Sid Meier's Civilization V

Sid Meier's Civilization V

Communitas Map
101 Comments
Everything is Deliberate Feb 22 @ 7:37am 
Worst maps ever.
Ctrekoz Dec 21, 2024 @ 8:00am 
Can't find in mods list.
Folio_Nov9m Aug 30, 2024 @ 12:04pm 
is it possible to change huge map size in this mod?
Smithster_87 May 26, 2024 @ 6:42am 
Don't know if it's something wrong on my end or the mods, but it doesn't show up on my mods list.
ChurchBus Oct 1, 2023 @ 4:13pm 
Great maps, many thanks.
BlueArone Aug 3, 2023 @ 2:59pm 
is this mod still working?
Tony Underlay [ROOKS] Aug 31, 2022 @ 5:09pm 
And hey, I'm currently playing the most awesome map script from Communitas. Is there any way I can save the map or tell it to somehow produce the same script some other time? Is there a generation number? Help appreciated. Thank you all!
Tony Underlay [ROOKS] Aug 11, 2022 @ 8:19pm 
Thalassicus, on behalf of the community I thank you for the effort you've put in to this. And yes, I still use this map every time when playing. It is the perfect representation of what I want. Basically there is some scripting for strategic islands between the 2 large continents, having 2 larger portions each, enabling civ's to grow and conquer locally before entering the international stage. Personally, I've reduced my rifts from wide (to try ensure I discovered everyone first by getting caravels early), to narrow. I found this enabled better continent generation for whatever reason. Anyways, love it. Thanks mate. I hope you're having a good year so far :steamthumbsup:
Thalassicus  [author] Aug 9, 2022 @ 6:55pm 
Tony, you are correct about the rifts.

They ensure deep oceans like the Atlantic and Pacific which require caravels to cross. They attempt to follow the boundaries between continents created by the normal map generator.

The map generation steps are:
1. Continents created.
2. Islands created.
3. Rifts created.

The vanilla steps (#1 and #2) sometimes create impassable oceans, but the Rifts ensure you always have an "Age of Exploration" upon discovering astronomy.
Thalassicus  [author] Aug 9, 2022 @ 6:50pm 
Thank you, everyone who has commented over the years. Life has kept me busy, but I occasionally check back in to read the notes people leave here. It makes me happy to know people are still enjoying the work I did a decade ago.
Tony Underlay [ROOKS] Jun 16, 2022 @ 10:07pm 
Hey there. I always enjoy playing this map. Could we please get an explanation on the ocean rifts setting? A few others have asked and online I found a good resource on civfanatics but I was wondering if there was a straightforward explanation. My assumption is that the rift is the deep ocean between continents, so you need astronomy (caravels) to cross it. The wider it is the more separation between civs/continents. Thank you so kindly :steamhappy:
Jappards200 Jul 13, 2021 @ 12:32pm 
If rivers flow through lakes into oceans, is there a mod that allows river movement of naval units?

Personally, I would treat rivers like mountains: "Naval units can move through rivers, but receive damage if they end their turn on one."
Bunny Swan Apr 13, 2021 @ 3:15pm 
IMO Communitas is better than Vox Populi. VP goes overboard with some of the features and turns me off.
Thaitanium Mar 22, 2020 @ 4:26pm 
Communitas is replaced by Vox Populi. Just google Vox Populi Civ 5 and youll find it easily :)
rudybaldus Mar 21, 2020 @ 1:13pm 
Communitas AI and Tools and enhanced gameplay is no longer available on steam - were they removed?
_m_a_ May 20, 2019 @ 10:07am 
What is the difference of rift setting?
Atlantic vs paicific?
Ryan Gosling Mar 24, 2019 @ 6:44am 
wasn't there a communitas mod that made AI better as well
daderga_40205 Nov 23, 2018 @ 1:06pm 
The crators pulled the other mods and replaced them with Vox Populi. Personally, I liked the Communitas mods better. They actually worked.
Thaitanium Nov 17, 2018 @ 6:43am 
Where is the other communitas content gone ? Cant find it anymore in the workshop..
Dr. Oz The Great And Powerful Dec 7, 2016 @ 7:06am 
you've made a beautiful map, but the strategic resource settings are WAAAAY too sparse. All the nice land and resources to fight over, but no way to create an army to take it, especially if you are using a mod that gives realistic resource consumption. Even on abundant it increases yields by like 1. Is there any way to fix this?
Tomahawk Dec 3, 2016 @ 8:56pm 
Where can I download the latest version? on github, database (civfanatics) and steam - all these files "Communitas.lua" have different size, 314 kb, 351 kb and 323 kb...
Major Horton Oct 21, 2016 @ 12:21pm 
good question i am also wondering?
Icicle Oct 16, 2016 @ 3:34am 
Where did the other Communitas mods go?

The gameplay related stuff just uninstalled and is no longer present on the Workshop.
SavageJ Jul 21, 2016 @ 1:18am 
Loaded up a huge map, was dismayed it was only 91,61 tiles not 127,79. Is that the max?
Airborne Jul 4, 2016 @ 4:37pm 
I've never seen bison on this map. Is that intentional? Or have I somehow just been missing them after tons of games.
Mazer May 7, 2016 @ 5:25am 
No going back to vanilla maps for me
BEST IN SERVER (LEGEND) Apr 10, 2016 @ 1:40pm 
this is probably the best map mod for this game, my only complaint is that sometimes the resources spawned are very sparse, even with abundant resources on.
BaoBaB Sep 9, 2015 @ 10:07am 
Great maps thank, i have a question about editing. When ever i edit a maps of any kind, my ancient ruins( goody hutts) used to be called lol don't show up. How do you save them. How do you save your maps so they show up when you play them , thanks.
SIlverblade-T-E Aug 12, 2015 @ 4:41pm 
Has anyone else found the "SUPER" tile in this map?!
randomly in soem games, a tile, usually 0,0, always southern ocan right at edge of map boudnayr, has insane stats, it looks like ice but if you hover over it, it's like 52 food production and 9 gold or some such!!
is it a bug or a homage to CAPRONA, the legendary living continent form Edgar Rice Burroughs THE LAND THAT TIME FORGOT?
BaoBaB Jul 4, 2015 @ 6:00am 
Excellent maps thanks.
Mr. Bonkers Jun 28, 2015 @ 6:44am 
Hey great work on this fine mapscript! It produces some magnificent continents.

