Castle Volkihar Redux - A Player Home
1,384 Comments
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DiGiTaL CLeaNeR  [author] 21 hours ago 
I should add that you can also get a blessing from the altar in Harkon's former cathedral where you fight him for the final time. But only if you've completed all this mods quests. There is no right or left side on that altar, it's in the middle and kind of hard to get the prompt while standing on the steps.
DiGiTaL CLeaNeR  [author] 21 hours ago 
Hi BeguilingCall, thanks for the compliments on the mod. You can get a blessing only on the right side of the altar. The left side is for NPC's and will bestow nothing for the player (technical issue). As far as the OP items you can forge the robes under "misc" or download my other mod that sells the unenchanted versions: http://steamcommunity.com/sharedfiles/filedetails/?id=207510954
BeguilingCall Mar 26 @ 9:00am 
I just want to say, subscribed today and loved the mod. Appreciate all the effort and the attention to detail you guys have put in. Excellent work!. Just not sure about the over powered items, and I can't seem to receive Molog Bal's Blessing. Other than that, Extremely Impressed!
DiGiTaL CLeaNeR  [author] Mar 23 @ 9:34pm 
I have always wanted to make a hearthfires version but ran into some major issues with some scripts when migrating it over so I'm not sure i'll be able to do it. If I was to do something more it might be a whole new project. I put quite a bit of time into this mod as there are 149 released versions (actually many more if you count ones not released) while I learned to do stuff and fix things. It's incredible how involved mod making is.
beata3651 Mar 23 @ 2:24pm 
thanks, and what are your future plans for the castle?
DiGiTaL CLeaNeR  [author] Mar 22 @ 5:46pm 
Hi beata3651, that was originally a quest to save, adopt and turn him into a vampire. The script I wrote for it blew up every time I tried to remake it so I just left it so you can just rescue him if you find him. He goes to white run right outside breezehome sits on a low wall.
beata3651 Mar 22 @ 4:46pm 
So I went to talk to the kid in the secret cave under the castle and he got up ran out the secret cave entrance and ran all the way to the shipyard, after he ran on the boat and traveled to one of the five or four city holds so I don't know where he is, he prob traveled across skyrim
parkerb6614 Mar 20 @ 8:35pm 
looks fucking amazing
DiGiTaL CLeaNeR  [author] Mar 10 @ 10:34am 
@Heimlich Bandersnatch, ha! Hope your neighbors ears are ok. Thx for the kind words!
Heimlich Bandersnatch Mar 10 @ 9:52am 
Ah, fair enough. Thanks and amazing work with the mod in general, forgot to say originally. When making a Draugr guard while being followed by a Draugr guard having just fought rogue Draugr I squeed so hard my neighbour's eardrums almost burst.
DiGiTaL CLeaNeR  [author] Mar 9 @ 3:33pm 
Heimlich Bandershatch, Short answer is no. This is a very technical answer. Unfortunately the day walking is not an enchantment. It is a change in value per that hood in the games over all allowance for vampires to be considered in the shade. The robes are indeed set up correctly to be learned, but you can NOT use them as an enchant because of the "Anti Sun" piece of it are not an enchant, they are a value connected to a keyword.

This is also addressed on the FAQ here: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c648811852726931219
Heimlich Bandersnatch Mar 9 @ 2:45pm 
Are the enchantments from the Robes of Molag Bal able to be applied to any other item?
DiGiTaL CLeaNeR  [author] Mar 8 @ 2:52pm 
beata3651,In short, yes I could add more, but I decided not to. I tested this mod pretty heavily and tried other mods that had quite a few more followers, turns out that if you want "everyone" to be able to enjoy a mod you have to have a middle ground for computer performance at all the different systems out there. The over 70 followers presently added by this mod tested perfectly. Trust me you don't want a bunch of idiot NPC's wandering around blocking all the very narrow corridors in the castle.
beata3651 Mar 8 @ 8:12am 
I have a question, can you put as many modded followers in the castle too?
Timotjuh Mar 5 @ 7:05am 
This mod is amazing dude.
Rating 9.5!!!
DiGiTaL CLeaNeR  [author] Mar 4 @ 10:57pm 
Thanks for the kind words guys. I'm glad you like it. Makes all the work I put in worth it
edslob Mar 4 @ 5:42pm 
This is a drop-dead gorgeous mod. The rooms are amazing, and the playable organ blows me away. Big thumbs-up.
DiGiTaL CLeaNeR  [author] Mar 4 @ 4:30pm 
Thanks, wish you didnt have this issue. Let me know if you figure it out.
QuanBillionaire Mar 4 @ 4:15pm 
ok thanks for the response. i've changed the load order and i'll see later if it changes the problem. btw i love this mod great work!!! :)
DiGiTaL CLeaNeR  [author] Mar 4 @ 3:36pm 
Hi QuanBillionaire, thanks for reporting this, but I am unable to reproduce it and this is the first I've heard of this, although mannequins are a known bug in vanilla Skyrim. This mod does nothing to change mannequins in the least. Not their objects, not their scripts so it should be impossible for this mod alone to have an effect on them for any reason. Might I suggest that you put that other mod at the bottom of your load list or vica versa and see if that fixes it? Sometimes load order helps.

