Castle Volkihar Redux - A Player Home
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noah261us Jul 24 @ 8:10pm 
Oh well thats ok, I can just think of them as rogue gargoyles out for revenge because I killed their king. :)
DiGiTaL CLeaNeR  [author] Jul 24 @ 5:57pm 
Glad to hear it illum, thanks for stopping by to drop a comment.
illum Jul 24 @ 5:14pm 
Awesome mod. I was really disappointed when I compeleted the Dawnguard quest and couldn't really "use" the castle. This is just what I was hoping for.
Hroki Jul 24 @ 4:15pm 
If you arent going to update it here because of existing saves, then will there be one posted to a different site? This is kind of the downside of the workshop. Having only 1 download option per mod unless you created a separate upload.
noah261us Jul 23 @ 10:15am 
Can you fix the gargoyle respawn stuff? It gets really annoying when you have such an amazing mod but you can't fully enjoy it because you live under the threat of being attacked by gargoyles every 10 or so days whenever you're just trying to sit back and relax in your awesome kick butt golden throne.
Matthias the Hunter Jul 23 @ 2:27am 
My only complaint, "gerr, too many doors."
...but a quick "markfordelete" command will fix that.
It's not that you did anything wrong with putting them everywhere.
It's just a personal prefrence really. I don't like doors. lolz
DiGiTaL CLeaNeR  [author] Jul 23 @ 1:20am 
Thanks Matthias the hunter! I appreciate the feedback. It's really nice to log in and see messages like this after all the work I put in on this thing both creating it and supporting it with updates.
DiGiTaL CLeaNeR  [author] Jul 23 @ 1:18am 
Hi kidyivau, glad you like it. Thanks for the kind words. All independent work done in mods for Bethesda's Skyrim (or other open source products) are in fact not for profit. It is illegal to gain money from their ip (intellectual property). It's all for fun and learning. I think Skyrim and Dawnguard were both well worth their money. In fact I think they made the most epic ground breaking single player game of all time with Skyrim. Awesome graphics, story, gameplay, immersion all in a sandbox FOR THE WIN!
Matthias the Hunter Jul 23 @ 1:00am 
Dude. I just finneshed the questline and I am now exploring the castle.
I am having so much fun.
This is so cool dude!
kidyivau Jul 22 @ 9:51pm 
Ok, first I am an idiot about how this stuff is done! I assume this is not made by the game makers but player made. If this is the case?? You are a God amonst mere mortals!! Words cannot describe how amazing this add on "if i can even call it that" is. I was somewhat disappoined in Dawnguard expanshion until this mod/add on. Are you flipping kidding me!! Why can't I give the $29.95 I spent on the orig expanshion to whom ever created this mind blowing redux???? That person or group of people should be given the keys to the Bethesda palace!! There is too much awesomeness to even begin to describe/ I could go on for hours!! But, when the organ played Phantom, game flipping over man! I stoped immediatly to post about an epic overload!! What more could I possibly say, too much, but to close too much epic awesomeness!
DiGiTaL CLeaNeR  [author] Jul 21 @ 10:28pm 
Hi crow.john37, I thought about that when choosing what I was going to do. Truth be said the time involved in making this was waaaaay beyond what I thought it would be. Then there is supporting it and patching it after that. Work is really crazy right now. I doubt I'll be making another mod for a long time if at all. Unless there was money in it.
DiGiTaL CLeaNeR  [author] Jul 21 @ 10:26pm 
Hi Funkmiesterc, only for the three... I wanted to be able to make more but unlimited would eventually flood the game and cause a crash.
funkmiesterc Jul 21 @ 4:25pm 
hey is the draugr table for unlimited guards or just 3 at a time?
crow.john37 Jul 20 @ 2:40pm 
could you do a mod like this one for the brotherhood and nightingale???? I LOVE THIS MOD THANK YOU SOOOOOOOOOOOO MUCH!!!!!
Drakkar Jul 18 @ 9:57pm 
This mod is amazing. Very immersive and lots of stuff to explore. Easily my favorite mod. I use on all my saves. Ive tried tons of other rebuilds but none stand out like this one. Great work. Thanks for the awesome mod.
oG] Azural Jul 18 @ 4:56pm 
In other words it could be used in a game without your mod, but on the same note would compliment it perfectly. That's a brilliant idea. And I have no doubt you have the skill to make such a mod and make it interesting to boot. It would be nice to have a recruitment quest to follow, perhaps creating your own new bloodline to be loyal to you as their progenitor. Either way, after having laid eyes on this mod, I'm not sure I could ever want the old Volkihar back again, so I would most definitely run them together. I'm afraid you spoiled me.
Daglez Jul 18 @ 11:43am 
DiGiTaL CLeaNeR  [author] Jul 18 @ 11:42am 
Hi Daglez, this mod is really at it's size limit. If I did do another mod that is a good idea in itself. Life is pretty busy for me right now so it iwll be months before I could do somethign.
DiGiTaL CLeaNeR  [author] Jul 18 @ 11:41am 
oG] Azural, actually the NPC's in the guild hall unfortunately are not replaced. Sorry I didnt understand that question. All the new parts of the castle I added and some of the old ones have new NPC's though. So yeah the hall will be empty.

