Portal 2

Portal 2

Sectors Advanced
25 Comments
mentallentil Jun 11 @ 4:07pm 
:steamthumbsup:
可砸 Oct 8, 2024 @ 6:13am 
Fun little map.:steamthumbsup:
zigzagtenniscoe Jun 25, 2024 @ 8:24pm 
Blindrun
Very easy for me having solved the original and knowing it well. There’s a couple of extra trippy steps though, so good work nevertheless. I might actually slightly prefer the aesthetic of this one to the original - despite how much I like the original’s layout, I think it’s ever so slightly cramped and makes at least one step very mildly tricky to execute. Or, maybe that’s the Hammer version. Can’t remember.

Difficulty: 1.75/10
Enjoyed: 8/10
hub Jun 10, 2020 @ 12:42am 
:maglike:
Mikeastro Sep 22, 2018 @ 1:38pm 
Excellent
Nobody No-One Jun 3, 2018 @ 6:58pm 
Nice. Actually seems to require fewer steps than Sectors but it does involve a cube sacrifice .
renktro Sep 16, 2017 @ 7:51am 
nice one. easy-medium
Pamsy Aug 13, 2017 @ 8:42pm 
Nice if not "advanced". Hint 1: return to original chamber using cube to keep fizzler open, then use new portal so cube is not needed. Hint 2: resurrect cube
bullfrog Jun 1, 2017 @ 1:55am 
Good map, but I think, like the rest, I must have found a shortcut as it was too easy and not "Sectors Advanced ".
76561198050811374 Oct 7, 2016 @ 10:55pm 
It's fun, but it feels too easy to carry the 'Advanced' moniker.
Almisuifre Apr 18, 2015 @ 1:35pm 
Very good ! Curiously I found it easier than the original one ... Maybe because there's less "walking" possibilities.
Btw, I often encounter "Failure trying to load user files: 16" when I try to browse your workshop.
Chelliste Jan 27, 2015 @ 9:04pm 
Like others, I thought "Did I really solve it already?" and it's because I didn't need the cube to keep the fizzler shut down and didn't need to get the cube out of that inner chamber -- both surprised me. I played Azorae's some time ago but do not remember it, so I'm not comparing.
abyssalthoughts Apr 21, 2014 @ 10:42am 
It's a good map though hardly advanced in my opinion.
The MAD Fool Feb 21, 2014 @ 6:37pm 
I have thought of a "simple" fix for this puzzle: Move the middle white wall that is on the exit side (the one that is across from the receiver) in 1 block toward the wall. Put a fizzler in front of it and put some glass above it (so that it is nice an sealed up). Next put a weighted button on the entrance side and connect it to the fizzler so that the fizzle deactivates when it has weight on it. Done. This should fix the shortcut you have. Also please try my Sectors (Fool Version). Yet another flavor of Sectors (and different from what I am suggesting). Hope this helps!
The MAD Fool Feb 20, 2014 @ 9:38am 
I agree with most that this seems to be easier than the original, but is still a fine puzzle. However, this did get me thinking how things could be different. The result is: Sectors (MAD Version) . Hope you enjoy!
baphomet Apr 15, 2013 @ 9:56am 
Good!
AgentFire Mar 2, 2013 @ 5:30am 
easy
.sheridan .vespo Feb 3, 2013 @ 6:42am 
This is a pretty nice chamber. I would say it has medium difficulty, which itself is difficult to achieve, when building a map. But you have done it, masterfully!
1980 Jan 25, 2013 @ 2:50am 
In fact, this was a bit easier than the original version. But still Great map.
NiclO (- - ) Dec 28, 2012 @ 5:11am 
Great map! Thank you. Easier than sectors but still great map!
izaq Dec 24, 2012 @ 9:08am 
If that's the intended solution then that's a lot easier than Sectors...
izaq Dec 24, 2012 @ 9:06am 
I broke it :(
You can put the laser directly across from the receiver and press the button to get a new cube, and you're done. You can't do this in the orignial because there is no portal surface directly across from the receiver. You can fix this by getting rid of the button to spawn a new cube (I think), or just get rid of the one portable surface directly across from the receiver.
The Sojourner Dec 21, 2012 @ 7:46am 
Ok then, I have a new name for the "elite squadron" that I did make up myself: maps by Gigzorae.
Gigo  [author] Dec 21, 2012 @ 4:53am 
Omg, nice quote that you definitely made up yourself.
The Sojourner Dec 20, 2012 @ 11:41pm 
Although great science is almost always the result of collaboration, keep in mind that, like Albert Einstien and his brother Terry, history will only remember one of you.