There is more information regarding mannequins on the FAQ I created: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c37470848747033640
QuanBillionaire Mar 4 @ 2:42pm 
using the teleporter messes up the mannequins if you have the mannequins fix mod
Patrocian Mar 1 @ 11:14pm 
I LOVE IT
DiGiTaL CLeaNeR  [author] Feb 24 @ 10:06pm 
Eonwe, I am happy to hear you are excited about this mod, thanks for the kind words. No there is not a display for the paragons since they are keys I didnt see a need for it. From my experience my opinion is the nexus is owned by an asshole as are his cohorts. As far as virus's dont take my word for it, I recommend you google "skyrim nexus virus" and see what comes up.
Eonwe Feb 24 @ 7:36pm 
@DiGiTaL CLeaNer: This is a fantastic-looking mod. I've just restarted my game so I won't be getting to Dawnguard again for a bit, but when the time comes that I play a badass vampire-assassin, this will be the first new mod I'll install. I love the idea of the displays for those pesky items (and, do tell, did you even make a display holder for those Paragon Keys?)

I noticed a previous comment, where you mentioned Nexus has viruses all over it (in response as to why you never posted this mod over there). Are theer really viruses over there?!
DiGiTaL CLeaNeR  [author] Feb 22 @ 9:06pm 
Thx Trickster.
The Trickster Feb 22 @ 12:51pm 
wow this mod has come very far since the last time I used it back in 2012 ! Seems you also got new interesting npcs ! That's great work man !

