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Andi  [author] Sep 2, 2014 @ 1:00pm 
I would be GLaD to. Thank you for playing all of my tests.
Der HammerMeister Sep 1, 2014 @ 3:52am 
This felt like one of the biggest chambers you've created. It's also the last one in my queue. See you round the workshop, and don't hesitate to ask for playtesting anytime
Andi  [author] Mar 18, 2014 @ 4:07pm 
Thank you.
stormsend Mar 17, 2014 @ 5:21pm 
I enjoyed playing your game. It took a little thinking but it was fun. The chambers looked good and the elements fell together nicely as I progressed. I could see the end long before I got there and just had to keep working on it. No ninja. Just good portal skills. Good work. Thank you. See ya round the workshop.
Andi  [author] Feb 2, 2014 @ 8:16am 
Okay, I understand. I haven't heard of it before.
Requiemsoul Feb 1, 2014 @ 4:21pm 
"Backtracking" isn´t a chamber. Sorry, my english is bad.. It ´s a term/concept that I have read sometime. (for example, classic action/aventures games). "Backtraking": return to same area several times
Andi  [author] Feb 1, 2014 @ 2:26pm 
@Requiemsoul Do you have the authors name? There are alot chambers named "backtracking"
Andi  [author] Feb 1, 2014 @ 9:11am 
I have not played that one. I will have to check it out.
Requiemsoul Feb 1, 2014 @ 7:54am 
Nice map!. Maybe.. There is a bit of "backtracking".
Andi  [author] Jan 23, 2014 @ 9:31am 
Thank you. I'm happy that you're enjoying my maps.
dire.fcs Jan 23, 2014 @ 8:00am 
Very good map; nice bouncing (I thought I was going to loose the 1st cube when it felt down up there); I think it's better to let see the chamber too.
Andi  [author] Dec 13, 2012 @ 8:54am 
Happy to hear you enjoyed it.
Cookie the Ice-Cream Kookaburra Dec 13, 2012 @ 7:55am 
very lovely map, took me time to solve it, but was enjoyable
i personally loved the idea of using lasers in diagonals
and the way u have to kind of 'steal' the reflection cube is pretty nice

Andi  [author] Dec 8, 2012 @ 8:03am 
You're very perseptive. It was my intention to use the reflection cube at the end, however, the way it's currently set up, it would be impossible. In order to make it happen it would take a complete redesign of the chamber and possibly another cube which I didn't want to introduce. I thought, the companion cube sitting up on his throne was enough teasing. ;)
toncica Dec 8, 2012 @ 7:35am 
I felt the same way as Innocentive about the circumstance in spoiler tags. On my second run I even tried to skip the quest for the reflector cube and do it without but it wouldn't work. The snotty lazy companion cube kept sitting on his throne instead of coming down and helping me out.
Innocentive Dec 7, 2012 @ 11:17pm 
This map was fun! I also liked the look of it without any superfluous architectural elemtents as mentioned by you. I wouldn't rate this as difficult though because I think that at any given time it's rather clear what to do and how to achieve this without any need for major brain twists or ninja skills. But the end part was a bit 'disappointing' ... at first I thought it would be necessary to get the redirection cube into the exit area, the weigthed cube into the funnel activating the laser, and than portal the laser so that it opens the exit which would have been a real logical challenge with that fizzler 'guarding' the exit area. It may in fact not be possible at all :O

Anyways, good job, Andi. I think this is my favourite map of your latest creations!
Andi  [author] Dec 7, 2012 @ 9:03pm 
I'm happy to hear that you enjoyed this chamber. To set both pools at the same height would require some modifications. I may release another version reflecting that... no pun intended. :)
toncica Dec 7, 2012 @ 7:38pm 
I was skeptical when I entered the chamber, the room is so large that it takes a while to look and go everywhere. But then it really grew on me when I went to business. Haven't played this type of chamber in a while. It was refreshing. My run was pretty much the intended solution, couldn't find alternative ways. I tried to record a demo but it crashed two times at the same spot. That may have something to do with the water. You have two water pools at different height. The game engine does not react friendly to that and it resorts to cheap looking water. You can see no reflections in the water at all on the whole map. Remove one water pool or have them both at the same height to fix that issue.