The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Invested Magic - A Better Spell System [Current]
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Category: Gameplay, Magic
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10 jul. 2012 às 18:26
20 fev. 2013 às 16:03
14 notas de alterações ( ver )

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Invested Magic - A Better Spell System [Current]

Descrição
[icurse.github.io]

/==========================/
/========Overview==========/
/==========================/


Playing a mage in Skyrim can often be a source of irritation. Every two minutes or so you have to refresh all your buffs, the mage armor spells being the most egregious example of this annoyance. So here's a way to eliminate this annoying design choice in what I hope is a balanced way.


1. All mage armor spells (oakflesh, stoneflesh, etc.) now cost only ten (10) magicka to cast - but hold on!
2. While active, mage armor spells require an investment of magicka to maintain them, reducing your maximum magicka by an amount proportional to the spell's power.
2a. This 'investment' cost can be halved by the appropriate Alteration perks (Novice, Apprentice, etc.)
3. Mage armor spells now last a long time.
4. Casting a mage armor spell while that spell is active will dispel the spell. (Mage armor spells are essentially toggles.)


Spells currently updated to use this logic:
- - Oakflesh
- - Stoneflesh
- - Ironflesh
- - Ebonyflesh
- - Dragonhide (now provides 120 armor base, which is then affected by mage armor perks)
- - Candlelight
- - Muffle
- - Waterbreathing
- - Invisibility
- - Flame Cloak
- - Frost Cloak
- - Lightning Cloak
- - Conjure Familiar
- - Flaming Familiar (now renamed Conjure Flaming Familiar)
- - Conjure Flame Atronach
- - Conjure Frost Atronach
- - Conjure Storm Atronach
- - Conjure Dremora Lord
- - Flame Thrall
- - Frost Thrall
- - Storm Thrall
- - Raise Zombie
- - Reanimate Corpse
- - Revenant
- - Dread Zombie
- - Dead Thrall
- - Bound Sword
- - Bound Battleaxe
- - Bound Bow

Several new spells have been added to facilitate this paradigm:
- - *Unsummon - Dismisses a targeted conjured creature.
- - *Lay To Rest - Dismisses a targeted reanimated creature.
- - *Dispel Magic, Personal - Dispels all spells currently affecting you.
- - Dispel Magic, Ranged - Dispels all spells currently affecting targeted creature.

*Automatically added to your spellbook upon casting any spell.



/=========================/
/========Dawnguard==========/
/=========================/


FenixPhlame has kindly made a patch to support the spells in the Dawnguard DLC! Click here to check it out.



/=========================/
/========Other Mods==========/
/=========================/


I made the mod as extensible as I could, so that people could make it work with other mods. This section will list any and all current patches made by community members.

  • Sorrien's patch for the Undead FX mod by W-Dog. (I'll add a link to W-Dog's mod when the workshop works again.)
  • For those who use SkyRe (Skyrim Redone), ShadowKitty42 has made a SkyRe compatible version[skyrim.nexusmods.com] of the main Invested Magic mod. There's obviously been some work put into it, so support!
  • New Mage Armor Visuals -- Lore friendly effects to make your oak, iron, stone, ebony, and dragon skin look the way it says. Click here to get it.


/=========================/
/=====IMPORTANT NOTES=====/
/=========================/


CONFIGURATION
This mod should be at the bottom of your load order, followed by any patches that depend on it. This should be the first thing you try if you are having any issues at all.


When Disabling the Mod
The scripts that control the magicka investment and retrieval are BOTH part of the mod. If the mod is inactive, neither aspect will function. So just as casting a spell without the mod active will not invest magicka, dispelling a spell without the mod active will not return invested magicka to you.

Lesson: Before disabling the mod, dispel all invested spells currently active on your person. This can be done with Personal Dispel Magic, or with the console command player.dispelAllSpells.


Stealing Summons
There is an issue with certain enemies who can use the steal summon effect. The summon is stolen, but your magicka is still invested. Due to scripting limitations (thanks, Bethesda!) this can only be fixed via the console. See the FAQ in the Discussions for more details.



