No Elements 02: Reminisce
30 Comments
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z4rk Mar 17 @ 11:38pm 
i think ur maps made me better at portal
mikemoody Feb 22 @ 10:47pm 
Nice chamber, Thanks
Ojo7155Joe Oct 14, 2013 @ 6:15pm 
Goo is an element...
pa1ntmaster Sep 6, 2013 @ 9:03pm 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved, and there are none here).
Bayram Aug 31, 2013 @ 5:16am 
Very easy as compared to the Mevious maps.
Maidi Aug 12, 2013 @ 5:23am 
Good map, yet again a good addition to the no elements collection
Metzger Ben | GER Jul 20, 2013 @ 1:36am 
My walkthrough / solution: http://youtu.be/vxw009eS36U
herbusmc Jul 5, 2013 @ 7:22pm 
Great map! Love the no elements concept. Lokk at me, flying through the air....
Geneosis Apr 22, 2013 @ 1:10pm 
Great map once again ^^ Not too hard, but yet challenging ;)
atommalac Apr 3, 2013 @ 6:37am 
ah, found it, thanks.
Gig  [author] Apr 3, 2013 @ 5:26am 
Mevious owns the collection.
atommalac Apr 3, 2013 @ 4:53am 
why arent't these grouped into a collection? would be easier to find all of them and play them in order.
LPChip Mar 27, 2013 @ 1:29am 
Good map. I tried some of the harder ones first because the collection didn't load the maps in order. This one at least I can beat. XD But I bet if I work up the difficulty, I'll be able to beat the rest too. (eventually)
Mega Munchy Mar 9, 2013 @ 5:20pm 
great, but the "shortcut" thing needs work.
Bbeoggjay, the returned Mar 9, 2013 @ 3:09pm 
easy but very enjoyable map :D
Piranha.A Mar 7, 2013 @ 8:18am 
I also think there's a shortcut:while flinging over the pit of goo you can shoot a portal on the angled panel that faces the exit (takes a little skill but I consider myself rather skill-less and was able to do it). Then it's just a drop down the 'fling pit' and you're out of the testchamber.Still a very nice exercise in momentum! :)
Afterbirth Mar 4, 2013 @ 10:35pm 
people
Mitch McWiggins Mar 4, 2013 @ 8:37pm 
Once I got up to . . . how do I describe it . . . I use the angled panel (not the exit door one, but the one you can see from the exit door one) to get up to that upper area, I keep a portal on that panel, and then drop down to the entrance area with a portal down there to fling myself across a second time, and as I'm going across I can shot a portal at the exit door angled panel. Then I drop down again and exit. I type all that because I don't think that's the intended solution, right? Because I saw some other stuff behind a grating that I didn't visit. This is a fun collection, thanks!!!
lm3 Mar 2, 2013 @ 5:08pm 
ah, ok, got it
Gig  [author] Mar 2, 2013 @ 6:28am 
That's because it's the 2nd map in the collection of ascending difficulty. Play the harder ones.
lm3 Mar 2, 2013 @ 6:14am 
too easy
Gig  [author] Mar 1, 2013 @ 7:23am 
Yh they are both meant to be there for the same purpose; I need to show the player that there is a portal surface up there.
Calmly Frenetic Feb 28, 2013 @ 8:47pm 
No, you can use the portalable wall on the other side of the glass instead.
Gig  [author] Feb 28, 2013 @ 2:23pm 
Oh can you see the exit facing portal surface?
Calmly Frenetic Feb 28, 2013 @ 1:54pm 
Still some unused elements in the map.
The glass wall and portalable surface on the far right of the preview image.
Alexi Feb 28, 2013 @ 12:01am 
Nice.
ZeZempest Feb 27, 2013 @ 2:07pm 
''without too many testelements''. That's a thing I rly like, because many other PTI maps use all
testelements. Sry if you misunderstood me. :D
Gig  [author] Feb 27, 2013 @ 2:00pm 
Too many? I didn't use any. ;_;
ZeZempest Feb 27, 2013 @ 1:35pm 
Wow a PTI map without too many testelements in one big empty room. Great job. ^^
Sloi Feb 26, 2013 @ 11:35pm 
sweet :)