Castle Volkihar Redux - A Player Home
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Darklen 22 hours ago 
I love this mod! It adds a lot of things to do in the already um, not-so-much to do Catle Volkihar :o. But i also think the items you get (Like the robes, or the Gargoyle ethereal weapons) are kind of too OP in the early levels, but i guess they kind of fit much later.
DiGiTaL CLeaNeR  [author] Jul 27 @ 5:40pm 
Whoa 400 mods! How many saves do you have? Having too many saves (over 40) can cause issues. Try backing them up and see how your game plays. documents > my games >skyrim >saves
vonericson Jul 27 @ 4:22pm 
Thanks for the quick reply, I figured it was probably something imbedded in the scripts somewhere but wanted to be sure that they had not been altered, this has been a recent thing so I'm thinking this supposed mannequin fix may be the root of my problems, so I guess it's time to knock the dust off the old TESV Edit lol.

Anyways thanks for the hard work everything else works beautifully, quests took a minute to update but thats what happens running close to 400 mods lol
DiGiTaL CLeaNeR  [author] Jul 27 @ 2:28pm 
vonericson, most people don't have this issue or I would have it on the FAQ. Mannequins in skyrim are fickle. I do not have that issue nor do any of my testers. Best thing I can recommend is put my mod last in the load list and see if that helps. Try doing some google research. Not sure what that fix is you are using, but it sounds like at some point you may have installed a mod that did something to mannequin scripts and it corrupted your save.

If you delete a mod, it's scripts remain in the save. Which will negate moving mods to the bottom of the load list because deleted mods scripts are always last in the load!

I should clarify that I did nothing to mannequins in this mod. Sorry I can't help you but Skyrim with mod's can be very elusive when fixing issues. Try some of these fixes and see if it works:
Gamer Girl Jul 27 @ 2:21pm 
This mod is incredible! Thanks for making it. I keep finding myself back there no matter when I play. I just love roaming around seeing what I might have missed. There are so many cookies in here. Anyway, god bless and keep up the great work! GG
vonericson Jul 27 @ 1:24pm 
First off I want to say this is incredible! I've spent the last 2 days just getting lost in this place and I just keep finding new stuff all the time. I do have one tiny issue that I didn't see covered in the FAQ section so asking here, when I equip the mannequins they unequip the gear I put on them whenever I leave the cell, I'm using the vanilla mannequin fix and still does'nt seem to help this, is there a soloution for this that I may be overlooking?
Marechal de Campo Rommel Jul 27 @ 12:37pm 
Ok, thanks!!
aroundthefur79 Jul 26 @ 10:33pm 
=) Thankyou for the link! . Oh as far as Dawnguard don't get me wrong I thought the concept of was fantastic I have only played through it once as a Dawnguard opposed to playing as a vampire so I guess I haven't seen it in it's entirity, eventually I'll start over an will play as a Vampire. I will say what you added alone is something beyond my realm of knowledge you took Skyrim to the next LEVEL! (an the fact that I can play this without needing Hearthfire is kind of a bonus on my end) The way you pieced it all together that must have took a ton of time and hardwork! so again, kudos to you and your team. You are trully a master at your craft an i'm only two hours in!. This is an expansion to the game for me this isn't just a mod the way I see it. Maybe it's my backround in Architexture and Tool Design (for GM) that makes me feel that alot of this stuff on Steam and Nexus goes underappreciated. I think it's great you have such a passion for it and It trully reflects in your work.
DiGiTaL CLeaNeR  [author] Jul 26 @ 8:41pm 
DiGiTaL CLeaNeR  [author] Jul 26 @ 8:11pm 
aroundthefur79, as far as the map of the castle, look at the pictures that scroll across the bottom of the mod intro at the top of this page. You'll find maps of the entire castle (schematic style) up there. Click on them and they will blow up, then try printing that I guess. I recommend you follow these instructions here until you get use to getting around the castle.
DiGiTaL CLeaNeR  [author] Jul 26 @ 8:09pm 
aroundthefur79, Don't worry about printing out the FAQ, most of it is problems that have either been solved in one of the last releases or are related more to glitches that arise from other mod conflicts, corrupt saves/game files or steam download issues. A mod this big has to be synchronized twice to make sure it all downloaded correctly. That FAQ really is a year of work supporting people not just on this mod but skyrim as a whole. I felt compelled to help people and it's kind of what I do in real life work anyway.
DiGiTaL CLeaNeR  [author] Jul 26 @ 8:09pm 
Hi aroundthefur79, you are a man after my own heart on all those points accept I was really impressed with the Dawnguard DLC as it inspired me to do something with the castle. But was just going to be for me and it was only supposed to be a few clean up things, now look at this gigantic mod it turned into... way beyond what I was planning but people kept throwing in ideas and it just snowballed.