/=========================/
/=====OTHER FEATURES=====/
/=========================/


-- Destruction Perk Tree:
- - - The main perks (Novice, Apprentice, etc.) now allow damage scaling based on skill level. The twist here is that the scaling takes into account the skill levels of all five schools of magic, so the mage who masters all five will do more damage than one who has 100 Destruction but 20 in the other four.
- - - Impact affects Novice level spells (at a very reduced rate).
- - - Intense Flames, Deep Freeze, and Disintegrate now have a %-chance to affect enemies at 50% health. These perks were originally worthless 'win more' abilities, because once you get an enemy down to 20% health, you've pretty much already won.

-- Alteration Perk Tree
- - - Stability increases stagger resistance. Since duration boosts no longer matter as much, this perk needed some extra oomph.
- - - Dual Casting applies to mage armor spells now, increasing their armor.

-- Conjuration Perk Tree
- - - Summoner increases the number of creatures you can control
- - - Twin Souls keeps your summons from being released when you run out of magicka.
- - - Dark Souls actually does what it says. (Beth screwed the pooch on this one.)
- - - Necromancy gives your undead rapid healing.
- - - Elemental Potency lets atronachs scale with your level. Because srsly.
- - - Atromancy grants you resistance to the element of the atronach(s) you summon. 25% for a regular summon, 50% for thralls.


Now available on the Skyrim Nexus![skyrim.nexusmods.com]
Head on over there and give me an Endorsement!



/=========================/
/=====SCRIPT SOURCE======/
/=========================/

For those who would like to incorporate the spell toggling mechanic into their own mods, here is the source for the scripts that control it. Just remember to credit me. :D
Script Source[docs.google.com]

Because Steam is being dumb, both scripts are in the same file.

If you need help in getting them to work with whatever mod you're working on, just send me a message.
Discussões Populares Ver todos (1)
0
1 set. 2014 às 9:57
Frequently Asked Questions
NineInchNall
1.265 comentários
Rekt 13 set. 2023 às 18:15 
Encountered an issue where my magicka is being invested in.....something....but I can't see any active spells. This happened during a fight with a dragon priest. I summoned a flame atronach which took 90% of my magicka, and it even though the flame atronach is no longer summoned, I am still stuck at 40 magicka points. I'm not sure how to fix this lol
Salad 4 jan. 2023 às 19:34 
I liked this mod but it glitches with the candlelight spell causing everyone, everywhere to constantly remark "ooh pretty colors" once you use any invested spell regardless if you currently have invested in said spell or not. This does not affect gameplay at all, but god damn is it annoying.
spooky scary zoroark 21 nov. 2020 às 12:25 
@Anomaly-friend it works, but you'll always feel the full impact of the investment with any perk tree overhauls
JohnJSal 11 ago. 2020 às 20:47 
Is this compatible with Apocalypse and Balanced Magic?
Diomedes 25 mai. 2020 às 11:10 
Does this still work... this sounds really cool
LongFinger_John 17 mai. 2020 às 2:14 
Like the mod. Is it possible though, to make this mod ONLY for the candlelight spell? Or is there a mod that does that already?
Nilnaks 5 fev. 2020 às 19:08 
@NineInchNail

A quick question: Is this compatible with Ordinator/Apocalypes?
NineInchNall  [autor] 19 nov. 2019 às 16:00 
Glad you got everything working.
Sventrain 19 nov. 2019 às 1:36 
Was a load order issue, still haven't figured out what exact mod was causing the interference. It also fixed some looping text and spells being displayed as time duration along with magicka (everything would list 80000+ seconds). Anyways thanks for the help. Great mod.
Sventrain 14 nov. 2019 às 3:05 
I'll try the other cloaks and play with the load order next time I'm off for a weekend and get back to you. So far the only cloak I have is fire and it's not toggling. I do not have the special edition (bought og game on 11/11/11) but I do have the Dawngaurd on Hearthfire DLCs. Appreciate the help.