Portal 2

### Portal 2

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Lab Games 1 - Broken Revenge!

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6.143 MB
Apr 10, 2013 @ 7:23pm
Apr 15, 2013 @ 6:22pm
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Base off of Lab Games 1 - Old and New . Everyone kept complaining to the author about too many "loopholes" so I made one with that only had "loopholes". Enjoy.
jandlml Apr 15 @ 8:12pm
im sure there is a few ways to solve this one. i found one of them. lots of fun!
The MAD Fool  [author] Oct 10, 2015 @ 3:40pm
Cool! I did not think of that. I think I just leave that in as is. (It is "broken" after all.)
BadMoon Oct 10, 2015 @ 12:09pm
Thanks for another fantastic puzzle, MAD.
I did another way to get the 1st cube:
I prevented the cube from falling down and placed it on the edge at the wall-side with the funnel, then climbed up the vertical button with the funnel, placed portals to grab the cube.
ZneX Jun 27, 2013 @ 7:27pm
Thanks to the hints below ;-) Another one of Mad Fool's chambers down. Thumbs up on this one!
stormsend Jun 26, 2013 @ 2:30am
I solved it thinking I was definitely going at it wrong. I was sure there had to be a different way that was easier. After completing, I read the comments and what do you know. I wasn't too far off base. I did some unconventional moves but I see now that's what's required. The first cube was hard but for some reason I intuitively used Newton's law like you said. The second cube was a cinch but how to rescue the first. Unlike you advised, I used the second cube to knock the first one off the button. After that it was just a matter of seeing and doing what was necessary to get the last two. My finish. Thanks for a very good puzzle. Had great fun solving.
The MAD Fool  [author] May 2, 2013 @ 3:12pm
Useless map? I am not sure if I follow. If you mean unsolvable, then no-- there is a solution. Hint are in comments below. If you need more help, just ask.
GraveNoX May 2, 2013 @ 12:43pm
Useless map?
mood3rd Apr 16, 2013 @ 11:14am
under the grate cube grab exploit fixed.
the intended sollution is great :)
a minor thing,
but I would suggest making the 2nd portable area behind the grating non-portable.
as it seems like something left over from a previous idea.
& serves no good purpose.
& I see now why blocking the pedestal button is a good idea.
a simple turret problem 4-rise of the machine
http://steamcommunity.com/sharedfiles/filedetails/?id=85854122
I have just done a major update to it, & would like some feedback.
ps. I was asked to put the player in danger, so F6 quicksave is recomended.
The MAD Fool  [author] Apr 15, 2013 @ 6:27pm
The under the grate cube grab should be a little harder to do now, if not imposible. To answer Mood's question, the panels block the pedesta button so that you cannot respawn the cube, they force you to rescue it some how.
mood3rd Apr 13, 2013 @ 4:52pm