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i will put your name in the credits.
What you need to do is include some "training" for the player. You need to explain what this green beam and the green ball are, and explain how it interacts with other things to help the player complete the test.
Valve is really awesome at this concept. They always include the player training. Remember in Portal 1 how Glad0s explains what the energy balls are? Or how in the first level she tells you what an emancipation grill is and what it does? Could you imagine how confused players would have been if they hadn't been given this information? Would you like to feel that way?
I suggest you look at Valve's commentary mode for the campaign in this game. It will explain what I'm talking about in greater detail, and it will outline how valve creates a level. It's been a wonderful resource for me!
This map was also the first one I ever released on twp, and I just recently reuploaded it to here, so I don't think this was as well made as it should have been. Also, I keep hearing about portal placement bugs. I was almost certain I ironed that one out before I released it, but maybe I messed up.