Compromise - Part 1
49 Comments
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Petutski Nov 29, 2014 @ 1:19pm 
Yes... well done! Nicely logical. Thanks!
wildgoosespeeder Jan 11, 2014 @ 12:36am 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Premature Wheatley congradulations. One antline circle stays orange.

Otherwise OK chamber. Needs peril music traditional to Wheatley chambers.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
EuroSong Oct 31, 2013 @ 10:30am 
Hah! Stagger Lee: same here :) I was a bit stumped because I forgot about that. Good puzzle.
p0rtalmaster Sep 22, 2013 @ 1:16am 
Once again, excellent work. As others have pointed out, there are some misalignments in your map, for instance (no pun intended) the ending elevator hallway instance is misaligned.
Frosty Andy Sep 8, 2013 @ 9:10am 
Nice puzzle
Stagger Lee Aug 18, 2013 @ 4:27pm 
Took a moment until I remembered I could respawn the cube. nice puzzle.
mbrown259 Aug 10, 2013 @ 7:10am 
Well Done!!! This one kept me going for over an hour and a half. I can't wait to try your next one.
DaMaGepy Jul 7, 2013 @ 8:21am 
just testing your map, and it has some not well aligned texture on the top plus if I stand on the funnel reverse button and look to other (starting) end of the room, and a lottle right and down, I see some nodraw texture far floating ion white.
Deus Sex Machinima Jul 4, 2013 @ 7:50pm 
OOOH FILDE STICK, what now
HMW Jun 28, 2013 @ 11:31am 
Aha, it's the old make people forget that they can just call for a new cube trick. Took me a while to realise it this time. Nicely done!
♠ αηנυηα™ ☠ Jun 28, 2013 @ 8:56am 
Good Job
Viktor's Corporation ☭ Jun 28, 2013 @ 1:52am 
wow didnt realize i have to fizzle the cube to complete the puzzle. Nicely done
James Eddings, Aper. Sci. Ph.D. Jun 25, 2013 @ 7:10pm 
Nice job. I experienced a missing sound error with the dropper, though. Also, there is a fizzler missing at the end of the chamber. Storywise, this would mean that in the next chamber the player would be able to go back to this one, along with smuggling objects between chambers.
PsychoBR Jun 24, 2013 @ 3:13pm 
Awesome puzzle! Thanks! The elevator in the end is broken?
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Angel Eyes Jun 24, 2013 @ 1:57pm 
for half an hour i thought about carrying the box. good job
ncla Jun 24, 2013 @ 5:01am 
Solved it in 30 secs. http://youtu.be/hsmRqGgu1QA
lhamil64 Jun 23, 2013 @ 5:43pm 
I was completely stumped, and then I got almost there and screwed it all up. Then I figured out what the solution was! This is almost Valve quality. It made me feel completely stupid and really awesome when I figured it out!
Marcus_Gamez Jun 23, 2013 @ 7:08am 
i did it i aam soo stupido
Marcus_Gamez Jun 23, 2013 @ 7:01am 
HELP ME PLEASE
Marcus_Gamez Jun 23, 2013 @ 6:57am 
i have no clue how to do this HELP
Phrendon Jun 23, 2013 @ 6:52am 
Took about 20 mins of pondering, but I figured it out.
Zorkii Jun 23, 2013 @ 4:19am 
Mugroth Jun 23, 2013 @ 3:59am 
easy
Dafflewoctor Jun 22, 2013 @ 2:07pm 
This stumped me for a long time, for some reason it didn't click with me that I could use the white ceiling to finish the puzzle. Great job on this, I'll be playing the other parts.
presto668 Jun 22, 2013 @ 7:44am 
I can't see how this is even *possible*, let alone easy. I'm going to need an explanation.
UFS FrostGiant Jun 22, 2013 @ 5:54am 
YUKI_67 Jun 22, 2013 @ 5:24am 
Very very clever puzzle ! I also have a room with wheatley if you want to see: http://steamcommunity.com/sharedfiles/filedetails/?id=151802531
I before A except after K Jun 22, 2013 @ 2:47am 
There's a no such sound error (or something like that) whenever the Frankencube first touches the ground after being dropped out of the dispenser.
DrFauli Jun 22, 2013 @ 2:42am 
Nice and good looking first puzzles. The map design is great, altough some areas are
too bright in my opinion. The light next to the white walls doesn't look good.

