The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Volkihar Redux - A Player Home
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adunum12 17 hours ago 
SUPER s abonnez absolument!!!!
DiGiTaL CLeaNeR  [author] Aug 16 @ 2:36am 
Although I may not always respond to positive feedback I do read them and appreciate them. It's really nice to hear back from subscribers. Thanks for the kind words.
Monolithic Aug 7 @ 4:04pm 
Fantastic, adds so much new content and makes the castle actually feel alive rather than a crypt.
Slavic Psycho Aug 1 @ 8:27pm 
love this mod
DiGiTaL CLeaNeR  [author] Jul 24 @ 11:31am 
Ah no worries, I would if I could. Thanks. Enjoy.
weems.sean Jul 24 @ 10:03am 
Thank you for the responce, I looked at that one, but it is in an area I wasn't wanting changed lol. I was thinking that room/cavern with the chest would be ideal, as it wouldn't change the main area to much, but since I have no idea how to mod I could be entirely wrong. Also, I should apologize since I also should have asked if you take requests, instead of making the assumption that you might just be willing to do it instead of asking ahead of time. Thank you for the Castle Volkihar Redux btw I really enjoy it
DiGiTaL CLeaNeR  [author] Jul 24 @ 9:50am 
Hi weems.sean, I think there are already mods that do that. Have you searched steam at all for that? That is a good idea but the new mods I am working on are not changes to existing areas like that.

Although there are more here's one on steam workshop:
weems.sean Jul 23 @ 8:54pm 
DiGiTaL CLeaNeR - Sorry if this is a dumb question, but if you are still doing mods, would it be possible to do one for Sky Haven Tempe? the room you are in when you fast travel there, I was thinking could use some merchant stalls and forge.
digital cleaner you sexy basterd
Fatty Bombatty Blubbernaught Jul 20 @ 11:40am 
where is dexturnes?
havik3 Jul 19 @ 10:48pm 
I'm loving this so far. Very nice!
DiGiTaL CLeaNeR  [author] Jul 19 @ 12:03pm 
Propantus Jul 19 @ 1:37am 
Thank you for the responce
DiGiTaL CLeaNeR  [author] Jul 18 @ 9:16am 
Propantus, I've been answering questions regarding stuff like this for years on this mod. All mod authors do. This is more than likely due to you installing mods, making a save, then deleting mods, and making a save on top of that. If you keep doing this eventually your save will break when new mods are installed.

In other words, If you start a fresh game with no mods but this one and this problem doesn't exist you've proven that there is a conflict of scripts or mods. This unfortunately is the only way to test if a mod is causing an issue such as this.
Propantus Jul 18 @ 3:34am 
last time i installed this mod the game recests to night time when the day is about to come any fixes pls
DiGiTaL CLeaNeR  [author] Jul 14 @ 4:56pm 
@ֆɛɨʐʊяɛ, been there, done that too many times ;) Problem is any mod worth it's salt is going to have scripts. Just don't delete them. "disable" them in the mod load screen by just unchecking them. This will save you sooooo many headaches.

The other big fix people miss is load order in that same place. Just changing up the load order on mods that seem to conflict can make them work together. But that takes some experimentation and common sense if one understands software dependencies.
Þjōðvitnir Jul 14 @ 4:17pm 
That's why I just spend 6 days in a row (w/ breaks) modding Skyrim xd
Uninstalling (or even installing) mods -especially the ones which use scripts- in a playthrough is something you should basically avoid.... it ends up with a bloat of messy deuce and then you have to reinstall Skyrim and blame some mod authors, yeah....
DiGiTaL CLeaNeR  [author] Jul 14 @ 3:11pm 
@ֆɛɨʐʊяɛ. Most mods do work with this mod. It is corrupted saves from people constantly installing and deleting mods that are part of their save that most commonly break their game when installing this mod.
Þjōðvitnir Jul 14 @ 1:57pm 
btw this works fine with royal bloodline throne room :)
DiGiTaL CLeaNeR  [author] Jul 11 @ 2:14am 
Hi weems.sean, As far as getting lost, please see this link to the FAQ I built over the last four years.

Castle is too big I get lost:

Messy guild hall: Are you talking about the main guild hall where all the vampires are munching on corpses and whatnot? If you see red carpeting then that is as much as I did to upgrade this area. Most of the upgrades I made are in the new towers. Reason being I did not want to move something that would upset the original story quest line and the pathing of the original vampire NPCs.
weems.sean Jul 10 @ 12:58pm 
The part of the castle where you first meet Harkon is still a mess, is this a bug or was it intentionally left this way? Also, would it be possible to add towers for the other areas instead of getting lost going from area to area? Might only be a problem for me since my memory is shite. Over all I like the mod
DiGiTaL CLeaNeR  [author] Jul 9 @ 2:44am 
TRNTY, ok.
Þjōðvitnir Jul 8 @ 2:25pm 
hm, after i installed your mod some gargoyles on the bridge are missing.... could you add them again?
DiGiTaL CLeaNeR  [author] Jul 8 @ 1:39pm 
Hi Jesus Freak, both of those issues have fixes for them.

