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Mage Armor Retexture [Invested Magic]
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Category: Gameplay, Graphics, Magic
File Size:
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0.016 MB
Feb 14, 2013 @ 7:44pm
1 change note ( view )

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Description
This is an addon for my Invested Magic mod that makes the visual effects for mage armor spells match their in-world description.

Oakflesh makes your flesh look like oak!
Stoneflesh makes your flesh look like stone!
Ironflesh makes your flesh look like iron!
Ebonyflesh makes your flesh look like ebony!
The snozzberries taste like snozzberries!


------------- Installation -------------
This mod must be after Invested Magic in the load order.



------------- Known Issues -------------
1. When invisible, your oak/stone/etc. skin will still be visible. Transparent, but visible. This has no effect on whether NPCs or other creatures can see you; it's just a visual bug.

2. While affected by certain other spells, your skin will look normal. Once the other spell stops, your oak/stone/etc. skin will return. This is an issue with the way EffectShaders are implemented, and I'm looking into figuring out how to fix it. An example spell of this sort is Healing.
38 Comments
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rodbaker82 Jun 15 @ 4:58pm 
I don't believe so. Silly thing really. Probably going to see if I can find a request board. Thanks anyways!
NineInchNall  [author] Jun 15 @ 8:28am 
Ha ha. Oh, Bethesda, you're so skilled at not making windows resize.

Does hitting enter not work? (I ask only because I don't have the thing installed anymore.)
rodbaker82 Jun 14 @ 6:54pm 
Hahaha, apparently I can't do that because my screen size is so small I can't see the 'okay' button to confirm the changes I made to the EffectShader field.
NineInchNall  [author] Jun 13 @ 9:51am 
Removing visual effects entirely is actually trivial. You simply go to the magicEffect for the spell and blank out the EffectShader field.
rodbaker82 Jun 12 @ 3:06pm 
I really like this idea! The glowing unarmed fighter gets old after awhile. I don't suppose you know how to make a version where the alteration spells have no visual effects?
PR PUNISHER Mar 23 @ 7:57am 
And here i thought snozzberries tasted like sound.....
Chain Feb 18 @ 1:31pm 
pfft, snozzberries taste like blue.
Astral Spectrum Jan 2 @ 8:41pm 
Just noticed that BOSS likes to put this mod and the dawnguard patch in the load order before the actual invested magic addon. This may be the issue that is causing both to not work for some people. Just takes a manual change to the order to fix, but figured I'd set this here to let people know.
Astral Spectrum Dec 27, 2013 @ 2:41pm 
Alright, that might be what's going on then. Was just like, "huh, why would this show up before and not now?" Its all good though. Maybe there is a way to adjust it.
NineInchNall  [author] Dec 26, 2013 @ 4:42pm 
Correct, it only modifies the spellFX. There really shouldn't be any problem with custom races. - Unless those custom races use shaderFX to do stuff, in which case things might look funky on occasion.