Castle Volkihar Redux - A Player Home
1,605 Comments
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Yggdrasil 2 hours ago 
Pretty damn awesome I have to say. Fantastic work, I've lost count of how often I keep getting lost, & it's great to have proper spots for storing stuff like Claws, Artefacts and Elder Scrolls :) ...

Don't suppose you'll ever do an equivalent one for Fort Dawnguard will you? That'd just be dream-come-true ... ^_^
bertkemichael Jul 3 @ 11:39am 
I got the mod to work. I removed cute serana mod and then clicked on it again so it was last on load list. That made it work. Thanks for the help Digital
DiGiTaL CLeaNeR  [author] Jul 2 @ 2:53pm 
Thanks for the kind words warthrong
DiGiTaL CLeaNeR  [author] Jul 2 @ 2:52pm 
TimeSageX13, sorry I didn't see your post. Here is your answer: when it comes to issues like this, mods that are entirely packed into a .BSA and a .ESP cannot effect anything unless they are loaded. It would be impossible. As far as fixing an issue with large mods like this, they sometimes don't download completely from steam. Instructions here on the FAQ: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
DiGiTaL CLeaNeR  [author] Jul 2 @ 2:51pm 
One Hell of a Butler, no this mod is exclusive to the Steam workshop.
One Hell of a Butler Jul 2 @ 11:21am 
is it on nexus?
warthrong Jul 2 @ 5:29am 
amazing mod
bertkemichael Jun 30 @ 8:43am 
Ok thank you.
DiGiTaL CLeaNeR  [author] Jun 29 @ 7:48pm 
bertkemichael, when it comes to issues like this, mods that are entirely packed into a .BSA and a .ESP cannot effect anything unless they are loaded. It would be impossible. As far as fixing an issue with large mods like this, they sometimes don't download completely from steam. Instructions here on the FAQ: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
DiGiTaL CLeaNeR  [author] Jun 29 @ 7:46pm 
bertkemichael, as far as serana mods go, it's all about load order. The instructions are here on the FAQ:

http://steamcommunity.com/workshop/filedetails/discussion/129969995/846956740614198810/#c34093781548876296
bertkemichael Jun 29 @ 5:24pm 
In all honesty, I can work with it anyway. I prefer original serana over cute serana. The original serana is beautiful whereas cute serana looks like shes a teenager -.-
bertkemichael Jun 29 @ 5:15pm 
This makes my cute serana mod not work.. i get regular serana? can you adjust to work with cute serana?
TimeSageX13 Jun 29 @ 4:17pm 
the mods have not become apart of my saves, I was not able to load the game while the mod was installed or any of my saves, and the backup i have also had the same issue. my only solution is a clean reinstall
DiGiTaL CLeaNeR  [author] Jun 29 @ 11:36am 
Hi TimeSageX13, first off I'd like to correct you, this mod has not "ruined your game". Conflicting mods and the mistake of deleting mods that your save has become a part of has ruined your game. So many people don't understand the basic facts of how skyrim's gaming engine's save system works that they blame mods.

Please see the FAQ here. All the answers to this very common issue is there. http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
TimeSageX13 Jun 29 @ 5:21am 
The mod has wrecked my game and I cannot find a solution, even after unticking this mod from datafiles, and unsubscribing, my game continues to get an error message before the game launches 'Failed to initialize renderer. Unkown error creating the rendere.' can somone help?
DiGiTaL CLeaNeR  [author] Jun 28 @ 10:35am 
mr_anheuser, the spider only spawns in the south tower if you put the ring of namira into the altar . If you remove the ring the spider despawns.
mr_anheuser Jun 28 @ 9:29am 
Fantastic mod! Although, as im not too fond of spiders, is there any way to disable the one in the castle? I haven´t met it yet, just seen it on the screenshots and read about it in the note, which makes me wonder: Does it just spawn? Is it in a particular room? If so, which room? And finally, is it the only spider included in the mod? Anyways, thank you for a great mod DiGiTaL CLeaNeR! :)
triedge1 Jun 25 @ 4:13pm 
ok i have to say the Dos Equis guy thats funny
DiGiTaL CLeaNeR  [author] Jun 25 @ 7:57am 
Tenebry [Fr], There is no bug with wife and children. It is stated in the FAQ and on the description that this mod does not use "Hearthfires DLC", therefore you cannot bring children into the vampire castle.

