The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Volkihar Redux - A Player Home (NOW LIVE ON SKYRIM SPECIAL EDITION)
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2,297 Comments
Savagepotato45 Apr 20 @ 6:09pm 
I understand, but after a little fidling i managed to aquire the axe. So thank you for assisting me
DiGiTaL CLeaNeR  [author] Apr 19 @ 11:22pm 
savage, that is a question for the maker of that mod. It's literally been years since I last had to look for that axe. I do remember it being kind of a pain in the ass to find. Sorry, I don't have more for ya on that.
DiGiTaL CLeaNeR  [author] Apr 19 @ 11:06pm 
I do not have time to support general questions about how to use mods with Skyrim. I will ignore these questions completely as I barely have time to support this free mod. See my FAQ.

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save.

IF YOU HAVE A QUESTION, -CLICK HERE- TO SEE THE FAQ. 99.9% of your answers and solutions are there!
Savagepotato45 Apr 19 @ 6:27pm 
cant seem to find the axe
DiGiTaL CLeaNeR  [author] Apr 18 @ 11:55pm 
Yeah it is in the description for this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=9349
Savagepotato45 Apr 18 @ 6:51pm 
Is there a way to get rid of the corpses in my throne room? Theyve been there for quite a while.
DiGiTaL CLeaNeR  [author] Apr 18 @ 1:59pm 
I do not have time to support general questions about how to use mods with Skyrim. I will ignore these questions completely as I barely have time to support this free mod. See my FAQ.

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save.

IF YOU HAVE A QUESTION, -CLICK HERE- TO SEE THE FAQ. 99.9% of your answers and solutions are there!
DiGiTaL CLeaNeR  [author] Apr 18 @ 1:40pm 
Did you read that english ok? BANNED.
DiGiTaL CLeaNeR  [author] Apr 18 @ 1:17pm 
Jeff Gazetti your troll balls are ready...
DiGiTaL CLeaNeR  [author] Apr 18 @ 9:34am 
Dexyuing Apr 17 @ 3:42pm 
Little vampire girl eating human flesh: Can you be my father?
Me: I think i have somewhere else to be (escapes)
DiGiTaL CLeaNeR  [author] Apr 16 @ 11:39pm 
Welcome to Castle Volkihar Redux comments section. I hope you enjoy this mod. Please read the following information.

I do not have time to support general questions about how to use mods with Skyrim. I will ignore these questions completely as I barely have time to support this free mod. See my FAQ.

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save.

IF YOU HAVE A QUESTION, -CLICK HERE- TO SEE THE FAQ. 99.9% of your answers and solutions are there!
DiGiTaL CLeaNeR  [author] Apr 16 @ 11:39pm 
Reuz, if you read the basics about modding with the Skyrim game engine, you'd know that Skyrim's game save takes a "SNAPSHOT" of all scripts from all mods in your game at the time the snapshot was taken. So, if you delete mods, the scripts remain in that save for all time.

*Never delete mods that your save relies on. Always make a save before installing mods.

So, once again, people flame mod authors for all their issues when it is a conflict between mods you frivolously installed and then deleted. Then you flame me for giving you four years of highly tested and very refined work on a gigantic mod that I support for free!

This problem is not due to this mod. It is due to your inability to educate yourself on the game engine dependencies and how they are affected when you install conflicting *modifications to the original vanilla game. Google is your friend. I don't have time for this.
Reuz Apr 16 @ 11:15am 
If you knew how scripts work you could read english and explain why the quests your mods put in place continue to activate even when the mod is unsubscribed and the game dialed back an hour before going on the castle island in the first place. And considering your mod is the ONLY MOD I HAVE that modifies the area of the castle WHATSOEVER. There is little chance of it being done by anything else.
DiGiTaL CLeaNeR  [author] Apr 16 @ 10:18am 
When installing mods please remember; when a mod modifies anything from the original game that another mod also references there will be a conflict. Just like if two Pitbulls try to grab the same bone simultaneously, they are going to fight. The outcome can be anything from crashing to strange things happening in the game.

*In any of those cases it is your responsibility to maintain and manage your own computer when using mods.

Sometimes changing the load order can fix issues between conflicting mods. Sometimes not. Problem is no one can always tell you what load order will work so you have to shuffle your mod load list around.
Try to use common sense. For instance, If you install two mods that change the same objects in "Castle Volkihar" there is most likely going to be a conflict.

