Portal 2
Lab Games 1
21 Yorum
SpielSatzFail 21 Mar 2019 @ 8:43 
No need for the reversed funnel.
*obsession off*
cochetmichel49 28 Şub 2017 @ 10:01 
Well constructed, thanks
Petutski 11 Oca 2015 @ 12:01 
Nicely done and fun!
Petutski 31 Ara 2014 @ 19:30 
Nice cube manipulation. Lots of fun!
blinkpen  [yaratıcı] 24 Nis 2013 @ 3:12 
i never said i didnt like it. you said you didnt. im just saying try my Darkness map. its better. or dont. i dont really care.
Singh 23 Nis 2013 @ 22:51 
if you don't like it... you could change it or if you're really dissatisfied with it - just take it down :P
blinkpen  [yaratıcı] 23 Nis 2013 @ 22:47 
go play my Darkness map and tell me what u think of that. this map isnt good. why does everyone only play my shitty maps?
Singh 23 Nis 2013 @ 21:49 
Pretty easy puzzle which isn't necessarily a bad thing. But this has a bad layout. If the rooms have an order in this case using blocks from one room to get to the next and so on then it should be layed out in a more linear fashion maybe using fizzlers. I would also recommend making the steps on a map like this all involve a common element solution like the tractor beam.
blinkpen  [yaratıcı] 17 Nis 2013 @ 14:04 
why did you delete the link kenny?
blinkpen  [yaratıcı] 17 Nis 2013 @ 9:46 
im not a programmer
Bayram 17 Nis 2013 @ 9:31 
This chamber is a lot of work for a trivial an uninteresting puzzle, but lots of people seem to like it so no rating either way. People are not "obsessed" with trying to "break" your map. They're helping you see shortcuts that you can fix to direct people to the intended solution. Their very generous assumption is that the solution you intend is the most interesting.
blinkpen  [yaratıcı] 10 Nis 2013 @ 19:55 
its cool
The MAD Fool 10 Nis 2013 @ 19:39 
Here is something I made as a bit of revenge for you: Lab Games 1 - Broken Revenge! Too many loop holes in Lab Games 1? Mine has nothing but loop holes! Hope you (and everyone else) enjoy. (Sorry about the repeat.)
Chazz the Elder 9 Nis 2013 @ 8:08 
I believe you also have the option at publish time of creating "change notes" that you can use (though nobody does) to say what changed and why.
blinkpen  [yaratıcı] 9 Nis 2013 @ 1:32 
I know but I really hate to have this map uploaded 3 times on here. I wish there was a way you can replace an exisiting map with an update without completely deleting it.
Chazz the Elder 9 Nis 2013 @ 0:55 
Innocentive and Myr (MC) have pointed out where this is broken... if the wall opposite the stairs was not portalable, they'd have to use the stairs as well
blinkpen  [yaratıcı] 8 Nis 2013 @ 3:02 
Well you are just playing it wrong.
blinkpen  [yaratıcı] 7 Nis 2013 @ 19:51 
As for the "large chamber" issue, Nothing much I can do about that with the in game editor. The entrance and exit elevators limit you on how close you can put the external rooms.
Innocentive 7 Nis 2013 @ 19:18 
Fixed? Not quite: still no need for the stairs .
BTW: If I knew how to open the stairs, I might even have used them... ;D
FrenziedRoach 7 Nis 2013 @ 17:49 
The core puzzle is sound and engaging, and not an eyesore to look at; so plus 1 for that. However, the chamber itself is much larger than it needs to be which makes it a tad tedius to solve. I would suggest finding a way to reduce the walking to make the puzzle more focused. As I said, your core puzzle is great, it's just too large.