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vioray Oct 24, 2014 @ 1:32am 
fun map, nothing wrong with glass either. makes a good obstacle without hampering visibility. the puzzles aren't too hard but are clever, some good use of both gels
big red foot Aug 27, 2014 @ 12:25pm 
wildgoosespeeder  [author] Aug 7, 2014 @ 8:58pm 
This map was created and edited on a very old computer so my computer couldn't process open space very well so glass and condensing happened instead. The glass is anti-white-gel-exploit. I could edit it further to have a more open appearance and remove a lot of the glass but I lost development interest in it. I'll still make anti-exploit edits if someone finds something.
TS_Mind_Swept Aug 7, 2014 @ 8:50pm 
If I renamed this map, I'd probably call in "glassy" or "lotsa glass" or something like that, cause it's everywhere. @.@
The test was ok, but several things took a while and I think I've been playing too long cause my brain is starting to hurt, so that took some of the enjoyment away from this one. The puzzle itself was fair, like i said, it took a bit to figure some stuff out, but in the end i did solve it. I guess I'll continue on your tests comorrow cause I gotta let my mind rest for a while. Good test, definitely better than the last one (that last one was an insult to testing :p). 8/10
Repelsteeltje Dec 19, 2013 @ 4:15pm 
Would rate it medium, as you did. The only thing that got me stuck, was that I did not see there was a way to get to the cube... With so much glass you easily oversee that in one place glass isn't placed. Though if I'd looked better I could have seen it. Besides of that single issue, great chamber =)
wildgoosespeeder  [author] Dec 3, 2013 @ 1:00am 
Try this latest version fix. Better?
wildgoosespeeder  [author] Dec 2, 2013 @ 11:30pm 
I was trying to prevent possible trapping with the cube and preventing the player going up there, all with that same test element configuration.
Scoundrel Dec 2, 2013 @ 10:19pm 
I felt it was mostly good, but I must have shot that laser wall and fizzler 100 times from different angles trying to get a portal onto those surfaces up there, and gave up on it as something that might become available later. Finally gave up and watched the walkthrough. When I saw the precision shot just under the fizzler, I was like "seriously?" and from then on it was just a matter of trying not to fall into the acid.
wildgoosespeeder  [author] Sep 29, 2013 @ 9:34am 
The configuration is based on what hardware I was working with at the time this was first created. Go too big in the editor and the game goes at a snail's pace. I do have better hardware now but at this point, I've lost development interest in it. I will still edit it if someone finds an exploit.
srs bsnss Sep 29, 2013 @ 6:02am 
This was a fairly good one. I kinda had the same thing as stormsend, in that I just kept doing stuff until I got to the exit. While it's hard to make maps with conversion gel and not need a lot of glass to stop exploits, there was certainly a lot of glass around, so if there's one thing I'd change that'd be it. Other than that, nice work.
stormsend Jun 7, 2013 @ 10:19am 
Good map. Puzzle was hard. I just kept going wherever I saw I could go. As I progressed, more things opened up for me till I saw an open exit. Whew! Thanks wildgoosespeeder for a fun time. See ya round the workshop.
mausilibaer Oct 19, 2012 @ 3:05pm 
Nice one, thanks.