You know, I could make a seperate mod that re-populates that part of the castle and I think it's a areally good idea. It would be stand alone and would not harm this mod because this mod does virtually nothing but decorate the guild hall. Reason being, there is already too much going on in there and anyone would most likele break it. Changing that area would be a nightmare to support!
Daglez Jul 18 @ 11:40am 
@DiGiTaL CLeaNeR can you add Daedroth Guards, Marrible Serana and Vampire Spies in Fort Dawnguard?
oG] Azural Jul 18 @ 4:13am 
I appreciate the prompt responses, and have since downloaded the mod and will be giving it a try in the near future. It looks absolutely amazing, and I'm glad yo hear there's more planned. As for not using Steam, I don't do manual installs either. I add the archive to my mod organizer and let it do all the sorting. lol. I'm too lazy to do all that manually.

Anyway, thank you. You answered my primary question nicely. Just wanted to know if those NPCs that get slaughtered are replaced by anyone should you side with the Dawnguard. Sounds like they're replaced and then some. :p
DiGiTaL CLeaNeR  [author] Jul 17 @ 10:54am 
Hi oG] Dr. Azural, I don't change follower scripts in skyrim. I'm not really sure what you are trying to do here but the mod adds over 70 NPC's to the castle, many of which are follower ready. In effect this mod does repopulate the castle.
DiGiTaL CLeaNeR  [author] Jul 17 @ 10:51am 
oG] Dr. Azural, there are actually many options to manage your skyrim mods within the options menu of the skyrim splash screen as seen here:
and finally here:

I actually prefer to manage my mods through steam. I have way less issues and I never have to browse all the way to my data folder. For me its better than any other tools.
DiGiTaL CLeaNeR  [author] Jul 17 @ 10:46am 
torbenhaahnielsen, yes this mod brings the option to move your wife into the castle. She/He will have the dialogue option "Let's live in my Castle, Castle Volkihar", as seen here in this picture:
oG] Azural Jul 17 @ 10:30am 
I do have a question still, though. Just occurred to me. If you go with the Dawnguard and choose to slaughter the Volkihar clan, does this mod offer a method to repolulate the castle with replacements if you decide to become a Vampire Lord after the fact? Or is it a case of do it yourself through whatever follower mods you use?
oG] Azural Jul 17 @ 9:26am 
And I had previously written a comment stating that I prefer a manual download and found that you actually have one, so I'm going with that method, as I prefer managing my mods through NMM or MO rather than Steam, which simply injects mods into your game on its own and offers you no control, nor a method of keeping it separate for uninstalling purposes. This looks like a wonderful mod and I'll be giving it a try.
torbenhaahrnielsen Jul 17 @ 1:07am 
can wife live there?
predatorx234 Jul 16 @ 7:05pm 
I don't normally rate mods, but this one is very fun and many new cool things to the game, so good job
Kirja Jul 16 @ 6:32pm 
Yes the gargoyles guards are awesome! Gargoyle meat is awesome! (Sheogorath approves)
Thanks for the quick answer, and even if I'm allergic to draugrs this is a nice mod and I like it, really well done.
DiGiTaL CLeaNeR  [author] Jul 16 @ 6:15pm 
Hi Kirja, the castle was originally guarded by bonemen but since the dragonborn becomes king of the castle I felt draugr's were more appropriate. And I really like them so that was my spin just because I like them. I did add some elite bonemen guards from the soul cairn spread throughout parts of the castle along with the draugr's, gargoyle guards (with plenty of meat on them) once you finish all the quests.

