Sid Meier's Civilization V

Sid Meier's Civilization V

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Communitas Map
   
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61.433 KB
17. aug. 2013 kl. 8.38
27. des. 2013 kl. 3.47
15 endringslogger ( vis )

Abonner for å laste ned
Communitas Map

Beskrivelse
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance.
  • Islands reward naval exploration.
  • Ocean rifts make Astronomy useful.
  • Lakes are more useful.
  • Mountains affect rain and snow.
  • Natural wonders appear at good spots.
  • Rivers flow through lakes into oceans.
  • Can be played in multiplayer (see below).
  • Game setup options adjust basic settings.
  • More settings at the top of the map file provide extensive customization.
  • The normal Continents-style option balances the two parts of the world.
  • The Terra-style custom map option creates more Earthlike old and new worlds.






- Information -

Please visit this thread if map creation ever fails (blank map with no units):
http://forums.civfanatics.com/showthread.php?p=12713096#post12713096

If you like this map, try the rest of the Communitas Expansion Pack:
http://steamcommunity.com/sharedfiles/filedetails/?id=86369999


- Installation -

This map is compatible with BNW and GNK.

To play the map normally:
1. Click Subscribe above.
2. Activate the map in the ingame Mods list, then click Next.
3. Choose 'Communitas' from the game setup map list that follows.

If you wish to use the map without mods, copy the Communitas.lua file from the mod folder (1) to the assets folder (2), then select and play it like a normal map.
1: \Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas Map\Communitas.lua
2: \Steam\SteamApps\common\Sid Meier's Civilization V\Assets\Maps\Communitas.lua

If you want to play the map in multiplayer with friends, everyone needs to copy the map to the Assets location (above), then follow these steps:

1. Start the game together.
2. Host saves the game.
3. Everyone exits to the main menu.
4. Host restarts the game by loading the save file.
5. Friends rejoin the host.

This method worked for my friends and I. (Reloading works around a problem with Civ's random number generator creating different results for different people. Everyone plays the host's version.)


- Credits -
  • Cephalo
    Perlin landform, elevation and rainfall creation
  • Sirian
    Island creation, some code from Continents and Terra scripts
  • WHoward69
    Mountain-pass finding algorithm
  • Bobert13
    Code fixes and optimizations
  • Thalassicus
    Ocean rifts, rivers through lakes, natural wonder placement, resource placement, terrain blending, map options, inland seas, map balancing, aesthetic polishing
97 kommentarer
ChurchBus 1. okt. 2023 kl. 16.13 
Great maps, many thanks.
BlueArone 3. aug. 2023 kl. 14.59 
is this mod still working?
Tony Underlay [ROOKS] 31. aug. 2022 kl. 17.09 
And hey, I'm currently playing the most awesome map script from Communitas. Is there any way I can save the map or tell it to somehow produce the same script some other time? Is there a generation number? Help appreciated. Thank you all!
Tony Underlay [ROOKS] 11. aug. 2022 kl. 20.19 
Thalassicus, on behalf of the community I thank you for the effort you've put in to this. And yes, I still use this map every time when playing. It is the perfect representation of what I want. Basically there is some scripting for strategic islands between the 2 large continents, having 2 larger portions each, enabling civ's to grow and conquer locally before entering the international stage. Personally, I've reduced my rifts from wide (to try ensure I discovered everyone first by getting caravels early), to narrow. I found this enabled better continent generation for whatever reason. Anyways, love it. Thanks mate. I hope you're having a good year so far :steamthumbsup:
Thalassicus  [skaper] 9. aug. 2022 kl. 18.55 
Tony, you are correct about the rifts.

They ensure deep oceans like the Atlantic and Pacific which require caravels to cross. They attempt to follow the boundaries between continents created by the normal map generator.

The map generation steps are:
1. Continents created.
2. Islands created.
3. Rifts created.

The vanilla steps (#1 and #2) sometimes create impassable oceans, but the Rifts ensure you always have an "Age of Exploration" upon discovering astronomy.
Thalassicus  [skaper] 9. aug. 2022 kl. 18.50 
Thank you, everyone who has commented over the years. Life has kept me busy, but I occasionally check back in to read the notes people leave here. It makes me happy to know people are still enjoying the work I did a decade ago.
Tony Underlay [ROOKS] 16. juni 2022 kl. 22.07 
Hey there. I always enjoy playing this map. Could we please get an explanation on the ocean rifts setting? A few others have asked and online I found a good resource on civfanatics but I was wondering if there was a straightforward explanation. My assumption is that the rift is the deep ocean between continents, so you need astronomy (caravels) to cross it. The wider it is the more separation between civs/continents. Thank you so kindly :steamhappy:
Jappards200 13. juli 2021 kl. 12.32 
If rivers flow through lakes into oceans, is there a mod that allows river movement of naval units?

Personally, I would treat rivers like mountains: "Naval units can move through rivers, but receive damage if they end their turn on one."
Bunny Swan 13. apr. 2021 kl. 15.15 
IMO Communitas is better than Vox Populi. VP goes overboard with some of the features and turns me off.
Thaitanium 22. mars 2020 kl. 16.26 
Communitas is replaced by Vox Populi. Just google Vox Populi Civ 5 and youll find it easily :)