One of these Days (Easy)
103 Comments
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Belmoley Feb 17 @ 3:02pm 
I experieced a glitch. I was messing around with the panel that angles up and the tractor beam, I had no idea what to do, so I started shooting the lights in the corner, to no effect. I tried to inch closer, and out of minecraft habit, I crouched. I got out of the beam, and started hovering against the ceiling, immune to laser dammage. I saw that the "Panels" were lights, not white panels, and started trying to get down. I didn't go back into the beam, but I went through the only fizzler I could reach, then I fell. I couldn't perform the glitch again.
toncica  [author] Aug 26, 2013 @ 3:08am 
This one got a little harder, or at least less obvious with the latest edit. Therefore "easy" could be kind of misleading for this one. The other one should be fine though, nothing unusual there.
Dogman15 Aug 26, 2013 @ 3:03am 
I'm too tired to figure out how to solve them. And despite them being "easy"...
toncica  [author] Aug 26, 2013 @ 3:02am 
The tests didn't work or you're not motivated to solve them?
Dogman15 Aug 26, 2013 @ 2:54am 
Sorry man. Maybe it's because I'm tired, but these two tests just didn't work for me.
Nox Deleo Aug 22, 2013 @ 10:25am 
Loved the whole above/below navigation element. That was cool.
Prototype Aug 17, 2013 @ 7:32pm 
Having played the medium version already this one was simple. Although I didn't see the reason for the lift? Good map.
mood3rd Jun 12, 2013 @ 3:26pm 
toncica
good map.
I did not find it easy.
but with a bit of exploring, logical.
I got the end solution by accident.
then went back to see how, ahh, of course.
easy with hindsight :)
solution was starring me in the face.
thumbs up.
please let me know what you think of my new map:
have faith
the map is published at:
http://steamcommunity.com/sharedfiles/filedetails/?id=152467593
I came up with something while experimenting in the editor,
that I have not seen before.
remember the title.
as you will need it :)
Bayram Apr 11, 2013 @ 8:12am 
Excellent chamber, thumbs up! Unusual trick at the end.
Hazelton Mar 6, 2013 @ 11:06am 
This was excellent, clever and precise. And who doesn't love tractor beams? It took me a lot of walking back and forth, though, to figure out how to put it all together. I'm looking forward to the advanced version.
mikemoody Jan 31, 2013 @ 2:07pm 
Dang I got stuck right off the bat... :) I ran all over that map looking for the solution.. So I had to come and get "help" and now I see. Well made map my man, keep it up: I will play the other one too. Hope I can make it by myself.......
(http://steamcommunity.com/profiles/76561198043279364/myworkshopfiles/)
stormsend Jan 8, 2013 @ 1:40am 
Very nice. Glad I played the other one. Made it a little easier. Thanks.
Mitch McWiggins Dec 26, 2012 @ 3:56pm 
Really fun, thanks.
Donderbus Dec 23, 2012 @ 5:10pm 
That was fun man, liked it!
NJP_Sims Dec 18, 2012 @ 2:27pm 
One of the best Chambers I have done yet! It is very easy to overthink what you need to do. I actually had to come back to this one after failing the first try. Glad I did!
Definitely one of my favorites. :)
›› ╚℮Ѳ ‹‹ Dec 18, 2012 @ 1:56pm 
Awesome map! Nice puzzle and great design. (Grats zu >1000 rates =D)
Thrawn«¦ Dec 16, 2012 @ 1:27am 
Very, very good ;)
leess9253 Dec 16, 2012 @ 12:09am 
Really cool map. I love this chamber!
RAINGOD Dec 15, 2012 @ 3:33pm 
Very nice test chamber. Just trying to get everything right had me going around in circles so many times that I got dizzy!!! I wouldn't change a thing.
toncica  [author] Dec 15, 2012 @ 8:07am 
Metzger Ben posted a solution video in the comments. Here it is again: http://www.youtube.com/watch?v=r1wNuYKB_Ks
^2W33D ^9Mak3s ^2YoU ^9Ston3D Dec 15, 2012 @ 6:48am 
I don't get it can somebody help me i tried for 1 hour :/
toncica  [author] Dec 15, 2012 @ 6:08am 
Thank you all.

@wildgoosespeeder, I tried that again, I remember now also doing it while making the chamber. At least in this constellation it doesn't change a thing. The antlines always take the same positions no matter how the order of connections is.
rob Dec 15, 2012 @ 5:59am 
Really nice map. Took plenty of working out. Well done
yinzsjagoffs Dec 13, 2012 @ 7:29pm 
Oh, that's cute at the end! Really good lighting, too.
wildgoosespeeder Dec 13, 2012 @ 11:58am 
@toncica
Delete the laser catcher and then place a new one where the old one was. Then instead of hooking up the door and then the laser field, for example, hook up the laser field and then the door.
toncica  [author] Dec 13, 2012 @ 11:48am 
Hm, I failed to notice a difference in the order of connections so far. Now that you mention it I shall pay special attention to that next time.
wildgoosespeeder Dec 13, 2012 @ 11:28am 
@toncica
Oops, missed that part where you used light strips. Weird, I just can't help but feel that it can be done. LOL.