All in all the castle is very heavily guarded with both cohabiting and visiting vampires (all follower ready).
Kirja Jul 16 @ 6:09pm 
Nice mod but... Hell why the draugrs ? Is there any way of replacing them, by... More "fresh" looking guards? Anyway I guess this'll make me some more flesh to beat.
Matthias the Hunter Jul 16 @ 3:09pm 
I'm playing a necromancer and so far I really like the mod, I haven't finished the questline yet though. so I still have some more cool things to see.
I like this mod.
DiGiTaL CLeaNeR  [author] Jul 16 @ 8:48am 
$kyscraper, I just released a fix for all those animals spawning yesterday. So synchronize your skyrim. If that doesn't work your save may be corrupted.

1. Yes, synchronize your mod by following these instructions: Stop following the instructions when you fix the issue. You may have to install and re-install the mod twice to get it to work.

2. The one where I fix all the animal spawns. You can read the patch notes here:
$kyscraper Jul 16 @ 8:32am 
Hey DiGiTaL CLeaNeR
Two more things:
1. Is there anything I can do to permanently minimize the number of animals appearing at the Volkihar Port aka a Console command or something and
2. What update are you and ScarletBlaze referring to?
$kyscraper Jul 16 @ 4:12am 
Hey DiGiTaL CLeaNeR, any chance you could reduce the number of bears, cave bears, snow bears, snow sabre tooth cats, regular sabre tooth cats, wolves, ice wolves because for some unknown reason I am always struggling to move around the port of Volkihar because the animals fill it up by the hundreds, literally. I don't know what to do. My game is seriously slow just there. Before it wasn't like that, I usually had to kill one bear and a wolf. now I am struggling to get anywhere. Sometimes the game crashes.
ScarletBlaze Jul 16 @ 1:33am 
3. Its no biggie about the bards, really. I just thought maybe adding the option like in Hearthfire to have them play instrumental music would be a nice touch, but I guess you could save that for the Hearthfire version. Can't wait to see what you come up with.

Anyway, it's all good. I haven't run into any errors so far with the update so far and everything in the castle looks fine as it was before, but I'll continue. Cheers
ScarletBlaze Jul 16 @ 1:32am 
1. Well, I was actually taking about the default thrall pen, but I guess Harkon's old coven could take care any bold escapees as long as they aren't too busy stuffing their faces or trying not to kill each other.

2. I understand about the Hearthfire master thing. I ran into a similar issue when I was editing the vampire lord spell list. I was using other mods added new abilities, so I had to make them masters to keep them from overwriting my changes whilst keeping the abilities from said mods. (The changes were for myself, mind you. No plan on distributing unless I can get permission from the other mod authors.)
DiGiTaL CLeaNeR  [author] Jul 16 @ 12:46am 
Hey ScarletBlaze. Good stuff.
1.) There are too many guards throughout the castle not to mention vampires and the workers. No way. Plus there are two guard dogs right outside the pen. Dexternus takes his job very seriously. He would enjoy hunting them down so he left that gap there in the hopes one would actually snap out of it and try to run ;)
2.) Any Hearthfires elements would require making this mod reliant upon the Hearthfires master. That would mean people would have to own hearthfires. This was solely a Dawnguard mod. But, I am slowly working on releasing a 2nd version of this mod that will be Hearthfires as well. Life is too busy at the moment.
3.) I thought it was a nice touch having them auto sing. But you could always use a console command to disable them. Stand in front of them, open console using the tilda (~) key, then type disable.
ScarletBlaze Jul 15 @ 11:46pm 
If I might pitch in some ideas to improve the castle more:

