Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

TE-Winterwald
Показване на 11 — 20 от 20 записа
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Обновление: 20 дек. 2012 в 22:38

Обновление: 20 дек. 2012 в 22:38

Обновление: 20 дек. 2012 в 22:37

Обновление: 20 дек. 2012 в 22:36

Обновление: 20 дек. 2012 в 19:56

Обновление: 20 дек. 2012 в 19:55

Обновление: 20 дек. 2012 в 19:54

Обновление: 20 дек. 2012 в 17:48

Update to B6:

-Removed Objective A
-Added more cover for first two objective as well resupplies
-Adjusted the cap zone for the village to be more logical
-Added resupplies in the village
-Redesigned the bunkers (revamped the lower level to be more organized and added a third bunker)
-Added downed planes and resupplies in the eastern forest
-Added a new trench section in the trenches as well as resupplies
-Improved the last objective (added trenches for safe maneuvering, more barricades, logical sandbag positions, expanded the size of the camp)
-Increased the map size for better environmental effect (non-playable areas)

Обновление: 29 ноем. 2012 в 19:18

Обновление: 28 ноем. 2012 в 18:48

Update to B5

- Removed trenches that were unable to see German approach
- Flattened out the area around G so trenches are more useful
- Added more sandbags in G
- Reduced the size of D cap zone greatly and reduced capture timer to 25 seconds
- Added some dug outs in D
- Added more sandbag protection in K
- Added objective zone textures