Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

TE-Winterwald
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Update: Dec 20, 2012 @ 10:38pm

Update: Dec 20, 2012 @ 10:38pm

Update: Dec 20, 2012 @ 10:37pm

Update: Dec 20, 2012 @ 10:36pm

Update: Dec 20, 2012 @ 7:56pm

Update: Dec 20, 2012 @ 7:55pm

Update: Dec 20, 2012 @ 7:54pm

Update: Dec 20, 2012 @ 5:48pm

Update to B6:

-Removed Objective A
-Added more cover for first two objective as well resupplies
-Adjusted the cap zone for the village to be more logical
-Added resupplies in the village
-Redesigned the bunkers (revamped the lower level to be more organized and added a third bunker)
-Added downed planes and resupplies in the eastern forest
-Added a new trench section in the trenches as well as resupplies
-Improved the last objective (added trenches for safe maneuvering, more barricades, logical sandbag positions, expanded the size of the camp)
-Increased the map size for better environmental effect (non-playable areas)

Update: Nov 29, 2012 @ 7:18pm

Update: Nov 28, 2012 @ 6:48pm

Update to B5

- Removed trenches that were unable to see German approach
- Flattened out the area around G so trenches are more useful
- Added more sandbags in G
- Reduced the size of D cap zone greatly and reduced capture timer to 25 seconds
- Added some dug outs in D
- Added more sandbag protection in K
- Added objective zone textures