As far as the wife for Hearthfires the work around instructions are here: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c540732596562031833
DiGiTaL CLeaNeR  [author] Jun 25 @ 7:55am 
Artinnio, you can just swim to gargoyle point if you want. But this sounds to me like you need to re-download the mod following these instructions: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886
DiGiTaL CLeaNeR  [author] Jun 25 @ 7:53am 
Jack, the enchants are not really technically enchants when they have the sun blocking. Unfortunately, this seems to affect any of the robes making them unique enchants unusable. It was not purposeful but you won't be able to use them after learning them. Sorry.
Tenebry [Fr] Jun 23 @ 7:42am 
For me, the mod bug with the system of wife & children (with the mod the bed of my houses become standar bed and not children bed ....)
Artinnio Jun 23 @ 6:11am 
For some reason I can't go to Gargoyle Point (or whatever it's called) I activate the boat and the screen fades to black, but after that I'm still standing on the docks... Is there a Console Code I can use to teleport to the Gargoyle Point?
Jack Jun 22 @ 10:16am 
Great mod, just to ask the enchantments that you get when you disenchant the items from the minions of Molag Bal, are they able to be put on any other items? Ive tried a few with no luck, Ive read the FAQ about the daylight one but it doesnt mention any other enchantments.
Thanks
sebaterrornova Jun 21 @ 12:38am 
just wanted to say awesome mod man wow!
-GoV- Exeggo Jun 20 @ 7:10am 
i have resolve thank you
Carferry Jun 19 @ 6:08pm 
this is just my opinion but I find it kind of strange to have the regular palace type music in a vampire castle. I would think it would be the same as the regular castle.
cincsac Jun 19 @ 5:41am 
No problem.! I'd leave my last comment as a ringing endorsement for your mod.
DiGiTaL CLeaNeR  [author] Jun 18 @ 10:53pm 
hi cincsac, glad you like the mod enjoy. I am going to remove our conversation since it might be misleading to others because this was not a bug or an error on the part of the mod.
cincsac Jun 18 @ 6:52am 
My bad. Finally found all the bits after opening the portal. I've said it before and I'll say it again. This is the best Volkihar mod BAR NONE.! Completed all the quests now, so it's room finding time.
Many thanks for a great mod. Keep 'em Coming.!
DiGiTaL CLeaNeR  [author] Jun 17 @ 9:11pm 
cincsac, after the portal go click on a few rolls of carpeting leaning against a bookshelf near the coffin. That will end the quest. Otherwise just type this in console:
setstage CleanerFortifyVolkihar 110
DiGiTaL CLeaNeR  [author] Jun 17 @ 9:07pm 
-GoV- Exeggo, there are literally thousands of mods for Skyrim. They can't all work together, that would be almost impossilbe taking into consideration they are usually made by amatuers. However, in some cases load order can make all the difference as it shows on the FAQ here:
http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336557760619

Let me know if that works for ya.
cincsac Jun 17 @ 12:52pm 
Sorry, I didn't make it clear. I awoke three, then found the portal but the quest is still active in my journal.
-GoV- Exeggo Jun 17 @ 10:35am 
why dont work whit the mod seranaholic?
DiGiTaL CLeaNeR  [author] Jun 16 @ 10:33pm 
cinsac, there are three draugr's that need to be awoken, you seem to only be mentioning 1. Also that isn't the end of the quest. You'll need to use a few more objects in the catacombs. Be sure to uncheck all your active quests and just have this quest active so you don't get the markers confused.
cincsac Jun 16 @ 1:21pm 
Sorry, forgot to add, so far it's the best Volkihar mod bar none IMO.
cincsac Jun 16 @ 1:20pm 
I've equipped the Draugher in Fortify Volkihar, but the quest doesn't complete.! I awoke the draugher in the teleport room in the catacombs after completing the above if that helps.
DiGiTaL CLeaNeR  [author] Jun 14 @ 9:44pm 
nukka22, there are chests on either side of the throne in the throne room and a chest in the office of the church of molag bal. Any of these chests have the hood inside them.
nukka22 Jun 14 @ 6:46pm 
where do you get the day walkers hood? I've completed all quests up till the final one that starts in Solitude, is that the one i need to finish to get it?
DiGiTaL CLeaNeR  [author] Jun 13 @ 10:39am 
Hi bbullard09, there are special places to use storage that are best. First place is the Vault in the North Tower. Anything labeled for particular storage needs is the best place to store things. Good example is in the Alchemy Bazaar there are urns, bags and a backpack. Also in the sleeping chambers. Otherwise just wild card storage such as chests around the castle, not so much.


Many people don't know this but the safest place to store things are out in the world, not actually inside containers. Just dropping things on the ground should never de-spawn once you make a full save they become part of the snapshot.
bbullard09 Jun 13 @ 3:01am 
are all containers safe for stoarge in the castle as well as the ones at the docks
AriaSacrifice Jun 12 @ 11:32am 
It worked! Thank you very much :)
DiGiTaL CLeaNeR  [author] Jun 12 @ 10:44am 
AriaSacrifice, I don't know off hand but they don't disappear they are invisible. They are etheral , this makes them invisible if you drop them. So, if you know where you were when you last moved them in your bags go to that spot and look around for the "tag". Even though they are invisible, you'll still get a prompt to pick them up if you see them.

You can find the id of any object in game in the console. Here are instructions: http://www.gamefaqs.com/boards/615805-the-elder-scrolls-v-skyrim/64037943
AriaSacrifice Jun 12 @ 10:10am 
What is the item id for the gargoyle weapons? They have disappeared from my inventory so I'd really like to get them back :/
DiGiTaL CLeaNeR  [author] Jun 12 @ 8:30am 
Hi Rossy1605, they are tagged as Vampires in their character sheets so it's up to Skyrim to give them fangs or not based on that. I don't think mods that change graphics willl hurt this mod.