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1st let the franken cube go to the faith plate then make a quick move back to the pedestal butt(failed)
2nd let one cube fill in before the fizzler triggered, then jump in and take the ball out(failed)
3rd let the ball keep respawning last longer,need to arrange the position of the cube reasonably before(succeed)
My playthrough https://youtu.be/v2cxrjraaVg
Part of it is intended, but you're not getting getting the cube back the way Polux did. The flinging maneuver and pressing the pedestal button is only supposed to destroy the cube, which will help you after the cube has been put into the correct position.
http://static.bdfci.com/data/0/0/0/4/6/0/8/1294674739.jpg
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I also solved it, without a doubt, as intended. Great puzzle, clean map.
I took some pleasure playing this one, thank you.
I'll admit, I also tried the frankencube technique at the end. It wasn't until I came across your grate-floor that I realized the correct way.
This is extremely ambitious for a first map. I realize it's a remake, but if all the ideas were the same then I'm quite impressed.
Overall, slightly easier but more enjoyable i guess, too bad the final part doesn't involve the tractor beam i was the fan of that ,
I'll try to look into it sometime.
There is indeed one ninja move that allows you to get out of the turret area after you've killed them rambo style You put yourself on the cube and do a back jump to the corner while grabbing the cube. Then put the cube back to block the laser and the orange funnell will take you up over the lightbridge . Anyway though I solved the map now I still have to find the legit way to kill those turrets.
Also, perhaps you are already aware that once you manage to fizzle the sphere once, then it keeps on fizzling even if you put put the normal cube back in place and the X fizzler is off again. The timing is altered so it gets fizzled by the fizzler dwon the hole. Is that intended? Because I would have thought the intended solution is, once you've put the cube in place, to respawn another of the 3 cubes to block the laser to leave the X fizzler on full time. But that was actually not necessary.
In the franken cube room I remember it being possible to shoot over the glass but I didn't see how that would have any impact. If it saves you only a few seconds by not having to go back to the portal surface below then it's fine.
I did find one trick that perhaps you don't know about, in the upper section of the franken cube room (with the button and the lightbridge), you can jump and shoot a portal over the glass into the room with the franken dropper. It's not a bypass, but does save quite some time going back and forth to get the cube.
Last minute addition: now there's a glass cage at the top of the main room for if the player wishes to take a look from above, it has no other relevance.
@Slimpack, I don't see myself ever making coops. Maybe check out this guy: http://steamcommunity.com/id/powerful47/myworkshopfiles/
His few single player maps were not easy at all, maybe his coop maps are more challenging than others. I haven't played them though, just a suggestion.
I don't think I found any exploits or alternate solutions though.
Knowing the solution was one thing, executing that solution is another thing entirely. It took me about 30 attempts to get the timing right for the FC position vs when to hit the button and getting to the faith plate.
Here are some of the many ways I failed.
Ball drops before fizzler is enabled.
Ball drops after fizzler is enabled.
Ball drops hits fizzler, respawns, I actually manage to catch it, and the fizzler is still up so it gets destroyed in my hands.
And favourite failure of all... ball drops hits fizzler, respawns, I hit the faith plate with the correct timing, but I don't press E fast enough, so I smack into the ball mid air stopping me dead and we both drop in to the laser field.
Actually this map reminds me alot of Diaper Change by Dreamer, which is another incredible map, for which I struggle to comprehend the inteligence required to create it. If you get a chance try play the hardest version.
All up congrats on a incredible map.
5. Put the FC back on the floor button, and used a portal to travel back to the main chamber and retrieve a cube.
6. Swaped the FC for the other cube (probably not required), and placed it on the higher floor button.
7. Hit the button to open the trap door. From there it was pretty simple to get both cubes out.
Now the last part. This took me about an hour (or more) and is the brutal bit.
Getting to the ball took a few attempts until I worked out to crawl down one side of the bridge.
When I started working out ways to get my hands on the ball, I was extremely impressed with how all the ways I could think of were blocked by some mechanic, most of which were in the puzzle for other purposes as well.
I eventually clicked after having eliminated a pile of techniques due to problems with logical dependancies.
Ok heres how I solved the franken chamber:
1. Once I got the FC out of its cage, put it on the button, used portals to get in to the cage, and destroyed it with the respawn button through a portal.
2. Positioned a portal low on the light bridge side of a portable surface outside of the cage. Grabed the respawned FC and basicly forced it through the portal without going through it myself. This left me in the cage while the FC was outside of the cage.
3. Portaled through to the long cage that leads to the timed fizzler button.
4. Deployed portal, bit that button and ran back and flung myself back in to the franken chamber before the fizzler went back on. (nice touch not giving quite enough time to place a portal and reexit).
A few things that require special mention, as they are things that could be used as elements of other puzzles.
1. The light bridges in front of the portable surfaces make an excelent one way valve. You can only go from the non light bridge side to the light bridge side, not the other direction. Pure genius. I also thought its a good way to allow the player to pass though the portal keep the portals but not let a cube through, turns out I was wrong on this point (more about this later).
2. Using the franken cube to knock over a turret was a nice touch.
First part, brilliant. I was probably 30 mins in before I realised I could get both cubes in to the main chamber.
Getting on top of the main chamber... Not too bad, i'm a bit rusty so it took a couple of steps. Getting a cube up there was a bit tricky but managed to get it done in the end. It was obvious enough that was what had to be done, mainly because there weren't any alternatives I could see.
I did spend quite a bit of time working out how to get in to the franken chamber. That was mainly becuase I figured I wouldn't survive jumping off, so figured there must have been another way.
Now the franken chamber, this was a very well done part of it. Spent quite a lot of time working this one out, and I suspect I may not have used the intended solution.
because it is a better viewing experience this way.
I have been known to move my mouse & press the "W,A,S,D," keys, while watching.
more imersive.
though finding unintended sollutions on my own maps, is a different matter.
so thankyou again for your video's.
keep in mind the video of your map.
is after playing a few times.
so it was a lot more challanging than it appears in the video.
took about 8 hours to upload :(
at last, I deleted a lot from my harddrive, &
I did a video walkthrough / spoiler :
http://youtu.be/zVgvMN4E_tc
around the time of deploying the light bridge.
the house got noisey, & I lost the plot for a bit.
exuses, exuses :)
for SCIENCE