*When mods can't work together, one must be chosen over the other.
DiGiTaL CLeaNeR  [author] Apr 16 @ 10:18am 
Using mods takes work, learning and thinking. It is not always an easy thing. Also remember that some mods are made by amateurs. Sometimes a person who is self taught is fiddling around with software dependencies. Between subscribers not managing their load list, what they install and the occasional amateur mod author, this can have grave results for your "modified" gaming experience.
DiGiTaL CLeaNeR  [author] Apr 16 @ 10:16am 
@(GGM) GeneralGreaseMonkey, I don't know what you mean by "remove the seal". Please elaborate.
DiGiTaL CLeaNeR  [author] Apr 16 @ 10:16am 
Reuz, this mod does NOTHING to turn you into a vampire. Pointing the finger at this mod for this issue is incorrect. How do I know this? Because I understand how "scripts" and "values" work. I am positive without a doubt that I never did anything with either of those. All this mod does is add places to the castle and a few perks and quests for items.
DiGiTaL CLeaNeR  [author] Apr 16 @ 10:13am 
(GGM) GeneralGreaseMonkey Apr 15 @ 10:24pm 
How do you remove the Seal?
Reuz Apr 15 @ 5:54pm 
What is the .esp of this mod labeled? Since installing it merely setting foot on the castle island turns me into a vampire. I unsubscribed from the mod and it STILL keeps trying to give me the quests and turning me into a vampire when I fast travel to the castle, also nothing is giving me the option to cure vampirism either.
dwandrews1996 Apr 15 @ 4:57pm 
I told the pet spider to go home and now I cant find it. where does it go?
Rippleshanks Apr 10 @ 8:17am 
@DiGiTaL CLeaNeR, Thanks for clearing that up for me, I walked in and they kind of freaked me out, lol. Loving the Castle by the way!
DiGiTaL CLeaNeR  [author] Apr 10 @ 8:14am 
@Rippleshanks, the ones in the bedroom of the Throne room are supposed to move. Yes. There are many cookies that reference movies. The moving mannequins are a reference to the statues in Anne Rice's "Interview with a Vampire". If you have mannequins that are moving everywhere then it is a mod conflict or corrupted save.
DiGiTaL CLeaNeR  [author] Apr 10 @ 8:13am 
@HardSer, please read and follow the instructions regarding this in the FAQ provided in the instructions just below your comment.
Rippleshanks Apr 9 @ 4:04pm 
Umm, are my dummies supposed to be alive?
HardSer Apr 8 @ 3:06pm 
Problems with dummies. Clothes are lost on them
DiGiTaL CLeaNeR  [author] Apr 3 @ 11:02pm 
Welcome to Castle Volkihar Redux comments section. I hope you enjoy this mod. Please read the following information.

I do not have time to support general questions about how to use mods with Skyrim. I will ignore these questions completely as I barely have time to support this free mod. See my FAQ.

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save.

IF YOU HAVE A QUESTION, -CLICK HERE- TO SEE THE FAQ. 99.9% of your answers and solutions are there!
DiGiTaL CLeaNeR  [author] Apr 3 @ 11:02pm 
@Dexyuing, on the FAQ here: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336560971349

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

**(YOUR REASO) 2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save. Or even DLC conflicts.
DiGiTaL CLeaNeR  [author] Apr 3 @ 10:59pm 
HalfAPoptart, it's been over 3 yrs. I don't remember but it is one of these guys:
AARS, Insanity, Stroti, ax, DarkRider . I don't know who but best guess would be InsanitySorrow (Insanity). I tried to look them up where I originally got them but could not find it. I don't think they are up anymore. But you could google around. Sorry that is the best I can do for ya.
Dexyuing Apr 3 @ 4:24pm 
Okay, i just told my wife to move to my house in Solitude and, so far, i have not seen here in the castle again.
HalfAPoptart Apr 3 @ 1:32pm 
Hey thanks for such a great mod, I looked through the authors that you shouted out and I cant find the Meshes and textures you used for the smithing wall art by the forge. What resource pack or author is that from? I did try to find it before i asked.
DiGiTaL CLeaNeR  [author] Apr 2 @ 11:53pm 
Hi Dexyuing, I can't help people with Skyrim + mod questions anymore. I just don't have time. But if there is something I can answer about this mod that isn't in the FAQ I will if I can. Thx.
Dexyuing Apr 2 @ 2:30pm 
its good to have an author who is activly helping people
DiGiTaL CLeaNeR  [author] Apr 1 @ 6:50pm 
Lol, you are funny. Ok thx. Enjoy.
reesesta1 Mar 31 @ 11:34pm 
oh thank you. then i hereby declare this to be the best volkihar castle overhual in existance. thanks for the clarification!
DiGiTaL CLeaNeR  [author] Mar 31 @ 3:46pm 
reesetsta1, Actually all those things are in there already.

