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I figured out at the start level what I needed to do by a bit of experimenting.
After that I had to get down there and well, it was really an interesting take.
All the glass (especially that scary part where you step out onto glass at the start) really made this map stand out. I can see and understand the map, set up goals and achieve them instead of blindy trying until suddenly I am done.
Designing maps that makes sense and show rather then tell is very very hard, this one does just that.
A trend I noticed is that people vote up more often on easy maps than maps that involve varying amounts of thought.
Check out my new chamber: http://steamcommunity.com/sharedfiles/filedetails/?id=444622814
http://steamcommunity.com/sharedfiles/filedetails/?id=342507098
I'ma try the original just to see what it's like, if you like it it must be worth something.
as for comments, cut down on glass
Slice'n'Dice
http://steamcommunity.com/sharedfiles/filedetails/?id=132203237
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]
Turrets highly explosive. Handle with care
try my rooms plz. (sorry for ad's)
http://steamcommunity.com/profiles/76561197988360084/myworkshopfiles/?appid=620
Try Mine!
http://steamcommunity.com/sharedfiles/filedetails/?id=109980255