1 The castle is too big: go here on the FAQ:

2 the guards won't quit following me: you have another mod conflicting with this one. There is an easy fix however.
Jesus Freak Jul 8 @ 8:35am 
I like the mod overall but have two complaints. 1: THIS PLACE IS A FREAKING MAZE, I spent half an hour trying to get from the main throne room to the docks. 2: The castle guards won't quit following me.
Þjōðvitnir Jul 7 @ 1:59pm 
hahahaha okay :D
DiGiTaL CLeaNeR  [author] Jul 7 @ 1:16pm 
@TRNTY Inside Castle Volkihar Redux mod you'll find lots of random fan cookies that reference other vampire movies. In the case of the mannequins in the sleeping chamber it is a nod to "Interview with a vampire". With Louie's new vampire eyes he see's statues move.
Þjōðvitnir Jul 7 @ 1:01pm 
why are the mannequins .... alive? they move their heads etc
DiGiTaL CLeaNeR  [author] Jun 30 @ 1:43pm 
Yeah it's on bethesda special edition site. Cool.
Þjōðvitnir Jun 30 @ 11:46am 
Nevermind I just noticed this is oldrim
Þjōðvitnir Jun 30 @ 11:43am 
Why didn't you upload on the nexus? I barely found this mod through gameFAQs :/ this was my alltime favorite "house-mod"
DiGiTaL CLeaNeR  [author] Jun 15 @ 6:39pm 
Hi Alerios, I am working on several creation kit projects at the moment and really don't have time to look back at adding to this mod. It's already too big. But I think that is a great idea and you should roll with making a mod like that! I appreciate the invite though.
Alerios Jun 15 @ 5:36am 
Awesome mod, I use it as my main base all the time, thanks !
I like the way that you made a "vampire economy" by selling the Blood, my character is now a "Skooma lord" and a "Volkihar Blood CEO".
I've recently thinking about turning Redwater Den to make more profit (or take back what "inferior vampire", before we... arrive, have made).
I'm not a great modder, and you are the only one who can make your "Volkihar touch".
I don't know if you can make an add-on (if you want ! I don't urge you !)
DiGiTaL CLeaNeR  [author] Jun 7 @ 10:28am 
Hi Big Red Shoes, Thanks for the kind words. Glad you are enjoying it.

You can craft non enchanted robes of molag bal at the blacksmith on the shipyard docks under > misc. Then you can enchant them with whatever you want. Just because there is a cookie jar with cookies you don't want to eat, doesn't mean you have to eat them!

As far as releasing the coven, if you read the book on Brunar's corpse you'd know the purpose of the quest is to awaken your new coven of vampires, which leads to unlocking more personal druagr guards, opening the south tower, getting unlimited thralls to feed on and access to a portal to the veil. How is that for points? :)
Big Red Shoes Jun 7 @ 9:24am 
I'm incredibly impressed at the sheer scale of the castle. It took around 45 minutes to explore it, and I'm not even sure I'm done yet. The only gripe I have with it is the Molag-Bal robes. The gauntlets are reasonable, but holy shit, 100k worth of enchantments on the robes are just a little ridiculous. Also, some of the quests, like releasing the coven, don't really seem to have a point. Other than that, props to a job well done.
Professor Tentacles Jun 5 @ 9:12am 
This is a really good mod, and thus you are a good mod maker. So I have an Idea for a mod for you. I have been looking for a mod of a netch in a jar, then it hit me. Why not all flying creatures in jars?! Just an idea that I think everyone will appreciate. :3
DiGiTaL CLeaNeR  [author] May 26 @ 9:58pm 
I didn't want to change the game. I wanted to compliment and expand on what they already did by making the castle larger and adding more vampire fun. That's all I wanted to do. I really made the mod for myself and then shared it. Not everyone is going to agree with my vision. But you could learn the Creation kit and make your own stuff. That is the beauty of Skyrim.
Downy Moose May 26 @ 3:43pm 
no no such as the deadric iteams
DiGiTaL CLeaNeR  [author] May 26 @ 12:51am 
There are lots of items that existed before this mod was made. Not sure how that is cheatey.
Downy Moose May 25 @ 4:39pm 
is there pre exesting iteams in the castle because i think its a little cheatey if there is
thekrystalmclane May 19 @ 11:08pm 
thanks DIGITaL if i could pay ypu i would
DiGiTaL CLeaNeR  [author] May 18 @ 12:04pm 
lol halpless May 18 @ 10:18am 
Thanks again Digital! Very professional and helpful and you have a great mod. Love it! And I posted the problem with my conflicted mod on your known mod conflicts for you.
DiGiTaL CLeaNeR  [author] May 18 @ 8:43am 

* Must have the Dawnguard DLC purchased and installed
* Install anytime but castle won't upgrade until "Touching the Sky" (get Auriels bow) is completed
* Works fine with the Dragonborn DLC (not required)
* Does not matter if you choose vampire or Dawnguard side
* No 3rd party tools or mods needed
thekrystalmclane May 18 @ 6:27am 
its not working what do i do
DiGiTaL CLeaNeR  [author] May 18 @ 12:28am 
lol halpless did find a conflict with a body replacer mod. So his problem is solved. See more from him on the mod conflicts thread.
DiGiTaL CLeaNeR  [author] May 18 @ 12:26am 
Nice to hear!
Dahlia Noctem May 17 @ 6:43pm 
This was already an epic mod...and then you added organs which play Phantom. So I officially love you! I fan girled so freaking bad. So much win! <3
DiGiTaL CLeaNeR  [author] May 17 @ 4:57pm 
Yes, that is the only way to see for sure what the problem is. When we were trying to find conflicts we would have to do that. I had save with no mods in it up to the point where you finish Touching The Sky and get auriels bow. This way I could track down offending mods. So did a few volunteer testers.