Portal 2

Portal 2

37 ratings
Prison Break - Remake

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Prison Break - Remake

Remake of my (broken) first ever published map. Hopefully better than the old map.
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jandlml Jun 4, 2016 @ 8:22pm 
ok now im confused haha
toncica  [author] Jun 4, 2016 @ 6:10pm 
Here's a general hint: "Polux the destroyer" (almost) never posts the intended solution. Of course that is not how you're supposed to solve the map.

Part of it is intended, but you're not getting getting the cube back the way Polux did. The flinging maneuver and pressing the pedestal button is only supposed to destroy the cube, which will help you after the cube has been put into the correct position.
jandlml Jun 4, 2016 @ 5:14pm 
is the way polux got the cube the intended way flinging back and forth while hitting the dropper button if so than i cant finish this map. i tried and tried just cant do that maneuver. you guys are too good.
toncica  [author] Mar 8, 2016 @ 5:36am 
@dire.fcs, I hope that last part went well. It should be all about thinking and not extreme timing or skill.
dire.fcs Mar 7, 2016 @ 5:53pm 
Well this one was a huge map to solve, great set of tasks involved here, and every element has its purpose for sure, nice work; the last part to get the ball I was thinking a while how to properly get it when I first press the pedestal dropper ball button.
toncica  [author] Jan 27, 2016 @ 6:33am 
Expertly broken, as always. Thanks for the demonstration. My first impression is that it doesn't demand fixing, who else would invest that level of skill. I'll think some more about doing an update, although I doubt I can make a 100% safe prison for Polux. ;)
Polux Jan 26, 2016 @ 6:15am 
I also solved it, without a doubt, as intended. Great puzzle, clean map.
I took some pleasure playing this one, thank you.
ami Apr 7, 2015 @ 9:49pm 
good map .no kengdie .pure logic..hhahaahah
toncica  [author] Dec 13, 2014 @ 6:13pm 
Glad you enjoyed. The map looks pretty solid now indeed. Of course it wasn't like that when I made my first map, it evolved and only the turrets remain from the first draft, which gave the player a life expectancy of roughly 5 seconds. Really, it was just that - enter and get shot or learn to survive after a couple of deaths. I had to learn how to build a puzzle around the turrets. One of the first comments was:"There's challenging and there's frustrating..."
Ganymede Dec 13, 2014 @ 5:50pm 
This map was a blast to solve! There were only a handful of parts that stumped me, but I figured them out within a few minutes. Everything else was mostly a lot of trying out things. The turrets were mildly annoying, but only as far as attempting unintended solutions went. Very satisfying watching them go down a little at a time.

I'll admit, I also tried the frankencube technique at the end. It wasn't until I came across your grate-floor that I realized the correct way.

This is extremely ambitious for a first map. I realize it's a remake, but if all the ideas were the same then I'm quite impressed.