Waiting the Hearthfire version, it looks promising !
DiGiTaL CLeaNeR  [author] Feb 20 @ 2:38pm 
Sweet! Glad to hear it.
Hack Black Feb 20 @ 8:17am 
Fixed, thanks
Hack Black Feb 19 @ 8:24am 
Let me try to read the FAQ, if I can fix this myself, I will thank you later.
DiGiTaL CLeaNeR  [author] Feb 19 @ 7:12am 
Hack Black, The issue you mention is NOT CAUSED BY THIS MOD. Ask yourself why this mod is rated so highly and has 50,000 subscribers if it breaks Skyrim gameplay. The answer is simple, you broke your game save when you installed a mod, made a save then deleted the mod. Never delete a mod after making a save! Try playing Skyrim with a new game or a save from before this mod was installed and you'll see the issue does not exist. Skyrim's game engine takes a snapshot of all scripts in a mod when you "save" your game progress. The game save remembers those scripts even after you delete mods. So when the game looks for the script the mod is not there, boom you have major problems. If you want I can try to help you fix this. Or you can read the "FAQ" below.
Hack Black Feb 19 @ 4:14am 
I hate this mod. God items make me nothing to do to make my dragonborn stronger. I uninstall but buffs in god items still active.
Eden Sky Feb 18 @ 5:19pm 
I'm loving this mod! Wonderful job! I can't wait to see what you come up with next. Cheers!!
DiGiTaL CLeaNeR  [author] Feb 18 @ 1:42pm 
Hey rodney57, they don't let me sticky items on this comments page so I try to repost it when it starts to get buried. Wasn't really posting it at you per say.
rodney57 Feb 18 @ 3:49am 
hey ! i read all your questions and answers..... i'll try them, but i don't think your mod is my problem. i've started and completed several complete play thru and never had a problem with your amazing work(easily one of my favorites). i believe i've tracked down the cause, sometimes something so small, makes such a big mess ! it was indeed a mod , but i will not say whose......(not one of my own) ! thanks for your efforts ! L8R !
Ace Frehley Feb 17 @ 8:04am 
This mod for me is to over the top and to much of everything
DiGiTaL CLeaNeR  [author] Feb 15 @ 1:38pm 
Really? I loved Dawnguard. For me its the best DLC. It's always great having the privilege of using the creation kit to upgrade Bethesda's open source.
rodney57 Feb 14 @ 11:18pm 
this is the ONLY reason to ever suffer thru the Dawnguard DLC......an amazing delight ! Well done, intelligent, complete. THANK-YOU !
DiGiTaL CLeaNeR  [author] Feb 14 @ 7:17am 
Turtle_Clerk, Glad to hear there are no bugs to report on this mod. I kept the scripts on this mod very vanilla. Especially the NPC's thanks for noticing. Enjoy.
Turtle_Clerk Feb 14 @ 7:01am 
I use aft but I think that was an isolated incident. Everyone seems to be following orders now. I like the fact that you use standard follower protocol so I don't use up all my slots. I still have more to discover I think so I'll keep you posted if I hit anymore bugs. Thanks again.
DiGiTaL CLeaNeR  [author] Feb 14 @ 6:05am 
Turtle_Clerk, if my NPCs aren't following orders then you need to uinstall and re-install this mod (do not play the game while doing this). You can have as many followers as you want I guess but if you are using a follower mod they can be trouble. If I told the NPC where home is I'd probably go for tavern in Valerica's Tower. There are two rooms with beds there and plenty for them to do in that tower. Otherwise maybe the throne. Depends, where do you want them to hang out with you? The horse summon spell is in a bag hanging on it's pen outside the castle. Yup they are supposed to be baddass glad you like the mod.
Turtle_Clerk Feb 14 @ 5:45am 
Awesome Mod!!!! Thank you!!! The quests were great, much more than I expected. Couple questions. How many followers can you have live there and does it matter in which area you tell them this is home? Still can't find summon horse spell. Only issue I have is guards won't stop following but after I took a couple of them on a little boat ride I was quite surprised how strong they are. They can follow me anywhere. Kudos my friend!!!
DiGiTaL CLeaNeR  [author] Feb 13 @ 10:30am 
hi ethereal cereal, there is a version of the robes that has no enchants on them at the forge under misc.
that is correct Feb 13 @ 12:17am 
very nice mod. i would suggest however having a version of the robes that dont damage enemies that get too close; it makes it very hard to sneak up on draugrs and such since it sets them on fire before you're able to melee them
DiGiTaL CLeaNeR  [author] Feb 8 @ 8:55pm 
thx jpee1965!
jpee1965 Feb 8 @ 4:36pm 
Effing brilliant... top stuff!!
DiGiTaL CLeaNeR  [author] Feb 7 @ 9:32am 
temet noscie, also, if you just started a whole new game then yeah you should be fine. And that is the time to get rid of any unwanted mods. But once you've created a save with said mod installed *(used or not) the snapshot will still remember all the scripts and screw your save to high heaven.
DiGiTaL CLeaNeR  [author] Feb 7 @ 9:28am 
temet nosce, you should be afraid. The way skyrims game engine takes a snapshot of all your mods as part of your saves will cause issues when it calls to them. I don't recommend it unless you have a save from before you installed the mod. In that case you are fine. If you don't have a save from before you installed a mod you want to get rid of I recommend you DO NOT uninstall it but rather ignore it leaving it in place. You will save yourself many headaches.

Uninstalling mods (especially large ones) is how 99% of the people unwittingly and unknowingly destroy their game saves!
temet nosce Feb 7 @ 8:30am 
First of all: great mod thanks
but I have started a game in which Id like to disable this mod...I havent started the dawnguard quests yet...will there be problems if I disable it? will the Castle look normal? Im a bit afraid
DiGiTaL CLeaNeR  [author] Feb 6 @ 6:09pm 
@Autistic Red Pyro(is anoyed!), in Whiterun prison sewers? It only goes to the secret wall and hatch right by the sack. That's it.