But I can see, that you have spent alot of work, creating the map design and the
puzzle was well planned and easy to execute. Fun map, thanks!
SqueeBat Jun 21, 2013 @ 9:18pm 
Very fun puzzle that had me thinking for a while. Once I realized the first step, it was easy to figure out the rest. I love the Wheatley labs looking test chamber as well! I saw a couple minor leaks while admiring the design work, though, but nothing too big.
KH Jun 21, 2013 @ 8:27am 
I bother answering me. I've found the solution. Very nice. I've never thinked about that way to do it before.
KH Jun 21, 2013 @ 8:17am 
Is l1zardr0ckets' solution really the correct one.
I could find out how to do it in any other way. I'm maybe just too stupid.
tuyuqas Jun 21, 2013 @ 5:28am 
I don't share previous commentators' opinion, actually this was quite difficult. But maybe (or should I say obviously) that's because of me. :D
Anyways, absolutely great one, I really enjoyed the solution. Keep up the good work. :)
Mattler Jun 20, 2013 @ 4:20pm 
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Goat Jun 20, 2013 @ 3:09pm 
I'm not sure where to show this at but I guess I will put it here ^^ http://www.youtube.com/watch?v=Yabbg4w4z6U
It as my speedrun of all 5 of these maps!!! I hope you like it!!!
Andi Jun 20, 2013 @ 12:19pm 
Very clever. Took a few minutes to figure out what to do. I enjoyed this chamber very much, thumbs up.

Would you mind trying my newest chamber?
http://steamcommunity.com/sharedfiles/filedetails/?id=154223777
BigBrother Jun 20, 2013 @ 11:59am 
This rocks!!!
Herr Pez Jun 20, 2013 @ 10:19am 
nice work, well done! it looks like playing the portal2 story :D
the puzzle is easy but effective.

please try out my new map Mazemania and leave a comment, thx :)

@RoboSensei still need help? pm?
RoboSensei Jun 20, 2013 @ 8:03am 
I am completely stumped. I had to use noclip to solve it. Can anyone help me?
jeff Jun 20, 2013 @ 5:03am 
@Flo2912: It plays a dialogue line which sounds like Dr. Kleiner fom Half Life 2. If you don't have HL2 installed then I guess you get the error sound.
raycelbelmond Jun 19, 2013 @ 5:22pm 
Good puzzle map. Simple design but very effective. Raycelbelmond
The Answer Jun 19, 2013 @ 11:55am 
deathwish haha i did the same thing, i was stuck in the middle island and was like : WHAT? how am i goig to get it back!
DeathWish808 Jun 19, 2013 @ 11:17am 
Nicely done. I forgot for a second about the p-button at the beginning and my brain started to fry trying to figure out how to get the cube to the exit. lol
AD_79 :^) Jun 19, 2013 @ 10:07am 
Difficulty: 2/10 (EASY)
Good map. The puzzle was quite easy, but I assume the later chambers will be more complex. One error I noticed, apart from the obvious (Oh, fiddlesticks, what now?), I saw the exit elevator was a bit low. I will get a screenshot later.
[Back in 2-3 Days]CatchÆS-07 Jun 18, 2013 @ 2:57pm 
o my mistake i meant after the cube is dropped.
[Back in 2-3 Days]CatchÆS-07 Jun 18, 2013 @ 2:56pm 
Yeah there is the "Oh fiddle sticks what now" sound after Glados says I think we're in trouble.
SevenSilhouette Jun 18, 2013 @ 1:48pm 
Oh fiddle sticks, what now? lol
Flo2912 Jun 18, 2013 @ 6:46am 
A really good mappack, I ike it :)
But what have you done with the frankenturret-cube sound? Every time one of the is dropped by a cubedropper, I've got an error-Sound :o
Requiemsoul Jun 18, 2013 @ 5:38am 
Really good map.