Portal 2
Impulse Laser Intro
47 opmerkingen
Gilles1946 4 jan 2018 om 18:12 
Find potatos in basement office, nice flower plant groing there. Thanks,
Amber 12 nov 2016 om 5:30 
Loved this:steamhappy:
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 3 jan 2014 om 22:39 
thank you
Vixenarious 3 jan 2014 om 7:18 
I love the potato easter egg
Wolf bytes 30 okt 2013 om 21:18 
I really liked this... I do hope to see more.
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 6 sep 2013 om 6:36 
For a while I was working on a second one called impulsive flings, but these are really hard to work with so I never finished it.
The Sojourner 5 sep 2013 om 18:05 
I can hear a crowd in the background, and they're chanting, "More! More! More!" Awesome concept! Now all the testing element needs is a real test for it.
Thistle 30 jun 2013 om 2:25 
did you upload it :-)?
Thistle 26 jun 2013 om 1:56 
i deleted that last post so that no one is going to spam me on my mail
Thistle 26 jun 2013 om 1:55 
okay :-)
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 26 jun 2013 om 1:42 
I can just post them on mediafire tomorrow if I remember.
Thistle 24 jun 2013 om 5:50 
cool thanks
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 24 jun 2013 om 1:47 
Sure thing, but its pretty hard to make and reuse, and it can't really go through portals without scripts or advanced problem solving workarounds.
Thistle 24 jun 2013 om 0:41 
can i use this laser in a mod i am making?
i will put your name in the credits.
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 12 apr 2013 om 7:29 
So you may want to level up in the description reading skill so you can read more descriptions per day, because *shocker* they can tell you all about the map. :0
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 12 apr 2013 om 7:28 
The thing is, it says exactly what you need to do do in the description.
Mystic Exarch 11 apr 2013 om 23:37 
the problem with this is that nobody knows what this green beam is supposed to do, or what the green ball is, or what it's supposed to do once it glows blue.

What you need to do is include some "training" for the player. You need to explain what this green beam and the green ball are, and explain how it interacts with other things to help the player complete the test.

Valve is really awesome at this concept. They always include the player training. Remember in Portal 1 how Glad0s explains what the energy balls are? Or how in the first level she tells you what an emancipation grill is and what it does? Could you imagine how confused players would have been if they hadn't been given this information? Would you like to feel that way?

I suggest you look at Valve's commentary mode for the campaign in this game. It will explain what I'm talking about in greater detail, and it will outline how valve creates a level. It's been a wonderful resource for me!
RyanS01 8 apr 2013 om 13:36 
oh ok. thanks
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 7 apr 2013 om 9:59 
You can't, you just make the map in hammer.
RyanS01 7 apr 2013 om 7:54 
from hammer
RyanS01 7 apr 2013 om 7:19 
how do i add them in my community test chambers
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 6 apr 2013 om 22:17 
its right at the top of hammer, it says "tools", right next to "view" and "instancing".
RyanS01 6 apr 2013 om 20:03 
i cant find it
RyanS01 6 apr 2013 om 20:03 
were is tools?
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 6 apr 2013 om 19:38 
Go up to the top and click tools, and then model browser. If you want to make it into a prop, put down a prop_dynamic and search it in the world model section.
RyanS01 6 apr 2013 om 19:04 
were is hammers model brows?
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 6 apr 2013 om 12:47 
Hexed a new model, retextured, Precached model in the map, gave output to a point_clientcommand to setmodel player/chel1/player
Portalnerd 6 apr 2013 om 12:08 
How did you change the player model?
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 4 apr 2013 om 15:50 
Sorry, not combineball, just search combine
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 4 apr 2013 om 15:50 
It's already in the game, just search combineball in hammer's model browser.
RyanS01 4 apr 2013 om 14:56 
so how do u get the combine luncher and cacher
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 4 apr 2013 om 1:39 
Honestly, its testing with cheats and developer mode on, and then when I release them they break. Other maps like head crab hockey and ragdoll controller tools are broken because I did not know how to properly use pakrat. The energy ball cannons I could easily remake now that I have more experience, As with the ragdoll gun, but I feel like those are things of the past, and there are new endeavors that are not as glitchy, such as flying cars, etc.

This map was also the first one I ever released on twp, and I just recently reuploaded it to here, so I don't think this was as well made as it should have been. Also, I keep hearing about portal placement bugs. I was almost certain I ironed that one out before I released it, but maybe I messed up.
Ciirulean 3 apr 2013 om 20:56 
Oh, that's unfortunate. Sorry to turn the conversation 90 degrees, but on the subject of this level, I would like to point out that you have excellent texturing and modeling skills (loved the catcher and door models), but a lot of what you make it very... glitchy, broken. For instance, the energy core you made clipped through most of the models and walls of the map and it took me several tries to make it A) charge when it touched the laser, B) make it stay charged for more than a few seconds, and C) put it in the energy catcher. Plus, as many other people have pointed out, you cannot place Portals on a lot of the walls, it's frustrating. But that's not all, you have really great concepts, like the ragdoll gun and energy pellet cannon-thing, but in the map you showcase them, it's all broken. I really love everything you make, but what exactly is causing everything to be so glitchy?
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 3 apr 2013 om 20:40 
Oh. Well, even if I made them into instances or made a tutorial, these would be way to complex for real use.
Ciirulean 3 apr 2013 om 19:26 
Sullyr01's comment, "were wor they in your items?" meant that he wondered how you made this in the PeTI; he, obviously, doesn't know what Hammer is.
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 3 apr 2013 om 17:37 
I don't know what you mean by "were wor they in your items?"
RyanS01 3 apr 2013 om 15:05 
cause i want to make a chamber like yours
RyanS01 3 apr 2013 om 15:00 
were wor they in your items?
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 2 apr 2013 om 17:25 
The energy core is a custom reskin of the bomb, the doors are custom reskins of doors, and the player is also reskinned. the combineball launcher and catcher models were already in the game.
RyanS01 2 apr 2013 om 16:47 
were did u get all that stuff
Lextragon 2 apr 2013 om 6:44 
where you get the green ball
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 1 apr 2013 om 23:57 
Where were they hard to shoot?
Lextragon 1 apr 2013 om 13:17 
portals hard to shoot
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 1 apr 2013 om 11:02 
:) you guys found that place?
Thomas 1 apr 2013 om 9:56 
yes
Allison Ghost ⸻⸻⸻⸺⸺  [auteur] 30 mrt 2013 om 20:01 
???
Thomas 30 mrt 2013 om 19:36 
OHH