1. Bars above the thrall pens. Who knows if one of them snaps out the their trance and decides to climb up those piles of bones. Know what I mean?

2. Maybe add some Hearthfire elements to the kitchen area. Even the undead might want to try a few new receipes from time to time. Bloodberry pie is delicious!

3. Is it okay if I stab the female bard? Repeatedly? In the face? My blade hand twitches every time she sings Ragnar the Red. Instrumental music is nice. (Though it's not just her...)

Anyway, those are just some ideas I thought you might like to consider. Of course, you don't have to listen to me if you don't want to. I'm sure whatever you do for this mod in the future is going to as awesome as always.
DiGiTaL CLeaNeR  [author] Jul 15 @ 9:14pm 
Thanks Matt!
MATT IS BEST Jul 15 @ 7:08pm 
Glad to see a new update THX for all the hard work
DiGiTaL CLeaNeR  [author] Jul 15 @ 6:31pm 
blondiemccarron, for the summonable horse look on the post I answered for the other guy.
As far as all those issues, I need more information on what you might have done but it sounds like you just need to re-synchronize the mod on steam. follow these isntructions:
DiGiTaL CLeaNeR  [author] Jul 15 @ 6:29pm 
Thanks ScarletBlaze! Your help is sincerely appreciated.
DiGiTaL CLeaNeR  [author] Jul 15 @ 6:29pm 
@ver searius. go to the small stable right next to the dock that goes to the shipyard. Hanging on the upper part of the left post you'll see a satchel. The book is inside there.
blondiemccarron Jul 15 @ 6:06pm 
i Havent found the horse spell either but thats not why im here. Ive been having other problems. The castle seemed to of reset its self. Armor would be removed from the displays, sometimes when i go to sit on the Master THrone the gargoyles attack again and every time i try to sit it wont let me sit down. WHen i try to sit on the throne or use the shrines in the Valerica tower, i am unable to move from them. Suggestions?
ScarletBlaze Jul 15 @ 6:03pm 
To DiGiTaL CLeaNeR: I just re-synced it and everything seems to be working now. I'll continue to look around for anything that might be out of the ordinary. And you're welcome. I really enjoy using this mod.

To veri searius: The version of Royal Bloodlines with the throne room overhaul has crashed on me very time I had it installed. As far as the new room goes, all it does is edit Harkon's room. You might want to download the main file that only has the new perk tree, and then download the optional file on the Nexus page or separate Steam page. I have not had any conflicts with Castle Volkihar Redux when using Royal Bloodlines.
veri searius Jul 15 @ 5:51pm 
Where is the Summonable Vampiric Horse spell? I completed the quest where you ask dexter to get more thralls and i also finished the gargoyle quest. I checked the portal room where u find the teleport to castle spell but i havnt found this Summonable Vampiric Horse spell anywhere...
DiGiTaL CLeaNeR  [author] Jul 15 @ 4:15pm 
Hi veri searius, I don't know if it does I don't see anyone complaining in the "Known Mod Conflicts" thread above. I don't use the nexus.

However, as long as a mod doesn't mess with Castle Volkihar the same way this mod does it shouldn't be a problem. This mod does nothing to vampires or their scripts. Not sure what that mod does.
veri searius Jul 15 @ 3:57pm 
Sorry I dont know if this in the FAQ or already answered (i checked it) but does this work with royal bloodline? ( It adds a wing to the castle in the mod page but others in the comments of that mod say it works with this mod. Just to be sure do you know if it works with this mod?