Actually, now that I think about it, just through trial and error on my own part when I create my tests, I found out the order in which you hook up test elements to a "switch" type test element can make a difference in appearance.
toncica  [author] Dec 13, 2012 @ 11:22am 
Yes, as I said I used light strips but the antlines couldn't be tamed. Regarding the goo pits, it's a choice not a must. If you go with it there need to be light strips. I found it weird looking when there were gaps of lighting. Since it's just goo down there and nothing of interest I found it best not to draw attention to any specific area and have it all the same. Compare to the previous map, full lighting did not resonate well there and I kept only those light strips that were necessary in my opinion.
wildgoosespeeder Dec 13, 2012 @ 10:43am 
@toncica
Did you try using strip lights to manipulate the antlines? This is where I wish the antlines, after automatic placement, could be manipulated manually and directly.

You don't have to take this recommendation, just my opinion:
Speaking of strip lights, I see you went overboard with them near goo pits. To me, it just feels unnecessary, just like the goo pit going under grates. It makes sense near the cube dropper, but not everywhere.
toncica  [author] Dec 13, 2012 @ 9:35am 
That's great to hear that you succeeded in this map after only playing the official part of the game. Thanks for sharing.

20 minutes isn't that long though. Don't want to scare you, but there are customs which take several hours to solve. ;)
ShyOne Dec 13, 2012 @ 9:28am 
Wanted to try out Portal 2 custom maps for the first time and thought it would great to start with an easy map. Your puzzle took me 20 minutes to solve... xD While I believe that this map is not easy, I really liked figuring out the very creative puzzle you came up with and found stepping into the elevator very rewarding. :) Good map!
Anime_Seed_GR Dec 13, 2012 @ 6:39am 
this map was FAR from easy! it was clever and challenging though! nice work!
toncica  [author] Dec 13, 2012 @ 4:11am 
@wildgoosespeder, I had it exactly as you suggest, but the look was not satisfying. The antlines would cross each other even with the laser field's position switched. Also forcing the antlines with light strips never resulted in a look I was happy with. I always have antlines first and only resort to signage when I find no way to make them look neat. For the pedestal button it was a minor problem, I decided it wouldn't hurt to have signage there, rather then having the antlines run under the stairs which bothered me a little.

I do think these things are important, we're on the same page here. It sometimes just doesn't work, the editor insists on having a silly route for some antlines and it does not listen.
Mr Beans Dec 13, 2012 @ 2:30am 
@toncica nope it happend all by itself, if i get time ill upload a yt vid
wildgoosespeeder Dec 12, 2012 @ 8:45pm 
This map is easy? More like tricky; finding out at what position you are in the chamber is portal placement valid and thinking ahead before you act. Nicely done! I even like the contraption to have you both at the exit and open it with the right combination. That one requires some thought.

Just a design recommendation for this chamber, keep everything antlines except for the square symboled connection (the stairs). Also, just move the laser field's editing position from the right to the left. This will make the antlines neater, if you take my design recommendation.
toncica  [author] Dec 12, 2012 @ 12:32pm 
Really? That never happened to me, not even once, and I haven't heard from anybody else about that. You sure you didn't somehow provoke that to happen?
Mr Beans Dec 12, 2012 @ 4:32am 
nice map. the only issue I found is that the cube at the end would not block the lazer sometimes. also I think I cheated some parts by throwing the cude over fiz feilds XP #F4F
swaton Dec 12, 2012 @ 3:39am 
great map!!!!!!!!!! thx
JackPliskin Dec 11, 2012 @ 2:16pm 
@toncica : I don't spam usually but it's my first map and I would be happy to know what people think about it.
dervit Dec 11, 2012 @ 1:33pm 
very nice. no useless position. rather what what i expected to find withing the game. got my brain working. i feel lame like skylines.
cyberfew Dec 11, 2012 @ 1:13pm 
cool
toncica  [author] Dec 11, 2012 @ 12:28pm 
JackPliskine, you paste the same spam all over the place. Do you want to get comments that actually refer to your map or would you be happy to receive the same spam?
JackPliskin Dec 11, 2012 @ 11:50am 
Skylines Dec 11, 2012 @ 6:39am 
The hardest part was get the cube :D And it was simple but it takes me most of the time to find solution. :D Now i feel like lame.
toncica  [author] Dec 11, 2012 @ 6:27am 
Who wants Piece of Cake? Yes, there is cake! Tough test subjects like you should skip the easy part though. Start with the good stuff. :D
Piece of Cake (Advanced)
Pluisje Dec 11, 2012 @ 6:21am 
Piece of Cake.
StomachBug Dec 11, 2012 @ 5:15am 
Got my brain working that did. Pretty good.
HelplessBeaver Dec 10, 2012 @ 8:26pm 
Once i had finished i felt like i had accomplished something!
EpicSpaceTaco Dec 10, 2012 @ 8:01pm 
nice map
( |\| O P E ) Nodding Dec 10, 2012 @ 5:28pm 
wow. that was awesome