Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

TE-Winterwald
Showing 1-10 of 20 entries
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Update: Apr 1, 2013 @ 10:35pm

Update: Mar 20, 2013 @ 10:36pm

Update to F4

Fixed glitchy shooting bug - Thanks to Wolverine!
Increased time to 35 minutes from 30 minutes
Added cover for Germans attacking C
Added spawn for Russians at F
Fixed 3rd spawn for Germans at J
Fixed 2nd spawn For Russians at J
Improved bots
Removed some barbwires

Countdown:
Moved Defender Spawn at A further back
Reduced size of objective B
Moved Defender Spawn at C further back

Update: Mar 11, 2013 @ 5:49pm

Update to F2

- Increased respawn timers by 2s
- Fixed fence mantling
- Fixed blue hue
- New Recon paths

Countdown

- Removed HMG
- Increased capture timer for A and D by 30s
- Moved spawns for C
- Added spawn protection for Attackers at B

Update: Mar 5, 2013 @ 6:59pm

Update to F1
Added some more trees
Added a few sheds in the village
Added 5 seconds to capture time for CDE
Added 1 second to respawn time
Reduced timer by 5 minutes to 35 minutes
Added another spawn for Allies for the Anti-Aircraft Guns
Increased the size of the Anti-Aircraft Guns
Reduced Artillery and Mortar timers for both teams

Adjusted bot pathing
Fixed the blue tint in the work shed and the barn

Update: Feb 20, 2013 @ 8:04pm

Update to B8

- new fences!
- better performance!
- more grass!
- added 10 minutes to total 40 minutes
- reduce cap timer for DEF to 15s from 25s
- adjusted lighting inside buildings
- added a 3rd German spawn for attack on F
- increased reinforcements

Update: Jan 4, 2013 @ 3:25pm

Update: Dec 30, 2012 @ 2:30pm

Update: Dec 28, 2012 @ 9:00am

Update to B7:
-Fixed spawn bug
-Reduced time limit to 30 minutes
-Adjusted respawn, mortar, artillery, and capture timers to match the new time limit
-Reduced chance for spawn killing in the last objective (added trenches and hills)
-Optimized map size (reduced file size from 175mb to 160mb)
-Optimized performance
-Separated Soviet Camp objective from the AA
-Enhanced the objective borders (they were there before but it was hard to see them)
-Should be final version

Update: Dec 21, 2012 @ 1:52pm

Update: Dec 20, 2012 @ 10:42pm