There is a battle area in the "East Wing". It is a door that is not easy to see. See this schematic and look for the "Live Training" wing. http://images.akamai.steamusercontent.com/ugc/1119430942913602918/38CF376F6EC0BB86A0500F4D957F86A4648B4C46/

There are several library areas. The bottom floor of "Valerica's Tower" is the main Library., Then there are bookshelves found all throughout the castle. "Throne Room" has a meeting area with a library, the East Tower has book shelves for alchemy, There are also bookshelves in upper levels of Valerica's. See the bottom level in this schematic. THere are literally over 14 book shelves in there. http://images.akamai.steamusercontent.com/ugc/1119430942913454553/3655BCF4B8D7730EEE584145BF8605B8E79AA4A8/
reesesta1 Mar 31 @ 12:36am 
also a large library would be nice to. id do it myself but i never was able to get bookshelfs to work. all around great job though. i like the more red coler sceme
reesesta1 Mar 31 @ 12:35am 
my only reccomendation would be to add an arena where you can watch various creatures fight. other then that i love the improvements and makes the worst questline in skyrim alittle better.
DiGiTaL CLeaNeR  [author] Mar 26 @ 6:50pm 
@dexyuing, plz return with a comment when you fix it and what worked. That is the best way to show gratitude. It shows anyone else coming here with the same issue (if they actually read other posts here) the real reason they are seeing this or other issues.
rogge69 Mar 26 @ 7:42am 
I love this great mod!!!! Thanks!!!
Dexyuing Mar 26 @ 6:18am 
thanks
DiGiTaL CLeaNeR  [author] Mar 25 @ 3:38pm 
This is a problem due to you installing mods that conflict. All the answers to this issue have been answered on the FAQ I've compiled over the last 4 years. As seen just below your question.

It is not my job to support Skyrim game users who use mods. You have to learn or go on scratching your head and blaming the last mod you installed. It's very technical yeah, it's not easy, yeah, but when you play with Skyrim and mods this is always going to happen. So read and learn. Google is your friend and there is plenty of documentation on this out there and on my FAQ.
Dexyuing Mar 24 @ 8:57pm 
the thing is that i never invited her there... i was just exploring cuz i just installed the mod and then she is there... i looked in the moving option and tells me that i can move into the castle, wich mean i NEVER invited her there
DiGiTaL CLeaNeR  [author] Mar 24 @ 3:25pm 
Welcome to Castle Volkihar Redux comments section. I hope you enjoy this mod. Please read the following information.

I do not have time to support general questions about how to use mods with Skyrim. I will ignore these questions completely as I barely have time to support this free mod. See my FAQ.

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save.

IF YOU HAVE A QUESTION, -CLICK HERE- TO SEE THE FAQ. 99.9% of your answers and solutions are there!
DiGiTaL CLeaNeR  [author] Mar 24 @ 3:24pm 
Dexyuing, your wife shouldn't go to the castle unless you invite her to.

The kids won't go there unless you use a mod to do that.

If you want to fix it follow the instructions on the FAQ here:

http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
Dexyuing Mar 24 @ 3:10pm 
why the bloody hell is my wife at the castle dancing with bloodthirsty vampires? I DON'T WANT TO SEE HER HERE... im afraid that i find my children too...
DiGiTaL CLeaNeR  [author] Mar 19 @ 5:46pm 
Arilade, this bug is not part of this mod. It is however why this mod is not #1 ranked. People don't understand the simple fact that when mods conflict, it's not the mods fault, it's just a cold hard software fact that some mods don't play well together. You are using a follower mod. I know you are because it's the cause of that issue. Load order can usually fix this. It's been in the FAQ for over 3 years and 99% of the time it fixes this issue just to reinstall this mod a couple of times. In fact, it's the very first fix listed on my FAQ here: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
Arilade Mar 19 @ 10:19am 
i found a glitch
you cant disband follower gargoyle, portal guard and skeleton.
i used set playerfollowercount 0 . but it doesnt work.
DiGiTaL CLeaNeR  [author] Feb 28 @ 1:01am 
Welcome to Castle Volkihar Redux comments section. I hope you enjoy this mod. Please read the following information.

I do not have time to support general questions about how to use mods with Skyrim. I will ignore these questions completely as I barely have time to support this free mod. See my FAQ.

Deleting mods after making a save is the #1 reason people experience issues with Skyrim while using mods. So, either roll back to a save from before you installed the mod you deleted or don't delete mods! You can safely "disable" mods in the first splash screen on game open under "Data".

2nd reason is mod compatibility. Installing mods that change original Skyrim game files that other mods rely on. When this happens the conflicting mods may break your game save.

IF YOU HAVE A QUESTION, -CLICK HERE- TO SEE THE FAQ. 99.9% of your answers and solutions are there!