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Een vertaalprobleem melden
I was originally concerned it would make it less likely to encounter the Ewecus but this doesn't seem to have been an issue.
The dolls are super-cute! I have a plushies mod as well so these fit right in!
Other users should be aware that the dolls can be tricky and rare to find. After 500+ days I have found 4 and 1 of those was a duplicate.
The artwork on the dolls is absolutely extraordinary and very impressive. Almost too detailed for this game!
Hyzze has a really good idea, one that I highly prefer. These could be craftable with silk, beefalo wool and the specific trunk.
I can use the console commands for the dolls but I can't pick them up or move them around. The other problem with that is, I need to enter the commands each time I log on. I do not like this method.
On a different note, even though this doesn't relate to the koalefants, I like Maelztrom's suggestion. I would also like to see Varg and Ewecus doll drops or make them craftable ❤
1) Rocky Koalefant doesn't drop Rocky Trunk.
I spawned and killed at least 15 of them but not a single one dropped it's trunk.
2) Firefly flower is missing the name.
Howering your mouse over it, it says "Examine MISSING NAME".
3) Koalefant Dolls nowhere to be found.
I tried the obvious. Dug up all graves, searched through a lot of Tumbleweed and tried fishing in Oasis. Then I waited for 20+ days and used c_countprefabs. No dolls found. The only way to get them is by spawning them via console.
This mod needs a little bit of tweaking but overall, I really like it.
Cannot wait till creators update it. ❤
Idea: Making the dolls craftable by using silk, beefalo wool and specific trunk would make more sense. Also, adding a small sanity aura to them (comparable to Glommer's) if player carries one in the inventory or stands in close proximity to it while on the ground would be a nice touch. This way, dolls can be actually useful besides being adorable decorations.
Koalefants:
c_spawn("koalefant_feathered")
c_spawn("koalefant_forest")
c_spawn("koalefant_frost")
c_spawn("koalefant_rocky")
c_spawn("koalefant_albino")
c_spawn("koalefant_nightmare")
Dolls:
c_give("koalefant_feathered_doll")
c_give("koalefant_forest_doll")
c_give("koalefant_frost_doll")
c_give("koalefant_rocky_doll")
c_give("koalefant_albino_doll")
c_give("koalefant_nightmare_doll")
Trunks:
c_give("trunk_feathered")
c_give("trunk_forest")
c_give("trunk_frost")
c_give("trunk_rocky")
c_give("trunk_albino")
c_give("trunk_nightmare")
Specific loot:
c_give("forest_seed")
c_give("frost_stone")
c_give("nightmare_crystals")
c_give("moondust")
c_give("moonglow_shards")
Objects:
c_spawn("firefly_flower")
Did God consider making map icons? Finding elephants and footprints is particularly troublesome.
Also, can you plz update the DST version?
https://steamcommunity.com/sharedfiles/filedetails/?id=172352990
make pastebin with log file after crash or at least screenshot of error message
more info: the dirty piles for vrag also do that coloured effect instead of the normal one
Just thought I'd mention it, I love this mod it's absolutely adorable
also. theres some way to console spawn then? i wanna do some tests out of my main game.
Thats what you get for cheating, they are not meant to live in SW worlds:P, will just add safe check for that spawner later on.
@Ayame
Will check that later today.
I tested what was in the error you posted and my game is not crashing, I need more info on active items and where the trunk was used, maybe there is more than one trunk active at the same time etc, and whole log file maybe.
Can't reproduce the crash currently.
LUA ERROR stack traceback:
D:/Steam/steamapps/common/dont_starve/data/../mods/workshop-172352990/scripts/prefabs/special_trunk.lua:129 in (field) resumefn (Lua) <128-130>
1 ice 1 feather but never 2
It might be helpful to make it compatible with SW just so people can use it easily on SW-enabled saves in the normal map.
We wanted to add more variety of whales but we had to cancel that plan.