Koalefanta Proboscidea
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immhotep Nov 9 @ 7:31pm 
oh then it's my mistake, I thought it was day after the clock all black... Thought all black was eclipse lol
Goldmind Nov 9 @ 7:56am 
This sounds like an awesome mod! Good work!
DarkStar [MONSTER]  [author] Nov 9 @ 5:53am 
Just tested and nightmare koalefant spawned like he should. Just to make everything clear new moon night is when the moon on the clock circle is all black.
immhotep Nov 8 @ 6:11pm 
Yeah maybe the light bulbs rot before I checked but for the nightmare koalefant I'm 100% sure it's still night because it's still dark & I was like "That doesn't look like a nightmare koalefant" so I checked on the time & it's still night
DarkStar [MONSTER]  [author] Nov 8 @ 3:28pm 
Lightbulbs spoils quite fast, so maybe they turned into rot before you got there.
It takes around 3,5 days to drop lightbulb, if your gameplay sessions are short, you may not find them at all, as component don't saves the time passed til next drop.
Its possbile you did that right when trasition to day happened and it was no longer night for the game, will check that again.
immhotep Nov 8 @ 3:15pm 
I've found a special koalefant track today at new moon & discovered the last track before daylight but ended up it's a forest koalefant instead of nightmare koalefant, not sure if it's intended or not? Also, my albino koalefant never drops any light bulbs... I got it for at least 3 seasons now & been checking on it every once in a while but never saw a light bulb, I'm playing on RoG
DarkStar [MONSTER]  [author] Nov 8 @ 11:15am 
Its just an error, will fix it later today.
mobbstar Nov 8 @ 8:38am 
Bug report: The newly added ice koalefant tries to use ice as periodic drop regardless of whether the DLC is active. This wasn't a problem until I reloaded the world, now my world keeps crashing on load.
I can probably hack the ice out, but not everyone is experienced enough with mods to do so. Please mention this bug in the description, or set DS_base_comp to false, until you find a reasonable fix. (maybe use AddPrefabPostInit to set the RoG loot?)
immhotep Nov 4 @ 7:12pm 
Ooh! Maybe I wasn't specify clear enough with what I was thinking, it was actually something different... What I had in mind about the Shadow koalefant was something like a ghost form koalefant, one which you can only get by tracking the trails while you're insane & looks like the shadow creatures such as the Crawling Horror or the Terrorbeak which actually teleports when you attack it, was also thinking since the Nightmare koalefant looks like it has black fur maybe you can make it drop beard hair instead & make this Shadow koalefant drop nightmare fuel... The Skeleton koalefant though, it should have no flesh and only sleletons with red eyes and creepy looks and maybe able to summon ghosts to attack the player? It's okay if you don't like the idea though, just a thought anyway :D
[Dapper] Raccoon  [author] Nov 4 @ 2:28pm 
What I said is we already have a koalefant like that.
immhotep Nov 4 @ 2:10pm 
@[Dapper] Raccoon Yeah I know that, that's why I said "no moon at night" maybe you read is wrongly
[Dapper] Raccoon  [author] Nov 4 @ 1:41pm 
@immhotep We have nightmare koalefant for newmoon nights.
immhotep Nov 4 @ 12:06pm 
A shadow Koalefant maybe? Which you can only hunt while insane or undead Koalefant which looks like a skeleton which you can only find them when there's no moon at night...
[DJc] Dstrap Oct 29 @ 1:24pm 
[Dapper] Raccoon  [author] Oct 25 @ 3:21am 
Bob stop trespassing.
hicksm65 Oct 24 @ 9:54pm 
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
DarkStar [MONSTER]  [author] Oct 19 @ 12:57am 
@the adventurer
I tried and it works just fine.
Can you provide more details?
the adventurer Oct 17 @ 6:10pm 
i cant find any koalefaunt
☢Radioactive☢Püßßy Jul 9 @ 3:15pm 
☢Radioactive☢Püßßy Jul 9 @ 3:15pm 
omg that rocky koalafunt is usefull to kill!
adela.torresvelazco Jul 4 @ 8:45am 
Is there an update for this?
