Verticular Addendum
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Skyferret  [author] Jun 15 @ 11:22pm 
Thanks. Maybe a Hammer made version some day.
Yavie Jun 15 @ 10:50pm 
Your verticular series is seriously diabolical! Loved them all, and wish you'd go back and do more (: But I like most of your others, too, so it's all good.
Bad_Aim Aug 28, 2013 @ 12:07am 
Sounds great, looking forward to it!
Skyferret  [author] Aug 27, 2013 @ 12:31pm 
Actually the next one that I've been working kind of follows that premise. It kind of involves thinking a bit counter-intuitively. The chicken or the egg, or if an omelet comes first, so be one's desire. Maybe the cube comes first, or maybe the player goes first. Nevertheless, it will be my 90th puzzle, so I want to make it a good one. There's lots of glass barriers. That can lead to visual obscurity, so I'm keeping the amount of element usage to a minimum. It should be ready in a couple of days.
Bad_Aim Aug 27, 2013 @ 12:10pm 
Oddly enough, I kind of prefer your current method. I use so much brain power getting through the first part, I kind of like having the last parts be less intense. That said, you never want to get stale, so change it up if that'll challenge you in your chamber building!
Skyferret  [author] Aug 27, 2013 @ 9:24am 
I think you're right about the first room. I don't know why, but I seem to have this inclination to making the first room a bit more difficult than the rest in some of my puzzles. I should try to do it the other way around. That would probably make it more interesting if the difficulty level increased as you go. But thanks for playing.
Bad_Aim Aug 27, 2013 @ 12:57am 
I don't know what it is about your maps, but I always get stuck in the first room for a long time. Once I get that figured out, I can usually motor through the rest of the way. This one, certainly had the first room "WTF" going on for a bit, but so did a decent portion of the rest of it. I think I was about half way through before it all started to click and go smoothly.
Skyferret  [author] Jul 19, 2013 @ 1:26pm 
Thanks for your positive feedback and compliments Mr.bob. I feel good knowing that someone appreciates the fact that I keep the word "think" in a thinking game. That's what Portal is all about. I may have published a couple of maps that were just for fun or slightly roller coaster, but not very often. Anyways, thanks for playing.
Mr.bob806 Jul 19, 2013 @ 12:52pm 
sir, you continue to amaze me. you're a master mapsman. it's a wonderful map. you actually have to think about what you're doing, otherwise you end up having to do the same thing about 8 times. that was me. but that's a good thing. it's a proper puzzle, and I loved it. very well done, as always
metadavid May 4, 2013 @ 3:47am 
Unbelievable! Sweating a bit on that one...
kko Mar 30, 2013 @ 3:06am 
Another excellent level !
Mangus Toyl Mar 13, 2013 @ 12:19pm 
This map was a real chore. However, despite its tasking, this is what portal 2 is all about - excellent difficulty with moments of epiphanal zen. Thanks.
LDV SOFT Mar 7, 2013 @ 6:20am 
@Skyferret: Actually, I got these two cubes only using portals)
Twenty Four Mar 6, 2013 @ 5:33pm 
Oh you sly boots, Skyferret. you had me going backwards and forwards so many times I didn't know if I was coming or going. Nicely done!
Skyferret  [author] Mar 6, 2013 @ 9:44am 
@LVD: I checked out the screen shot. And thanks for sharing. If I recall, I was tempted to put a second button, but I was a bit concerned that it may add repetitiveness to the puzzle. It already has kind of a "go up, go down, go up" thing to it. But thanks for playing.
LDV SOFT Mar 6, 2013 @ 9:33am 
Great! And you may add second button before end door:
Skyferret  [author] Mar 6, 2013 @ 8:49am 
Continuation form below (character limit).

When I got to the last part, I almost didn't see that last flip panel which you fling out of to the exit after you race across the speed gel. However, before that I notice the light bridge way up there, but I don't think I really needed it because I could portal my way from the turret area, to the speed gel area. Oh, and the turrets, a little too easy to get by. Other than that, it took about 20 minutes to finish and I enjoyed playing it
Skyferret  [author] Mar 6, 2013 @ 8:47am 
Not at all annoying. Once in a while I get invites to play other's maps, or playtest for opinion. As for opinion, I guess your map gets the ferret approval. When people mention "obscurity", they don't realize that if you build an all in one chamber, you have no choice but to have what seems like clutter. They're used of one chamber to the next, and just a few elements per chamber. This map just takes patients and intuitive thinking. I kinda like the method of sending the sphere (or edgeless cube) to where it has to go (it's kinda like something I'd do). Send it high, vertical fling, and then angled fling. As for people not knowing that you have to "make a basket", all it takes is intuition because "it's obvious where it has to go". Because there's a sphere button above it.
tthopf Mar 6, 2013 @ 5:35am 
I really like this map. It has everything I dream of putting into one of mine, but I never get it done quite as well. Unfortunately I do get stuck at one point, & although I know that must disappoint you, ultimately the map is so well done I don't even care. I think I've played a few of your other maps as well (I recognize your "Aperture Employee ID Badge") & I remember liking them, too.

I know you might be annoyed by invitations to play other guys maps, but I can't resist sharing one of mine. It's amateurish compared to any yours, & some folks have reported to me that they feel it's unnecessarily difficult / obscure (no-one seems to be able to guess that you need to "make a basket" & then do something to the edgeless cube afterwards.) It's a big room & I lost the source files for it so modifications are not forthcoming (although I WOULD have liked to change a thing or two.)