I do have a problem though. About 75% of the time generating a map I get a fairly large diamond-shaped island/continent in between the 2 main continents.
Is this supposed to happen? The maps I see in pics seem to have way better and more variable rift placement and shapes.
FRUG Jan 8, 2015 @ 5:41pm 
I've been having a problem with farms while using this mod. The roads/paths/borders between the farms and the barn show up, but the actual farmland doesn't. I hope there is a fix for this because I really like the maps that it has made.
MiRai Dec 12, 2014 @ 1:53am 
I absolutely love this map generator and it does a fantastic job at creating maps which I find to be not only useful, but fun to play on. The *only* thing I would suggest is to add an option somewhere (either in the UI or Lua) to force a coastal starting position.

I tried to use the Tectonic map generator before, but continuously failed to create worlds that I found interesting. However, it had the option to force civilizations to have a coastal start, which I thought was a really nice addition.

I realize that Really Advanced Setup allows me to specify a coastal start for myself, but then I can't specify which terrain I'd like to start on -- It's either choose coastal start or which terrain, not both. If your map generator forced a coastal start then I could still choose the terrain I'd like to start on or near. :)

Either way, thanks for this great mod.

(Yes, I read the author post below this and understand this feedback may not be read until a much later date, or at all.)
GrantSP  [author] Jul 3, 2014 @ 7:14pm 
Getting Help
Updates and support for the Communitas mods via Steam are non-existent, as the account belongs to Thalassicus who is otherwise engaged at the moment.
However, at both the CivFanatics [forums.civfanatics.com] forum and in the GitHub [github.com] repository you will find updates and support.

I rarely (read never) come to the Steam forum and your comments will be missed.
The CivFanatics forum is very active and many users frequent it. If you have any problems you will find a solution there.

Happy civving
GrantSP (aka ExpiredReign)
Shiro ® +Đi1ØØØ Jun 29, 2014 @ 11:09am 
Played a bit , the continents are too small always there are a lot of continents and they are small , tried to mix the settings and no result , there is any way to configure it to make bigger continents ? PS: playing on Huge map
Beast.Mode Jun 28, 2014 @ 2:28pm 
I'M HERE FROM QUILL18 *HIGHFIVE
Georgestephenson Jun 22, 2014 @ 1:06pm 
I played a bit and found some strange tile yields, a farm on grassland hill near river yield only 2 production no food, there are more oddities.
DarkKnight May 23, 2014 @ 12:01pm 
I like the look of this mod, but how many civilizations can it fit under huge? I like to play with 22 civs and 41 city states.
mArAud3r May 16, 2014 @ 8:31am 
I subscribed and activated the map in the mods list in-game but I can't find the map even in advanced mode.
deity May 15, 2014 @ 10:52pm 
WHOS HERE FROM QUILL18
qacm24 May 10, 2014 @ 4:08am 
Communitas Map is my favorite map to use, EXCEPT for one thing -- I often prefer to play on a single large continent, i.e., Pangea. Why is that option not included with this mod?
MoChaves May 5, 2014 @ 7:23pm 
I'm playing a game on this map, Large, standard, Legendary Start, and I'm having an issue where resources that should only spawn on land spawn on coastal tiles and ocean. Sheep, aluminum, coal, silver, etc. Could other mods be conflicting with this one?
Magma Dragoon Mar 2, 2014 @ 12:15pm 
It's gone! Is there a copy on cfc?
Le Petit Lapin Feb 28, 2014 @ 2:05pm 
Tons of Luxuries and Resourses even on "Sparse" setting. Perhaps add another step below that?
Prometheus Jan 28, 2014 @ 1:00am 
i have the same issue as garth_rogers
Azrael Jan 6, 2014 @ 12:54pm 
probably my favorite mod, but i updated it and it vanished from my mod list, I re-subscribed a few times and it wont work anymore??
Thalassicus  [author] Jan 1, 2014 @ 12:48pm 
@CrimsonTsuki
I don't think maps can affect the maximum number of religions. You'd need a full mod for that.
☆~Nyaa~☆ Dec 31, 2013 @ 1:56pm 
Is there a way to make the max religions "15" instead of the standard "7"? Ive trie dother mods that try to fix this and even gone into the xmls for the other parts of this mod but this map keeps changing it back to 7...
Thalassicus  [author] Dec 31, 2013 @ 7:04am 
@regalmanemperor
This map can be used in unmodded singleplayer or multiplayer, something we couldn't do if we make it a full mod that changes other maps. I'm trying to keep this map project as simple as possible. This simplicity keeps it compatible with other mods and future game patches.
Thalassicus  [author] Dec 31, 2013 @ 7:03am 
@BearDownChicagoBearsHo
Most map options can be set to "random" in the advanced setup.

Lakes are common on this map, so I designed them to have some marginal value. The 3 yield from lakes (2+1) is still worse than the 4 yield improved land tiles can provide (farmed grass 2+2).