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What I did, was tossed the cube onto the 2nd floor button passed through my portals real fast then the floor flip panels activate, then used the speed gel to get my height into the tractor beam!
http://steamcommunity.com/sharedfiles/filedetails/?id=173406612
@Mr Vapour Waterhandle Without giving the solution away, the solution is easier than you think it is.
@Prototype I'll try to download it on windows explorer.
I'm not sure what the Companion Cube, under glass was for. Is that just like a meme? -- something a lot of people like to put somewhere in their levels? Or was their some way I could have gotten that cube ?
I'm guessing it's just like a landmark, but I'll read some other comments and see if I can find the answer.
For my #F4F ... I've now made 3 levels -- small, medium and large. Can you try my medium size level? East-West Hopscotch
Thanks for building this one!
That was excellent!
I would break it into two parts. The first part is pure Mevious style logic, a chess puzzle with a little bit of running around.
The second part was that one difficult maneuver -- running with the gel to build up speed for a jump, but not quite having enough, so you have to turn around in mid-air, run some more and shoot another portal . The maneuver totally had me stumped when I first found it in "Cohesion." In the end, DeathWish808 gave me hint after hint, telling me that all I needed to solve it were those two walls .
I haven't read the comments yet, but I'll bet if people have any complaints, it's from that one maneuver. If I hadn't learned it in Cohesion, I'd probably be crying like a baby right now, instead of telling you what a cool level this is! :-)
@Innocentive You're right. Negative ratings don't bother me it's just I want to know why because if I'm doing something players hate, I don't want to keep repeating it but your logic is sound, I think some players hate maps that give them a hard time. I can make maps that are easy but it's not my style... I want the player to think about it and be challenged by it and if that means negative ratings then so be it. I'm going to continue challenging the players here anyway.
@lord_dhaf That is strange. I wonder if it's because I used BEEMOD 1.05. There is a trigger that opens the exit at the end. It's the only BEEMOD element in the map.
@GLaD to hear you liked it, thanks for playing.