Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
most of the time I use "not" and/or "and" gates for the connection visibility of the toggled elements so a yellow line means the element is active.
I was hoping for a logic diagram of the toggle switch, but I guess a p2c file works just as fine. :-)
Once upon a time I made a video explaining the making of basic logic gates in Portal 2 (I didn't know about BEEMOD and its AND/OR/NOT elements back then). Seems there are problems with BEEMOD's NOT gate though, which is why I still need to do it with lasers...
If you wish, try a few of my maps and comment on them :-)
You can DOWNLOAD IT HERE [www.dropbox.com]
Please note you need to have BEEMOD installed, the autoportals are from the bee and it has a beemod "not" logic gate.
You can find a link for more information about the mod HERE
Have fun :)
I'll sent you the specs when I get home from work, it's quite complicated...
As a puzzle it was rather a confusing one. Redundant testing elements, and lack of antlines. This was not so much actually a puzzle as a tech demo, I guess. How did you make the toggle logic element?