Gotheran Jun 9 @ 4:48pm 
Is this RoG compatible? I used it with RoG on and got four lost trails over two differnt worlds. And no sucesses till I turned it off.
[Dapper] Raccoon  [author] Jun 9 @ 12:49pm 
Losing tracks is a game feature.
You can have more than one koalefants.
FK2leito May 29 @ 1:31pm 
I follow the trail to the end and find no koalefant
Macabremaelstrom )-MBM-( May 25 @ 9:38am 
And ever since I installed this mod, I have yet to see a normal koalefant. To avoid the bug, you can save and quit, turn the mod off, kill the koalefant, then turn it back on.
Macabremaelstrom )-MBM-( May 25 @ 9:35am 
I dont know if this is happening to anyone else, but if the koalefant trail will result in the original koalefant, the character will exclaim that they have found one, but no koalefant will spawn. I believe this is a bug.
Wilson May 24 @ 10:36am 
and its for ROG right
[DFS]Dirpy Turtle May 20 @ 10:12am 
Reggie Funk-Atrunk May 18 @ 9:23am 
It would be cool if some of the koalefant's trunks could be used to change temperature.
Feathered Koalefant's trunk could be used as a vest to cool you down like the summer frest
Rocky Koalefant's trunk could be made into a armor like vest.
I don't know if this will even make sense but I'm trying to throw in some ideas.
David May 18 @ 3:12am 
really cool now are Satori kan hunt and teme op ved are kolefant ved too periodcally drops
tank you and kemp de god teamwork op
Davo May 17 @ 6:44pm 
Da NiGhTmArE KoAlAfAnT LoOkS So SaD
Syntechnic May 15 @ 8:29am 
really cool
[Dapper] Raccoon  [author] May 11 @ 2:03pm 
Thank you everybody!
Reggie Funk-Atrunk May 11 @ 11:31am 
One of the best mods I've seen in a while.
Keep up the great work!
Ginkofishin May 5 @ 11:25pm 
@PurplePeopleNommer: And idk how you could mod this but they could eat nitrate like real cave elephants. http://www.youtube.com/watch?v=mzqtkCqy7eQ
Petite Fleur Sasha May 4 @ 12:39pm 
Thank you so much, guys, amazing mod! Wonderful Koalefants
Gotheran Apr 27 @ 12:25pm 
Could there be.. Cave Koalaphant?
DarkStar [MONSTER]  [author] Apr 18 @ 12:38pm 
It is, but it don't have new RoG monster in it.
UL7RA Apr 18 @ 2:05am 
So, is this compatible with RoG?
DarkStar [MONSTER]  [author] Apr 6 @ 12:27am 
There is something new that can spawn instead of Koalefant in RoG, must update it again.
Eshwald Apr 5 @ 11:32pm 
Ah ok, then it was just me having badluck :D but I'm still confused a little bit by this comment :"Now it needs update again, not all RoG things will spawn at the moment." What do you mean by "RoG Things"? That not every Koalefant variant spawns right now? And Should we wait for the fix till using the Mod?
DarkStar [MONSTER]  [author] Apr 5 @ 2:44pm 
In spring you can lose track very often, its one of the new features in RoG.
Eshwald Apr 5 @ 10:09am 
Just lost the track at the end of the Trail 3 times in a row with RoG, pls fix fast, love this Mod :)
DarkStar [MONSTER]  [author] Apr 2 @ 4:01pm 
Now it needs update again, not all RoG things will spawn at the moment.
[Dapper] Raccoon  [author] Apr 1 @ 3:32pm 
It works with the DLC.
j.swamy1 Apr 1 @ 2:18pm 
does this work with the dlc
[Dapper] Raccoon  [author] Mar 31 @ 12:51pm 
It still has the two original koalefants.
Feliangimus Mar 31 @ 12:29pm 
Does this mod remove the original koalefant, or does it still exist together with the others when the mod is activated?
Farnsworth Mar 27 @ 12:47am 
New game lost the track twice in a row but it was spring. On a existing save found Nightmare Koalefant, so seems to be working now. Nice work. I'll post back if any crashes.
DarkStar [MONSTER]  [author] Mar 26 @ 4:54am 
Try it now, and let me know if something bad happens.