pm 
Too short but very good too
wildgoosespeeder Aug 30, 2013 @ 3:31pm 
This sort of map doesn't feel right in the Portal universe. I think this is a Half-Life thing, but when put in the Portal universe, it just feels tedious and out of place.

Try my map?
Gemarakup Aug 29, 2013 @ 7:00am 
I found some things frustrating though.
Gemarakup Aug 29, 2013 @ 7:00am 
Nice little escape map.