See all those people in the "shouts" section? They all took personal time out to help me with stuff that I could not figure out alone. I must say that they restored my cynical outlook on people in the world and life is that much better when you know there are wonderful people still to be met! That alone made this endeavor worth it's weight in gold.
aroundthefur79 Jul 26 @ 7:48pm 
THANKYOU! SO MUCH REDUX TEAM!. This mod is like Christmas for Skyrim Junkies. Bethesda you have met your match!. Time to go print out the FAQ! page is there like a printable map/manual for this by chance???.
You are awesome BTW.
- Jeff
aroundthefur79 Jul 26 @ 7:47pm 
HOLY SH*T... MIND=BLOWN. I Just spent the last 2 hours just exploring the Castle/Towers without even getting in too deep with the quests, YET!. DiGiTaL I'll be honest I haven't been this excited since I first started playing the Vanilla game before the DGB+ DG DLC. The visuals are great! The Attention to Detail is fantastic and how you fused Malog Bol into the whole thing is reallly cool .You got me hook, line, and sinker on this MOD/ mini DLC!.I mean when I first started playing Dawnguard (as a Dawnguard) I really wasn't all that flattered with the content and especially how it ended (that being said I still have side quests to finish) but this is something else man!.I'm in my 2nd playthrough lvl 42. I was gonna finish Dragon Born after I got through most of the vanilla quests but now since I got this! I'm so psyched to begin this and lug all my stuff to Volikhar.
DiGiTaL CLeaNeR  [author] Jul 26 @ 6:13pm 
Hi jason7881, They should not attack you every time you sit in the throne. There is a glitch in your save or you need to re-synchronize the mod. Instructions on how to re-synch are here:

However, they will re-spawn every 10 days or so, that is normal. You can read more about that,
it's in the FAQ here:
jason7881 Jul 26 @ 5:48pm 
Help! So i finished the quest 'Its good to be king" Yet every single time i sit in the master throne, gargoyles still attack me.
Is it a bug? or did I miss something during the quest? I killed the gargoyle king and all that, so why do the throne room ones still attack?
DiGiTaL CLeaNeR  [author] Jul 26 @ 5:03pm 
@Marechal de Campo Rommel, as soon as you finish the main Dawnguard questline, you'll be prompted to start quests in this mod.
aroundthefur79 Jul 26 @ 4:56pm 
aroundthefur79 Jul 26 @ 4:55pm 
I am so freaking pumped about this one just finished Touching the Sky and I'm real picky about quest mods and mods in general but I HAVE to check this out! only so the videos so far but Awesome Job !!!!!!
Marechal de Campo Rommel Jul 26 @ 4:47pm 
Where I start?rs thxx
DiGiTaL CLeaNeR  [author] Jul 26 @ 9:33am 
lol @ melanie49, that is a big compliment. Thanks! I hope it's enjoyable for you.
melanie49 Jul 26 @ 3:00am 
Wow.....looks wonderful.....and I LOATHE vampires and even vampyres....but what the heck I am using this mod....
noah261us Jul 24 @ 8:10pm 
Oh well thats ok, I can just think of them as rogue gargoyles out for revenge because I killed their king. :)
DiGiTaL CLeaNeR  [author] Jul 24 @ 5:57pm 
Glad to hear it illum, thanks for stopping by to drop a comment.
illum Jul 24 @ 5:14pm 
Awesome mod. I was really disappointed when I compeleted the Dawnguard quest and couldn't really "use" the castle. This is just what I was hoping for.
Hroki Jul 24 @ 4:15pm 
If you arent going to update it here because of existing saves, then will there be one posted to a different site? This is kind of the downside of the workshop. Having only 1 download option per mod unless you created a separate upload.
noah261us Jul 23 @ 10:15am 
Can you fix the gargoyle respawn stuff? It gets really annoying when you have such an amazing mod but you can't fully enjoy it because you live under the threat of being attacked by gargoyles every 10 or so days whenever you're just trying to sit back and relax in your awesome kick butt golden throne.
Matthias the Hunter Jul 23 @ 2:27am 
My only complaint, "gerr, too many doors."
...but a quick "markfordelete" command will fix that.
It's not that you did anything wrong with putting them everywhere.
It's just a personal prefrence really. I don't like doors. lolz
DiGiTaL CLeaNeR  [author] Jul 23 @ 1:20am 
Thanks Matthias the hunter! I appreciate the feedback. It's really nice to log in and see messages like this after all the work I put in on this thing both creating it and supporting it with updates.
DiGiTaL CLeaNeR  [author] Jul 23 @ 1:18am 
Hi kidyivau, glad you like it. Thanks for the kind words. All independent work done in mods for Bethesda's Skyrim (or other open source products) are in fact not for profit. It is illegal to gain money from their ip (intellectual property). It's all for fun and learning. I think Skyrim and Dawnguard were both well worth their money. In fact I think they made the most epic ground breaking single player game of all time with Skyrim. Awesome graphics, story, gameplay, immersion all in a sandbox FOR THE WIN!
Matthias the Hunter Jul 23 @ 1:00am 
Dude. I just finneshed the questline and I am now exploring the castle.
I am having so much fun.
This is so cool dude!
kidyivau Jul 22 @ 9:51pm 
Ok, first I am an idiot about how this stuff is done! I assume this is not made by the game makers but player made. If this is the case?? You are a God amonst mere mortals!! Words cannot describe how amazing this add on "if i can even call it that" is. I was somewhat disappoined in Dawnguard expanshion until this mod/add on. Are you flipping kidding me!! Why can't I give the $29.95 I spent on the orig expanshion to whom ever created this mind blowing redux???? That person or group of people should be given the keys to the Bethesda palace!! There is too much awesomeness to even begin to describe/ I could go on for hours!! But, when the organ played Phantom, game flipping over man! I stoped immediatly to post about an epic overload!! What more could I possibly say, too much, but to close too much epic awesomeness!
DiGiTaL CLeaNeR  [author] Jul 21 @ 10:28pm 
Hi crow.john37, I thought about that when choosing what I was going to do. Truth be said the time involved in making this was waaaaay beyond what I thought it would be. Then there is supporting it and patching it after that. Work is really crazy right now. I doubt I'll be making another mod for a long time if at all. Unless there was money in it.
DiGiTaL CLeaNeR  [author] Jul 21 @ 10:26pm 
Hi Funkmiesterc, only for the three... I wanted to be able to make more but unlimited would eventually flood the game and cause a crash.
funkmiesterc Jul 21 @ 4:25pm 
hey is the draugr table for unlimited guards or just 3 at a time?
crow.john37 Jul 20 @ 2:40pm 
could you do a mod like this one for the brotherhood and nightingale???? I LOVE THIS MOD THANK YOU SOOOOOOOOOOOO MUCH!!!!!
Drakkar Jul 18 @ 9:57pm 
This mod is amazing. Very immersive and lots of stuff to explore. Easily my favorite mod. I use on all my saves. Ive tried tons of other rebuilds but none stand out like this one. Great work. Thanks for the awesome mod.
In other words it could be used in a game without your mod, but on the same note would compliment it perfectly. That's a brilliant idea. And I have no doubt you have the skill to make such a mod and make it interesting to boot. It would be nice to have a recruitment quest to follow, perhaps creating your own new bloodline to be loyal to you as their progenitor. Either way, after having laid eyes on this mod, I'm not sure I could ever want the old Volkihar back again, so I would most definitely run them together. I'm afraid you spoiled me.
Daglez Jul 18 @ 11:43am 
DiGiTaL CLeaNeR  [author] Jul 18 @ 11:42am 
Hi Daglez, this mod is really at it's size limit. If I did do another mod that is a good idea in itself. Life is pretty busy for me right now so it iwll be months before I could do somethign.
DiGiTaL CLeaNeR  [author] Jul 18 @ 11:41am 
oG] Azural, actually the NPC's in the guild hall unfortunately are not replaced. Sorry I didnt understand that question. All the new parts of the castle I added and some of the old ones have new NPC's though. So yeah the hall will be empty.

