Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://steamcommunity.com/sharedfiles/filedetails/?id=2846815440
You might like it.
Specifically i'm interested in the Mini Castle Blood map.
I tried editting the map and blocked the roads with trees so AI doesnt die but I cannot make player 7 as an ally otherwise game ends in the beginning. Like we start p8 resigns and if p7 is ally game finishes there
I didn't make the map but I have made plenty in my time. An easy way to give rewards based on kills is to use the accumalate attribute condition, with the attribute being kills.
I have fixed the trigger for ancient TD and published the new version which should automatically download for you.
I'm also having the same issue as GammaBeta. Changing the player position makes no difference, only the host recieves the resources as tribute at the start. I looked back in the comments and 7 pages back another dude had the same problem but fixed it by editing the starting resources for those players but couldn't find the trigger.