You know, I could make a seperate mod that re-populates that part of the castle and I think it's a areally good idea. It would be stand alone and would not harm this mod because this mod does virtually nothing but decorate the guild hall. Reason being, there is already too much going on in there and anyone would most likele break it. Changing that area would be a nightmare to support!
Daglez Jul 18 @ 11:40am 
@DiGiTaL CLeaNeR can you add Daedroth Guards, Marrible Serana and Vampire Spies in Fort Dawnguard?
I appreciate the prompt responses, and have since downloaded the mod and will be giving it a try in the near future. It looks absolutely amazing, and I'm glad yo hear there's more planned. As for not using Steam, I don't do manual installs either. I add the archive to my mod organizer and let it do all the sorting. lol. I'm too lazy to do all that manually.

Anyway, thank you. You answered my primary question nicely. Just wanted to know if those NPCs that get slaughtered are replaced by anyone should you side with the Dawnguard. Sounds like they're replaced and then some. :p
DiGiTaL CLeaNeR  [author] Jul 17 @ 10:54am 
Hi oG] Dr. Azural, I don't change follower scripts in skyrim. I'm not really sure what you are trying to do here but the mod adds over 70 NPC's to the castle, many of which are follower ready. In effect this mod does repopulate the castle.
DiGiTaL CLeaNeR  [author] Jul 17 @ 10:51am 
oG] Dr. Azural, there are actually many options to manage your skyrim mods within the options menu of the skyrim splash screen as seen here:
and finally here:

I actually prefer to manage my mods through steam. I have way less issues and I never have to browse all the way to my data folder. For me its better than any other tools.
DiGiTaL CLeaNeR  [author] Jul 17 @ 10:46am 
torbenhaahnielsen, yes this mod brings the option to move your wife into the castle. She/He will have the dialogue option "Let's live in my Castle, Castle Volkihar", as seen here in this picture:
oG] Just a Innocent Murderer Jul 17 @ 10:30am 
I do have a question still, though. Just occurred to me. If you go with the Dawnguard and choose to slaughter the Volkihar clan, does this mod offer a method to repolulate the castle with replacements if you decide to become a Vampire Lord after the fact? Or is it a case of do it yourself through whatever follower mods you use?
And I had previously written a comment stating that I prefer a manual download and found that you actually have one, so I'm going with that method, as I prefer managing my mods through NMM or MO rather than Steam, which simply injects mods into your game on its own and offers you no control, nor a method of keeping it separate for uninstalling purposes. This looks like a wonderful mod and I'll be giving it a try.
torbenhaahrnielsen Jul 17 @ 1:07am 
can wife live there?